Code cleanup, simplification
This commit is contained in:
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3dd195fe35
commit
b92e210bbe
8 changed files with 285 additions and 396 deletions
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@ -1,6 +1,11 @@
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/*
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* Vulkan Example - High dynamic range rendering
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* Vulkan Example - High dynamic range rendering pipeline
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*
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* This sample implements a HDR rendering pipeline that uses a wider range of possible colors via float component image formats
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* It also does a bloom filter on the HDR image
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* The final output is standard definition range (SDR)
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* Note: Does not make use of HDR display capability. HDR is only internally used for offscreen rendering.
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*
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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@ -22,48 +27,43 @@ public:
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struct Models {
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vkglTF::Model skybox;
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std::vector<vkglTF::Model> objects;
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int32_t objectIndex = 1;
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int32_t index{ 1 };
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} models;
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std::vector<std::string> modelNames{};
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struct {
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vks::Buffer matrices;
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vks::Buffer params;
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} uniformBuffers;
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struct UBOVS {
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struct UniformData {
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glm::mat4 projection;
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glm::mat4 modelview;
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glm::mat4 inverseModelview;
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} uboVS;
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struct UBOParams {
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float exposure = 1.0f;
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} uboParams;
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float exposure{ 1.0f };
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} uniformData;
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vks::Buffer uniformBuffer;
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struct {
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VkPipeline skybox;
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VkPipeline reflect;
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VkPipeline composition;
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VkPipeline bloom[2];
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VkPipeline skybox{ VK_NULL_HANDLE };
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VkPipeline reflect{ VK_NULL_HANDLE };
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VkPipeline composition{ VK_NULL_HANDLE };
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// Bloom is a two pass filter (one pass for vertical and horizontal blur)
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VkPipeline bloom[2]{ VK_NULL_HANDLE };
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} pipelines;
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struct {
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VkPipelineLayout models;
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VkPipelineLayout composition;
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VkPipelineLayout bloomFilter;
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VkPipelineLayout models{ VK_NULL_HANDLE };
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VkPipelineLayout composition{ VK_NULL_HANDLE };
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VkPipelineLayout bloomFilter{ VK_NULL_HANDLE };
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} pipelineLayouts;
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struct {
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VkDescriptorSet object;
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VkDescriptorSet skybox;
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VkDescriptorSet composition;
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VkDescriptorSet bloomFilter;
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VkDescriptorSet object{ VK_NULL_HANDLE };
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VkDescriptorSet skybox{ VK_NULL_HANDLE };
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VkDescriptorSet composition{ VK_NULL_HANDLE };
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VkDescriptorSet bloomFilter{ VK_NULL_HANDLE };
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} descriptorSets;
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struct {
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VkDescriptorSetLayout models;
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VkDescriptorSetLayout composition;
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VkDescriptorSetLayout bloomFilter;
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VkDescriptorSetLayout models{ VK_NULL_HANDLE };
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VkDescriptorSetLayout composition{ VK_NULL_HANDLE };
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VkDescriptorSetLayout bloomFilter{ VK_NULL_HANDLE };
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} descriptorSetLayouts;
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// Framebuffer for offscreen rendering
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@ -96,8 +96,6 @@ public:
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VkSampler sampler;
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} filterPass;
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std::vector<std::string> objectNames;
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VulkanExample() : VulkanExampleBase()
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{
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title = "High dynamic range rendering";
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@ -109,38 +107,31 @@ public:
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipelines.skybox, nullptr);
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vkDestroyPipeline(device, pipelines.reflect, nullptr);
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vkDestroyPipeline(device, pipelines.composition, nullptr);
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vkDestroyPipeline(device, pipelines.bloom[0], nullptr);
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vkDestroyPipeline(device, pipelines.bloom[1], nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.models, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.composition, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.bloomFilter, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.models, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.composition, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.bloomFilter, nullptr);
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vkDestroyRenderPass(device, offscreen.renderPass, nullptr);
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vkDestroyRenderPass(device, filterPass.renderPass, nullptr);
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vkDestroyFramebuffer(device, offscreen.frameBuffer, nullptr);
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vkDestroyFramebuffer(device, filterPass.frameBuffer, nullptr);
