diff --git a/android/dynamicuniformbuffer/AndroidManifest.xml b/android/dynamicuniformbuffer/AndroidManifest.xml index c4d40df3..ecd1f165 100644 --- a/android/dynamicuniformbuffer/AndroidManifest.xml +++ b/android/dynamicuniformbuffer/AndroidManifest.xml @@ -15,6 +15,7 @@ android:label="Dynamic uniform buffers" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleTask" + android:screenOrientation="landscape" android:configChanges="orientation|screenSize|keyboardHidden"> diff --git a/android/dynamicuniformbuffer/build.bat b/android/dynamicuniformbuffer/build.bat deleted file mode 100644 index a0db2ab4..00000000 --- a/android/dynamicuniformbuffer/build.bat +++ /dev/null @@ -1,19 +0,0 @@ -cd jni -call ndk-build -if %ERRORLEVEL% EQU 0 ( - cd.. - - mkdir "assets\shaders\base" - xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y - - mkdir "assets\shaders\dynamicuniformbuffer" - xcopy "..\..\data\shaders\dynamicuniformbuffer\*.spv" "assets\shaders\dynamicuniformbuffer" /Y - - mkdir "res\drawable" - xcopy "..\..\android\images\icon.png" "res\drawable" /Y - - call ant debug -Dout.final.file=vulkanDynamicuniformbuffer.apk -) ELSE ( - echo error : ndk-build failed with errors! - cd.. -) diff --git a/android/dynamicuniformbuffer/build.py b/android/dynamicuniformbuffer/build.py new file mode 100644 index 00000000..f74713ca --- /dev/null +++ b/android/dynamicuniformbuffer/build.py @@ -0,0 +1,35 @@ +import os +import shutil +import subprocess +import sys +import glob + +APK_NAME = "vulkanDynamicuniformbuffer" +SHADER_DIR = "dynamicuniformbuffer" + +if subprocess.call("ndk-build", shell=True) == 0: + print("Build successful") + + os.makedirs("./assets/shaders/base", exist_ok=True) + os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True) + os.makedirs("./res/drawable", exist_ok=True) + + # Shaders + # Base + for file in glob.glob("../../data/shaders/base/*.spv"): + shutil.copy(file, "./assets/shaders/base") + # Sample + for file in glob.glob("../../data/shaders/%s/*.spv" % SHADER_DIR): + shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR) + # Icon + shutil.copy("../../android/images/icon.png", "./res/drawable") + + if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0: + if len(sys.argv) > 1: + if sys.argv[1] == "-deploy": + if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0: + print("Could not deploy to device!") + else: + print("Error during build process!") +else: + print("Error building project!") \ No newline at end of file diff --git a/android/gears/AndroidManifest.xml b/android/gears/AndroidManifest.xml index deaaf3c3..b06d0c5a 100644 --- a/android/gears/AndroidManifest.xml +++ b/android/gears/AndroidManifest.xml @@ -15,6 +15,7 @@ android:label="Gears" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleTask" + android:screenOrientation="landscape" android:configChanges="orientation|screenSize|keyboardHidden"> diff --git a/android/gears/build.bat b/android/gears/build.bat deleted file mode 100644 index 366009f8..00000000 --- a/android/gears/build.bat +++ /dev/null @@ -1,22 +0,0 @@ -cd jni -call ndk-build -if %ERRORLEVEL% EQU 0 ( - echo ndk-build has failed, build cancelled - cd.. - - mkdir "assets\shaders\base" - xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y - - - mkdir "assets\shaders" - xcopy "..\..\data\shaders\gears.vert.spv" "assets\shaders" /Y - xcopy "..\..\data\shaders\gears.frag.spv" "assets\shaders" /Y - - mkdir "res\drawable" - xcopy "..\..\android\images\icon.png" "res\drawable" /Y - - call ant debug -Dout.final.file=vulkanGears.apk -) ELSE ( - echo error : ndk-build failed with errors! - cd.. -) diff --git a/android/gears/build.py b/android/gears/build.py new file mode 100644 index 00000000..00eecba1 --- /dev/null +++ b/android/gears/build.py @@ -0,0 +1,35 @@ +import os +import shutil +import subprocess +import sys +import glob + +APK_NAME = "vulkanGears" +SHADER_DIR = "gears" + +if subprocess.call("ndk-build", shell=True) == 0: + print("Build successful") + + os.makedirs("./assets/shaders/base", exist_ok=True) + os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True) + os.makedirs("./res/drawable", exist_ok=True) + + # Shaders + # Base + for file in glob.glob("../../data/shaders/base/*.spv"): + shutil.copy(file, "./assets/shaders/base") + # Sample + for file in glob.glob("../../data/shaders/%s/*.spv" % SHADER_DIR): + shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR) + # Icon + shutil.copy("../../android/images/icon.png", "./res/drawable") + + if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0: + if len(sys.argv) > 1: + if sys.argv[1] == "-deploy": + if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0: + print("Could not deploy to device!") + else: + print("Error during build process!") +else: + print("Error building project!") \ No newline at end of file diff --git a/dynamicuniformbuffer/dynamicuniformbuffer.cpp b/dynamicuniformbuffer/dynamicuniformbuffer.cpp index d711254b..33ddf1d2 100644 --- a/dynamicuniformbuffer/dynamicuniformbuffer.cpp +++ b/dynamicuniformbuffer/dynamicuniformbuffer.cpp @@ -208,7 +208,7 @@ public: VulkanExampleBase::submitFrame(); } - void generateTriangle() + void generateCube() { // Setup vertices indices for a colored cube std::vector vertices = { @@ -513,7 +513,7 @@ public: void prepare() { VulkanExampleBase::prepare(); - generateTriangle(); + generateCube(); setupVertexDescriptions(); prepareUniformBuffers(); setupDescriptorSetLayout();