Use debug marker flag from vulkanDevice class, fixed fps display (sync with actual frame time)
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2 changed files with 3 additions and 5 deletions
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@ -197,7 +197,7 @@ void VulkanExampleBase::createPipelineCache()
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void VulkanExampleBase::prepare()
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{
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if (enableDebugMarkers)
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if (vulkanDevice->enableDebugMarkers)
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{
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vkDebug::DebugMarker::setup(device);
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}
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@ -404,7 +404,7 @@ void VulkanExampleBase::renderLoop()
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std::string windowTitle = getWindowTitle();
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SetWindowText(window, windowTitle.c_str());
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}
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lastFPS = frameCounter;
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lastFPS = roundf(1.0f / frameTimer);
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updateTextOverlay();
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fpsTimer = 0.0f;
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frameCounter = 0;
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@ -575,7 +575,7 @@ void VulkanExampleBase::updateTextOverlay()
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textOverlay->addText(title, 5.0f, 5.0f, VulkanTextOverlay::alignLeft);
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std::stringstream ss;
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ss << std::fixed << std::setprecision(2) << (frameTimer * 1000.0f) << "ms (" << lastFPS << " fps)";
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ss << std::fixed << std::setprecision(3) << (frameTimer * 1000.0f) << "ms (" << lastFPS << " fps)";
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textOverlay->addText(ss.str(), 5.0f, 25.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText(deviceProperties.deviceName, 5.0f, 45.0f, VulkanTextOverlay::alignLeft);
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