Code cleanup, simplification
This commit is contained in:
parent
3dd195fe35
commit
b92e210bbe
8 changed files with 285 additions and 396 deletions
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@ -12,6 +12,7 @@
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#define SSAO_KERNEL_SIZE 64
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#define SSAO_RADIUS 0.3f
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// We use a smaller noise kernel size on Android due to lower computational power
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#if defined(__ANDROID__)
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#define SSAO_NOISE_DIM 8
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#else
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@ -21,10 +22,7 @@
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class VulkanExample : public VulkanExampleBase
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{
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public:
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struct {
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vks::Texture2D ssaoNoise;
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} textures;
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vks::Texture2D ssaoNoise;
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vkglTF::Model scene;
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struct UBOSceneParams {
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@ -43,33 +41,32 @@ public:
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} uboSSAOParams;
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struct {
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VkPipeline offscreen;
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VkPipeline composition;
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VkPipeline ssao;
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VkPipeline ssaoBlur;
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VkPipeline offscreen{ VK_NULL_HANDLE };
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VkPipeline composition{ VK_NULL_HANDLE };
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VkPipeline ssao{ VK_NULL_HANDLE };
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VkPipeline ssaoBlur{ VK_NULL_HANDLE };
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} pipelines;
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struct {
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VkPipelineLayout gBuffer;
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VkPipelineLayout ssao;
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VkPipelineLayout ssaoBlur;
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VkPipelineLayout composition;
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VkPipelineLayout gBuffer{ VK_NULL_HANDLE };
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VkPipelineLayout ssao{ VK_NULL_HANDLE };
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VkPipelineLayout ssaoBlur{ VK_NULL_HANDLE };
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VkPipelineLayout composition{ VK_NULL_HANDLE };
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} pipelineLayouts;
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struct {
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const uint32_t count = 5;
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VkDescriptorSet model;
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VkDescriptorSet floor;
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VkDescriptorSet ssao;
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VkDescriptorSet ssaoBlur;
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VkDescriptorSet composition;
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VkDescriptorSet gBuffer{ VK_NULL_HANDLE };
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VkDescriptorSet ssao{ VK_NULL_HANDLE };
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VkDescriptorSet ssaoBlur{ VK_NULL_HANDLE };
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VkDescriptorSet composition{ VK_NULL_HANDLE };
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const uint32_t count = 4;
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} descriptorSets;
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struct {
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VkDescriptorSetLayout gBuffer;
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VkDescriptorSetLayout ssao;
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VkDescriptorSetLayout ssaoBlur;
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VkDescriptorSetLayout composition;
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VkDescriptorSetLayout gBuffer{ VK_NULL_HANDLE };
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VkDescriptorSetLayout ssao{ VK_NULL_HANDLE };
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VkDescriptorSetLayout ssaoBlur{ VK_NULL_HANDLE };
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VkDescriptorSetLayout composition{ VK_NULL_HANDLE };
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} descriptorSetLayouts;
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struct {
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@ -114,7 +111,7 @@ public:
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struct SSAO : public FrameBuffer {
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FrameBufferAttachment color;
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} ssao, ssaoBlur;
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} frameBuffers;
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} frameBuffers{};
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// One sampler for the frame buffer color attachments
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VkSampler colorSampler;
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@ -133,42 +130,44 @@ public:
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~VulkanExample()
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{
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vkDestroySampler(device, colorSampler, nullptr);
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if (device) {
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vkDestroySampler(device, colorSampler, nullptr);