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vkDestroySampler(device, offscreen.sampler, nullptr);
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vkDestroySampler(device, filterPass.sampler, nullptr);
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offscreen.depth.destroy(device);
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offscreen.color[0].destroy(device);
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offscreen.color[1].destroy(device);
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filterPass.color[0].destroy(device);
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uniformBuffers.matrices.destroy();
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uniformBuffers.params.destroy();
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textures.envmap.destroy();
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if (device) {
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vkDestroyPipeline(device, pipelines.skybox, nullptr);
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vkDestroyPipeline(device, pipelines.reflect, nullptr);
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vkDestroyPipeline(device, pipelines.composition, nullptr);
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vkDestroyPipeline(device, pipelines.bloom[0], nullptr);
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vkDestroyPipeline(device, pipelines.bloom[1], nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.models, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.composition, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.bloomFilter, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.models, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.composition, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.bloomFilter, nullptr);
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vkDestroyRenderPass(device, offscreen.renderPass, nullptr);
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vkDestroyRenderPass(device, filterPass.renderPass, nullptr);
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vkDestroyFramebuffer(device, offscreen.frameBuffer, nullptr);
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vkDestroyFramebuffer(device, filterPass.frameBuffer, nullptr);
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vkDestroySampler(device, offscreen.sampler, nullptr);
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vkDestroySampler(device, filterPass.sampler, nullptr);
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offscreen.depth.destroy(device);
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offscreen.color[0].destroy(device);
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offscreen.color[1].destroy(device);
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filterPass.color[0].destroy(device);
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uniformBuffer.destroy();
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textures.envmap.destroy();
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}
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}
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void buildCommandBuffers()
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@ -202,10 +193,10 @@ public:
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// 3D object
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.models, 0, 1, &descriptorSets.object, 0, NULL);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.objects[models.objectIndex].vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.objectIndex].indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.objects[models.index].vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.index].indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.reflect);
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models.objects[models.objectIndex].draw(drawCmdBuffers[i]);
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models.objects[models.index].draw(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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}
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@ -567,7 +558,7 @@ public:
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const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY;
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models.skybox.loadFromFile(getAssetPath() + "models/cube.gltf", vulkanDevice, queue, glTFLoadingFlags);
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std::vector<std::string> filenames = { "sphere.gltf", "teapot.gltf", "torusknot.gltf", "venus.gltf" };
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objectNames = { "Sphere", "Teapot", "Torusknot", "Venus" };
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modelNames = { "Sphere", "Teapot", "Torusknot", "Venus" };
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models.objects.resize(filenames.size());
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for (size_t i = 0; i < filenames.size(); i++) {
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models.objects[i].loadFromFile(getAssetPath() + "models/" + filenames[i], vulkanDevice, queue, glTFLoadingFlags);
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@ -576,38 +567,25 @@ public:
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textures.envmap.loadFromFile(getAssetPath() + "textures/hdr/uffizi_cube.ktx", VK_FORMAT_R16G16B16A16_SFLOAT, vulkanDevice, queue);
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}
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void setupDescriptorPool()
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void setupDescriptors()
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{
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 6)
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};
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uint32_t numDescriptorSets = 4;
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), numDescriptorSets);
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const uint32_t numDescriptorSets = 4;
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), numDescriptorSets);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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{
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// Layouts
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo =
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vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.models));
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
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vks::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayouts.models,
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1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.models));
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// Bloom filter
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setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
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@ -617,8 +595,6 @@ public:
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descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.bloomFilter));
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pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.bloomFilter, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.bloomFilter));
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// G-Buffer composition
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setLayoutBindings = {
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@ -629,71 +605,65 @@ public:
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descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.composition));
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pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.composition, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.composition));
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}
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void setupDescriptorSets()
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{
