diff --git a/android/dynamicuniformbuffer/AndroidManifest.xml b/android/dynamicuniformbuffer/AndroidManifest.xml
index c4d40df3..ecd1f165 100644
--- a/android/dynamicuniformbuffer/AndroidManifest.xml
+++ b/android/dynamicuniformbuffer/AndroidManifest.xml
@@ -15,6 +15,7 @@
android:label="Dynamic uniform buffers"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
+ android:screenOrientation="landscape"
android:configChanges="orientation|screenSize|keyboardHidden">
diff --git a/android/dynamicuniformbuffer/build.bat b/android/dynamicuniformbuffer/build.bat
deleted file mode 100644
index a0db2ab4..00000000
--- a/android/dynamicuniformbuffer/build.bat
+++ /dev/null
@@ -1,19 +0,0 @@
-cd jni
-call ndk-build
-if %ERRORLEVEL% EQU 0 (
- cd..
-
- mkdir "assets\shaders\base"
- xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
-
- mkdir "assets\shaders\dynamicuniformbuffer"
- xcopy "..\..\data\shaders\dynamicuniformbuffer\*.spv" "assets\shaders\dynamicuniformbuffer" /Y
-
- mkdir "res\drawable"
- xcopy "..\..\android\images\icon.png" "res\drawable" /Y
-
- call ant debug -Dout.final.file=vulkanDynamicuniformbuffer.apk
-) ELSE (
- echo error : ndk-build failed with errors!
- cd..
-)
diff --git a/android/dynamicuniformbuffer/build.py b/android/dynamicuniformbuffer/build.py
new file mode 100644
index 00000000..f74713ca
--- /dev/null
+++ b/android/dynamicuniformbuffer/build.py
@@ -0,0 +1,35 @@
+import os
+import shutil
+import subprocess
+import sys
+import glob
+
+APK_NAME = "vulkanDynamicuniformbuffer"
+SHADER_DIR = "dynamicuniformbuffer"
+
+if subprocess.call("ndk-build", shell=True) == 0:
+ print("Build successful")
+
+ os.makedirs("./assets/shaders/base", exist_ok=True)
+ os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
+ os.makedirs("./res/drawable", exist_ok=True)
+
+ # Shaders
+ # Base
+ for file in glob.glob("../../data/shaders/base/*.spv"):
+ shutil.copy(file, "./assets/shaders/base")
+ # Sample
+ for file in glob.glob("../../data/shaders/%s/*.spv" % SHADER_DIR):
+ shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
+ # Icon
+ shutil.copy("../../android/images/icon.png", "./res/drawable")
+
+ if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
+ if len(sys.argv) > 1:
+ if sys.argv[1] == "-deploy":
+ if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
+ print("Could not deploy to device!")
+ else:
+ print("Error during build process!")
+else:
+ print("Error building project!")
\ No newline at end of file
diff --git a/android/gears/AndroidManifest.xml b/android/gears/AndroidManifest.xml
index deaaf3c3..b06d0c5a 100644
--- a/android/gears/AndroidManifest.xml
+++ b/android/gears/AndroidManifest.xml
@@ -15,6 +15,7 @@
android:label="Gears"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
+ android:screenOrientation="landscape"
android:configChanges="orientation|screenSize|keyboardHidden">
diff --git a/android/gears/build.bat b/android/gears/build.bat
deleted file mode 100644
index 366009f8..00000000
--- a/android/gears/build.bat
+++ /dev/null
@@ -1,22 +0,0 @@
-cd jni
-call ndk-build
-if %ERRORLEVEL% EQU 0 (
- echo ndk-build has failed, build cancelled
- cd..
-
- mkdir "assets\shaders\base"
- xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
-
-
- mkdir "assets\shaders"
- xcopy "..\..\data\shaders\gears.vert.spv" "assets\shaders" /Y
- xcopy "..\..\data\shaders\gears.frag.spv" "assets\shaders" /Y
-
- mkdir "res\drawable"
- xcopy "..\..\android\images\icon.png" "res\drawable" /Y
-
- call ant debug -Dout.final.file=vulkanGears.apk
-) ELSE (
- echo error : ndk-build failed with errors!
- cd..
-)
diff --git a/android/gears/build.py b/android/gears/build.py
new file mode 100644
index 00000000..00eecba1
--- /dev/null
+++ b/android/gears/build.py
@@ -0,0 +1,35 @@
+import os
+import shutil
+import subprocess
+import sys
+import glob
+
+APK_NAME = "vulkanGears"
+SHADER_DIR = "gears"
+
+if subprocess.call("ndk-build", shell=True) == 0:
+ print("Build successful")
+
+ os.makedirs("./assets/shaders/base", exist_ok=True)
+ os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
+ os.makedirs("./res/drawable", exist_ok=True)
+
+ # Shaders
+ # Base
+ for file in glob.glob("../../data/shaders/base/*.spv"):
+ shutil.copy(file, "./assets/shaders/base")
+ # Sample
+ for file in glob.glob("../../data/shaders/%s/*.spv" % SHADER_DIR):
+ shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
+ # Icon
+ shutil.copy("../../android/images/icon.png", "./res/drawable")
+
+ if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
+ if len(sys.argv) > 1:
+ if sys.argv[1] == "-deploy":
+ if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
+ print("Could not deploy to device!")
+ else:
+ print("Error during build process!")
+else:
+ print("Error building project!")
\ No newline at end of file
diff --git a/dynamicuniformbuffer/dynamicuniformbuffer.cpp b/dynamicuniformbuffer/dynamicuniformbuffer.cpp
index d711254b..33ddf1d2 100644
--- a/dynamicuniformbuffer/dynamicuniformbuffer.cpp
+++ b/dynamicuniformbuffer/dynamicuniformbuffer.cpp
@@ -208,7 +208,7 @@ public:
VulkanExampleBase::submitFrame();
}
- void generateTriangle()
+ void generateCube()
{
// Setup vertices indices for a colored cube
std::vector vertices = {
@@ -513,7 +513,7 @@ public:
void prepare()
{
VulkanExampleBase::prepare();
- generateTriangle();
+ generateCube();
setupVertexDescriptions();
prepareUniformBuffers();
setupDescriptorSetLayout();