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// Attachments
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frameBuffers.offscreen.position.destroy(device);
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frameBuffers.offscreen.normal.destroy(device);
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frameBuffers.offscreen.albedo.destroy(device);
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frameBuffers.offscreen.depth.destroy(device);
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frameBuffers.ssao.color.destroy(device);
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frameBuffers.ssaoBlur.color.destroy(device);
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// Attachments
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frameBuffers.offscreen.position.destroy(device);
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frameBuffers.offscreen.normal.destroy(device);
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frameBuffers.offscreen.albedo.destroy(device);
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frameBuffers.offscreen.depth.destroy(device);
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frameBuffers.ssao.color.destroy(device);
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frameBuffers.ssaoBlur.color.destroy(device);
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// Framebuffers
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frameBuffers.offscreen.destroy(device);
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frameBuffers.ssao.destroy(device);
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frameBuffers.ssaoBlur.destroy(device);
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// Framebuffers
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frameBuffers.offscreen.destroy(device);
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frameBuffers.ssao.destroy(device);
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frameBuffers.ssaoBlur.destroy(device);
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vkDestroyPipeline(device, pipelines.offscreen, nullptr);
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vkDestroyPipeline(device, pipelines.composition, nullptr);
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vkDestroyPipeline(device, pipelines.ssao, nullptr);
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vkDestroyPipeline(device, pipelines.ssaoBlur, nullptr);
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vkDestroyPipeline(device, pipelines.offscreen, nullptr);
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vkDestroyPipeline(device, pipelines.composition, nullptr);
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vkDestroyPipeline(device, pipelines.ssao, nullptr);
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vkDestroyPipeline(device, pipelines.ssaoBlur, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.gBuffer, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.ssao, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.ssaoBlur, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.composition, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.gBuffer, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.ssao, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.ssaoBlur, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.composition, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.gBuffer, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.ssao, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.ssaoBlur, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.composition, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.gBuffer, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.ssao, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.ssaoBlur, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.composition, nullptr);
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// Uniform buffers
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uniformBuffers.sceneParams.destroy();
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uniformBuffers.ssaoKernel.destroy();
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uniformBuffers.ssaoParams.destroy();
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// Uniform buffers
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uniformBuffers.sceneParams.destroy();
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uniformBuffers.ssaoKernel.destroy();
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uniformBuffers.ssaoParams.destroy();
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textures.ssaoNoise.destroy();
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ssaoNoise.destroy();
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}
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}
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void getEnabledFeatures()
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@ -529,7 +528,7 @@ public:
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.offscreen);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.gBuffer, 0, 1, &descriptorSets.floor, 0, NULL);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.gBuffer, 0, 1, &descriptorSets.gBuffer, 0, nullptr);
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scene.draw(drawCmdBuffers[i], vkglTF::RenderFlags::BindImages, pipelineLayouts.gBuffer);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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@ -555,7 +554,7 @@ public:
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scissor = vks::initializers::rect2D(frameBuffers.ssao.width, frameBuffers.ssao.height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.ssao, 0, 1, &descriptorSets.ssao, 0, NULL);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.ssao, 0, 1, &descriptorSets.ssao, 0, nullptr);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.ssao);
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vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
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@ -577,7 +576,7 @@ public:
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scissor = vks::initializers::rect2D(frameBuffers.ssaoBlur.width, frameBuffers.ssaoBlur.height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.ssaoBlur, 0, 1, &descriptorSets.ssaoBlur, 0, NULL);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.ssaoBlur, 0, 1, &descriptorSets.ssaoBlur, 0, nullptr);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.ssaoBlur);
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vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
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@ -627,25 +626,24 @@ public:
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}
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}
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void setupDescriptorPool()
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void setupDescriptors()
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{
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 10),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 12)
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, descriptorSets.count);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupLayoutsAndDescriptors()
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings;
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VkDescriptorSetLayoutCreateInfo setLayoutCreateInfo;
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo();
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VkDescriptorSetAllocateInfo descriptorAllocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, nullptr, 1);
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std::vector<VkWriteDescriptorSet> writeDescriptorSets;
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std::vector<VkDescriptorImageInfo> imageDescriptors;
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// Layouts and Sets
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// G-Buffer creation (offscreen scene rendering)
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setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0), // VS + FS Parameter UBO
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@ -653,17 +651,12 @@ public:
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setLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &setLayoutCreateInfo, nullptr, &descriptorSetLayouts.gBuffer));
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const std::vector<VkDescriptorSetLayout> setLayouts = { descriptorSetLayouts.gBuffer, vkglTF::descriptorSetLayoutImage };
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pipelineLayoutCreateInfo.pSetLayouts = setLayouts.data();
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pipelineLayoutCreateInfo.setLayoutCount = 2;
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.gBuffer));
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descriptorAllocInfo.pSetLayouts = &descriptorSetLayouts.gBuffer;
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocInfo, &descriptorSets.floor));
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocInfo, &descriptorSets.gBuffer));
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writeDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSets.floor, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.sceneParams.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.gBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.sceneParams.descriptor),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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pipelineLayoutCreateInfo.setLayoutCount = 1;
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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// SSAO Generation
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setLayoutBindings = {
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@ -675,8 +668,7 @@ public:
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};
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setLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &setLayoutCreateInfo, nullptr, &descriptorSetLayouts.ssao));
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pipelineLayoutCreateInfo.pSetLayouts = &descriptorSetLayouts.ssao;
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.ssao));
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descriptorAllocInfo.pSetLayouts = &descriptorSetLayouts.ssao;
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocInfo, &descriptorSets.ssao));
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imageDescriptors = {
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@ -686,11 +678,11 @@ public:
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writeDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageDescriptors[0]), // FS Position+Depth
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vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &imageDescriptors[1]), // FS Normals
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vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &textures.ssaoNoise.descriptor), // FS SSAO Noise
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vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &ssaoNoise.descriptor), // FS SSAO Noise
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vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3, &uniformBuffers.ssaoKernel.descriptor), // FS SSAO Kernel UBO
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vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4, &uniformBuffers.ssaoParams.descriptor), // FS SSAO Params UBO
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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// SSAO Blur
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setLayoutBindings = {
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@ -698,8 +690,6 @@ public:
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};
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setLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &setLayoutCreateInfo, nullptr, &descriptorSetLayouts.ssaoBlur));
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pipelineLayoutCreateInfo.pSetLayouts = &descriptorSetLayouts.ssaoBlur;
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.ssaoBlur));
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descriptorAllocInfo.pSetLayouts = &descriptorSetLayouts.ssaoBlur;
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocInfo, &descriptorSets.ssaoBlur));
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imageDescriptors = {
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@ -708,7 +698,7 @@ public:
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writeDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSets.ssaoBlur, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageDescriptors[0]),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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// Composition
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setLayoutBindings = {
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@ -721,8 +711,6 @@ public:
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};
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setLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &setLayoutCreateInfo, nullptr, &descriptorSetLayouts.composition));
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pipelineLayoutCreateInfo.pSetLayouts = &descriptorSetLayouts.composition;
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.composition));
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descriptorAllocInfo.pSetLayouts = &descriptorSetLayouts.composition;
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocInfo, &descriptorSets.composition));
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imageDescriptors = {
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@ -740,11 +728,32 @@ public:
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vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 4, &imageDescriptors[4]), // FS Sampler SSAO blurred
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vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 5, &uniformBuffers.ssaoParams.descriptor), // FS SSAO Params UBO
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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}
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void preparePipelines()
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{
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// Layouts
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo();
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const std::vector<VkDescriptorSetLayout> setLayouts = { descriptorSetLayouts.gBuffer, vkglTF::descriptorSetLayoutImage };
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pipelineLayoutCreateInfo.pSetLayouts = setLayouts.data();
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pipelineLayoutCreateInfo.setLayoutCount = 2;
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.gBuffer));
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pipelineLayoutCreateInfo.pSetLayouts = &descriptorSetLayouts.ssao;
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pipelineLayoutCreateInfo.setLayoutCount = 1;
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.ssao));
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pipelineLayoutCreateInfo.pSetLayouts = &descriptorSetLayouts.ssaoBlur;
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pipelineLayoutCreateInfo.setLayoutCount = 1;
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.ssaoBlur));
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pipelineLayoutCreateInfo.pSetLayouts = &descriptorSetLayouts.composition;
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pipelineLayoutCreateInfo.setLayoutCount = 1;
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.composition));
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// Pipelines
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.composition));
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// SSAO generation pipeline
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{
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pipelineCreateInfo.renderPass = frameBuffers.ssao.renderPass;
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pipelineCreateInfo.layout = pipelineLayouts.ssao;
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// SSAO Kernel size and radius are constant for this pipeline, so we set them using specialization constants
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struct SpecializationData {
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uint32_t kernelSize = SSAO_KERNEL_SIZE;
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float radius = SSAO_RADIUS;
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} specializationData;
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std::array<VkSpecializationMapEntry, 2> specializationMapEntries = {
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vks::initializers::specializationMapEntry(0, offsetof(SpecializationData, kernelSize), sizeof(SpecializationData::kernelSize)),
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vks::initializers::specializationMapEntry(1, offsetof(SpecializationData, radius), sizeof(SpecializationData::radius))
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};
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VkSpecializationInfo specializationInfo = vks::initializers::specializationInfo(2, specializationMapEntries.data(), sizeof(specializationData), &specializationData);
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shaderStages[1] = loadShader(getShadersPath() + "ssao/ssao.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[1].pSpecializationInfo = &specializationInfo;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.ssao));
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}
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pipelineCreateInfo.renderPass = frameBuffers.ssao.renderPass;
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pipelineCreateInfo.layout = pipelineLayouts.ssao;
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// SSAO Kernel size and radius are constant for this pipeline, so we set them using specialization constants
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||||
struct SpecializationData {
|
||||
uint32_t kernelSize = SSAO_KERNEL_SIZE;
|
||||
float radius = SSAO_RADIUS;
|
||||
} specializationData;
|
||||
std::array<VkSpecializationMapEntry, 2> specializationMapEntries = {
|
||||
vks::initializers::specializationMapEntry(0, offsetof(SpecializationData, kernelSize), sizeof(SpecializationData::kernelSize)),
|
||||
vks::initializers::specializationMapEntry(1, offsetof(SpecializationData, radius), sizeof(SpecializationData::radius))
|
||||
};
|
||||
VkSpecializationInfo specializationInfo = vks::initializers::specializationInfo(2, specializationMapEntries.data(), sizeof(specializationData), &specializationData);