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VkDescriptorSetAllocateInfo allocInfo =
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vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&descriptorSetLayouts.models,
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1);
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// Sets
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.models, 1);
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// 3D object descriptor set
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.object));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.matrices.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.envmap.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &uniformBuffers.params.descriptor),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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// Sky box descriptor set
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox));
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writeDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0,&uniformBuffers.matrices.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0,&uniformBuffer.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.envmap.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &uniformBuffers.params.descriptor),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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// Bloom filter
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allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.bloomFilter, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.bloomFilter));
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std::vector<VkDescriptorImageInfo> colorDescriptors = {
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vks::initializers::descriptorImageInfo(offscreen.sampler, offscreen.color[0].view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL),
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vks::initializers::descriptorImageInfo(offscreen.sampler, offscreen.color[1].view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL),
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};
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writeDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSets.bloomFilter, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &colorDescriptors[0]),
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vks::initializers::writeDescriptorSet(descriptorSets.bloomFilter, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &colorDescriptors[1]),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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// Composition descriptor set
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allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.composition, 1);
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allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.composition, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.composition));
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colorDescriptors = {
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vks::initializers::descriptorImageInfo(offscreen.sampler, offscreen.color[0].view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL),
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vks::initializers::descriptorImageInfo(offscreen.sampler, filterPass.color[0].view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL),
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};
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writeDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &colorDescriptors[0]),
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vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &colorDescriptors[1]),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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}
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void preparePipelines()
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{
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// Layouts
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.models, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.models));
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pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.bloomFilter, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.bloomFilter));
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pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.composition, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.composition));
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// Pipelines
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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// Prepare and initialize uniform buffer containing shader uniforms
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void prepareUniformBuffers()
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{
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// Matrices vertex shader uniform buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.matrices,
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sizeof(uboVS)));
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// Params
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.params,
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sizeof(uboParams)));
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(uniformData)));
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// Map persistent
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VK_CHECK_RESULT(uniformBuffers.matrices.map());
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VK_CHECK_RESULT(uniformBuffers.params.map());
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updateUniformBuffers();
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updateParams();
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VK_CHECK_RESULT(uniformBuffer.map());
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}
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void updateUniformBuffers()
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{
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uboVS.projection = camera.matrices.perspective;
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uboVS.modelview = camera.matrices.view;
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uboVS.inverseModelview = glm::inverse(camera.matrices.view);
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memcpy(uniformBuffers.matrices.mapped, &uboVS, sizeof(uboVS));
|
||||
uniformData.projection = camera.matrices.perspective;
|
||||
uniformData.modelview = camera.matrices.view;
|
||||
uniformData.inverseModelview = glm::inverse(camera.matrices.view);
|
||||
memcpy(uniformBuffer.mapped, &uniformData, sizeof(uniformData));
|
||||
}
|
||||
|
||||
void updateParams()
|
||||
void prepare()
|
||||
{
|
||||
memcpy(uniformBuffers.params.mapped, &uboParams, sizeof(uboParams));
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
prepareUniformBuffers();
|
||||
prepareoffscreenfer();
|
||||
setupDescriptors();
|
||||
preparePipelines();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
void draw()
|
||||
|
|
@ -842,44 +802,21 @@ public:
|
|||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
prepareUniformBuffers();
|
||||
prepareoffscreenfer();
|
||||
setupDescriptorSetLayout();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSets();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
if (camera.updated)
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||
{
|
||||
if (overlay->header("Settings")) {
|
||||
if (overlay->comboBox("Object type", &models.objectIndex, objectNames)) {
|
||||
updateUniformBuffers();
|
||||
if (overlay->comboBox("Object type", &models.index, modelNames)) {
|
||||
buildCommandBuffers();
|
||||
}
|
||||
if (overlay->inputFloat("Exposure", &uboParams.exposure, 0.025f, 3)) {
|
||||
updateParams();
|
||||
}
|
||||
overlay->inputFloat("Exposure", &uniformData.exposure, 0.025f, 3);
|
||||
if (overlay->checkBox("Bloom", &bloom)) {
|
||||
buildCommandBuffers();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue