Added descriptor info to texture struct
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03dd118420
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b7dae92ed8
1 changed files with 16 additions and 3 deletions
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@ -28,6 +28,7 @@ namespace vkTools
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uint32_t width, height;
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uint32_t width, height;
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uint32_t mipLevels;
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uint32_t mipLevels;
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uint32_t layerCount;
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uint32_t layerCount;
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VkDescriptorImageInfo descriptor;
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};
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};
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class VulkanTextureLoader
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class VulkanTextureLoader
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@ -383,6 +384,11 @@ namespace vkTools
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view.subresourceRange.levelCount = (useStaging) ? texture->mipLevels : 1;
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view.subresourceRange.levelCount = (useStaging) ? texture->mipLevels : 1;
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view.image = texture->image;
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view.image = texture->image;
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VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &texture->view));
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VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &texture->view));
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// Fill descriptor image info that can be used for setting up descriptor sets
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texture->descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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texture->descriptor.imageView = texture->view;
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texture->descriptor.sampler = texture->sampler;
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}
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}
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// Clean up vulkan resources used by a texture object
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// Clean up vulkan resources used by a texture object
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@ -601,6 +607,11 @@ namespace vkTools
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// Clean up staging resources
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// Clean up staging resources
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vkFreeMemory(device, stagingMemory, nullptr);
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vkFreeMemory(device, stagingMemory, nullptr);
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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// Fill descriptor image info that can be used for setting up descriptor sets
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texture->descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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texture->descriptor.imageView = texture->view;
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texture->descriptor.sampler = texture->sampler;
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}
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}
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// Load an array texture (single file)
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// Load an array texture (single file)
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@ -825,10 +836,12 @@ namespace vkTools
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// Clean up staging resources
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// Clean up staging resources
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vkFreeMemory(device, stagingMemory, nullptr);
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vkFreeMemory(device, stagingMemory, nullptr);
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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// Fill descriptor image info that can be used for setting up descriptor sets
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texture->descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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texture->descriptor.imageView = texture->view;
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texture->descriptor.sampler = texture->sampler;
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}
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}
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};
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};
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};
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};
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