|
||||
shaderStages[1] = loadShader(getShadersPath() + "ssao/ssao.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[1].pSpecializationInfo = &specializationInfo;
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.ssao));
|
||||
|
||||
// SSAO blur pipeline
|
||||
{
|
||||
pipelineCreateInfo.renderPass = frameBuffers.ssaoBlur.renderPass;
|
||||
pipelineCreateInfo.layout = pipelineLayouts.ssaoBlur;
|
||||
shaderStages[1] = loadShader(getShadersPath() + "ssao/blur.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.ssaoBlur));
|
||||
}
|
||||
pipelineCreateInfo.renderPass = frameBuffers.ssaoBlur.renderPass;
|
||||
pipelineCreateInfo.layout = pipelineLayouts.ssaoBlur;
|
||||
shaderStages[1] = loadShader(getShadersPath() + "ssao/blur.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.ssaoBlur));
|
||||
|
||||
// Fill G-Buffer pipeline
|
||||
{
|
||||
// Vertex input state from glTF model loader
|
||||
pipelineCreateInfo.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({ vkglTF::VertexComponent::Position, vkglTF::VertexComponent::UV, vkglTF::VertexComponent::Color, vkglTF::VertexComponent::Normal });
|
||||
pipelineCreateInfo.renderPass = frameBuffers.offscreen.renderPass;
|
||||
pipelineCreateInfo.layout = pipelineLayouts.gBuffer;
|
||||
// Blend attachment states required for all color attachments
|
||||
// This is important, as color write mask will otherwise be 0x0 and you
|
||||
// won't see anything rendered to the attachment
|
||||
std::array<VkPipelineColorBlendAttachmentState, 3> blendAttachmentStates = {
|
||||
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
|
||||
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
|
||||
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE)
|
||||
};
|
||||
colorBlendState.attachmentCount = static_cast<uint32_t>(blendAttachmentStates.size());
|
||||
colorBlendState.pAttachments = blendAttachmentStates.data();
|
||||
rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
|
||||
shaderStages[0] = loadShader(getShadersPath() + "ssao/gbuffer.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getShadersPath() + "ssao/gbuffer.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.offscreen));
|
||||
}
|
||||
// Vertex input state from glTF model loader
|
||||
pipelineCreateInfo.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({ vkglTF::VertexComponent::Position, vkglTF::VertexComponent::UV, vkglTF::VertexComponent::Color, vkglTF::VertexComponent::Normal });
|
||||
pipelineCreateInfo.renderPass = frameBuffers.offscreen.renderPass;
|
||||
pipelineCreateInfo.layout = pipelineLayouts.gBuffer;
|
||||
// Blend attachment states required for all color attachments
|
||||
// This is important, as color write mask will otherwise be 0x0 and you
|
||||
// won't see anything rendered to the attachment
|
||||
std::array<VkPipelineColorBlendAttachmentState, 3> blendAttachmentStates = {
|
||||
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
|
||||
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
|
||||
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE)
|
||||
};
|
||||
colorBlendState.attachmentCount = static_cast<uint32_t>(blendAttachmentStates.size());
|
||||
colorBlendState.pAttachments = blendAttachmentStates.data();
|
||||
rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
|
||||
shaderStages[0] = loadShader(getShadersPath() + "ssao/gbuffer.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getShadersPath() + "ssao/gbuffer.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.offscreen));
|
||||
}
|
||||
|
||||
float lerp(float a, float b, float f)
|
||||
|
|
@ -878,13 +881,12 @@ public:
|
|||
ssaoKernel.data());
|
||||
|
||||
// Random noise
|
||||
std::vector<glm::vec4> ssaoNoise(SSAO_NOISE_DIM * SSAO_NOISE_DIM);
|
||||
for (uint32_t i = 0; i < static_cast<uint32_t>(ssaoNoise.size()); i++)
|
||||
{
|
||||
ssaoNoise[i] = glm::vec4(rndDist(rndEngine) * 2.0f - 1.0f, rndDist(rndEngine) * 2.0f - 1.0f, 0.0f, 0.0f);
|
||||
std::vector<glm::vec4> noiseValues(SSAO_NOISE_DIM * SSAO_NOISE_DIM);
|
||||
for (uint32_t i = 0; i < static_cast<uint32_t>(noiseValues.size()); i++) {
|
||||
noiseValues[i] = glm::vec4(rndDist(rndEngine) * 2.0f - 1.0f, rndDist(rndEngine) * 2.0f - 1.0f, 0.0f, 0.0f);
|
||||
}
|
||||
// Upload as texture
|
||||
textures.ssaoNoise.fromBuffer(ssaoNoise.data(), ssaoNoise.size() * sizeof(glm::vec4), VK_FORMAT_R32G32B32A32_SFLOAT, SSAO_NOISE_DIM, SSAO_NOISE_DIM, vulkanDevice, queue, VK_FILTER_NEAREST);
|
||||
ssaoNoise.fromBuffer(noiseValues.data(), noiseValues.size() * sizeof(glm::vec4), VK_FORMAT_R32G32B32A32_SFLOAT, SSAO_NOISE_DIM, SSAO_NOISE_DIM, vulkanDevice, queue, VK_FILTER_NEAREST);
|
||||
}
|
||||
|
||||
void updateUniformBufferMatrices()
|
||||
|
|
@ -907,6 +909,18 @@ public:
|
|||
uniformBuffers.ssaoParams.unmap();
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
prepareOffscreenFramebuffers();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptors();
|
||||
preparePipelines();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
|
@ -916,49 +930,22 @@ public:
|
|||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
prepareOffscreenFramebuffers();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorPool();
|
||||
setupLayoutsAndDescriptors();
|
||||
preparePipelines();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared) {
|
||||
return;
|
||||
}
|
||||
draw();
|
||||
if (camera.updated) {
|
||||
updateUniformBufferMatrices();
|
||||
updateUniformBufferSSAOParams();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBufferMatrices();
|
||||
updateUniformBufferSSAOParams();
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||
{
|
||||
if (overlay->header("Settings")) {
|
||||
if (overlay->checkBox("Enable SSAO", &uboSSAOParams.ssao)) {
|
||||
updateUniformBufferSSAOParams();
|
||||
}
|
||||
if (overlay->checkBox("SSAO blur", &uboSSAOParams.ssaoBlur)) {
|
||||
updateUniformBufferSSAOParams();
|
||||
}
|
||||
if (overlay->checkBox("SSAO pass only", &uboSSAOParams.ssaoOnly)) {
|
||||
updateUniformBufferSSAOParams();
|
||||
}
|
||||
overlay->checkBox("Enable SSAO", &uboSSAOParams.ssao);
|
||||
overlay->checkBox("SSAO blur", &uboSSAOParams.ssaoBlur);
|
||||
overlay->checkBox("SSAO pass only", &uboSSAOParams.ssaoOnly);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue