Code cleanup, simplification

This commit is contained in:
Sascha Willems 2024-01-20 13:05:02 +01:00
parent 3dd195fe35
commit b92e210bbe
8 changed files with 285 additions and 396 deletions

View file

@ -1,5 +1,10 @@
/* /*
* Vulkan Example - High dynamic range rendering * Vulkan Example - High dynamic range rendering pipeline
*
* This sample implements a HDR rendering pipeline that uses a wider range of possible colors via float component image formats
* It also does a bloom filter on the HDR image
* The final output is standard definition range (SDR)
* Note: Does not make use of HDR display capability. HDR is only internally used for offscreen rendering.
* *
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de * Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
* *
@ -22,48 +27,43 @@ public:
struct Models { struct Models {
vkglTF::Model skybox; vkglTF::Model skybox;
std::vector<vkglTF::Model> objects; std::vector<vkglTF::Model> objects;
int32_t objectIndex = 1; int32_t index{ 1 };
} models; } models;
std::vector<std::string> modelNames{};
struct { struct UniformData {
vks::Buffer matrices;
vks::Buffer params;
} uniformBuffers;
struct UBOVS {
glm::mat4 projection; glm::mat4 projection;
glm::mat4 modelview; glm::mat4 modelview;
glm::mat4 inverseModelview; glm::mat4 inverseModelview;
} uboVS; float exposure{ 1.0f };
} uniformData;
struct UBOParams { vks::Buffer uniformBuffer;
float exposure = 1.0f;
} uboParams;
struct { struct {
VkPipeline skybox; VkPipeline skybox{ VK_NULL_HANDLE };
VkPipeline reflect; VkPipeline reflect{ VK_NULL_HANDLE };
VkPipeline composition; VkPipeline composition{ VK_NULL_HANDLE };
VkPipeline bloom[2]; // Bloom is a two pass filter (one pass for vertical and horizontal blur)
VkPipeline bloom[2]{ VK_NULL_HANDLE };
} pipelines; } pipelines;
struct { struct {
VkPipelineLayout models; VkPipelineLayout models{ VK_NULL_HANDLE };
VkPipelineLayout composition; VkPipelineLayout composition{ VK_NULL_HANDLE };
VkPipelineLayout bloomFilter; VkPipelineLayout bloomFilter{ VK_NULL_HANDLE };
} pipelineLayouts; } pipelineLayouts;
struct { struct {
VkDescriptorSet object; VkDescriptorSet object{ VK_NULL_HANDLE };
VkDescriptorSet skybox; VkDescriptorSet skybox{ VK_NULL_HANDLE };
VkDescriptorSet composition; VkDescriptorSet composition{ VK_NULL_HANDLE };
VkDescriptorSet bloomFilter; VkDescriptorSet bloomFilter{ VK_NULL_HANDLE };
} descriptorSets; } descriptorSets;
struct { struct {
VkDescriptorSetLayout models; VkDescriptorSetLayout models{ VK_NULL_HANDLE };
VkDescriptorSetLayout composition; VkDescriptorSetLayout composition{ VK_NULL_HANDLE };
VkDescriptorSetLayout bloomFilter; VkDescriptorSetLayout bloomFilter{ VK_NULL_HANDLE };
} descriptorSetLayouts; } descriptorSetLayouts;
// Framebuffer for offscreen rendering // Framebuffer for offscreen rendering
@ -96,8 +96,6 @@ public:
VkSampler sampler; VkSampler sampler;
} filterPass; } filterPass;
std::vector<std::string> objectNames;
VulkanExample() : VulkanExampleBase() VulkanExample() : VulkanExampleBase()
{ {
title = "High dynamic range rendering"; title = "High dynamic range rendering";
@ -109,38 +107,31 @@ public:
~VulkanExample() ~VulkanExample()
{ {
vkDestroyPipeline(device, pipelines.skybox, nullptr); if (device) {
vkDestroyPipeline(device, pipelines.reflect, nullptr); vkDestroyPipeline(device, pipelines.skybox, nullptr);
vkDestroyPipeline(device, pipelines.composition, nullptr); vkDestroyPipeline(device, pipelines.reflect, nullptr);
vkDestroyPipeline(device, pipelines.bloom[0], nullptr); vkDestroyPipeline(device, pipelines.composition, nullptr);
vkDestroyPipeline(device, pipelines.bloom[1], nullptr); vkDestroyPipeline(device, pipelines.bloom[0], nullptr);
vkDestroyPipeline(device, pipelines.bloom[1], nullptr);
vkDestroyPipelineLayout(device, pipelineLayouts.models, nullptr); vkDestroyPipelineLayout(device, pipelineLayouts.models, nullptr);
vkDestroyPipelineLayout(device, pipelineLayouts.composition, nullptr); vkDestroyPipelineLayout(device, pipelineLayouts.composition, nullptr);
vkDestroyPipelineLayout(device, pipelineLayouts.bloomFilter, nullptr); vkDestroyPipelineLayout(device, pipelineLayouts.bloomFilter, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.models, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.models, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.composition, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.composition, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.bloomFilter, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.bloomFilter, nullptr); vkDestroyRenderPass(device, offscreen.renderPass, nullptr);
vkDestroyRenderPass(device, filterPass.renderPass, nullptr);
vkDestroyRenderPass(device, offscreen.renderPass, nullptr); vkDestroyFramebuffer(device, offscreen.frameBuffer, nullptr);
vkDestroyRenderPass(device, filterPass.renderPass, nullptr); vkDestroyFramebuffer(device, filterPass.frameBuffer, nullptr);
vkDestroySampler(device, offscreen.sampler, nullptr);
vkDestroyFramebuffer(device, offscreen.frameBuffer, nullptr); vkDestroySampler(device, filterPass.sampler, nullptr);
vkDestroyFramebuffer(device, filterPass.frameBuffer, nullptr); offscreen.depth.destroy(device);
offscreen.color[0].destroy(device);
vkDestroySampler(device, offscreen.sampler, nullptr); offscreen.color[1].destroy(device);
vkDestroySampler(device, filterPass.sampler, nullptr); filterPass.color[0].destroy(device);
uniformBuffer.destroy();
offscreen.depth.destroy(device); textures.envmap.destroy();
offscreen.color[0].destroy(device); }
offscreen.color[1].destroy(device);
filterPass.color[0].destroy(device);
uniformBuffers.matrices.destroy();
uniformBuffers.params.destroy();
textures.envmap.destroy();
} }
void buildCommandBuffers() void buildCommandBuffers()
@ -202,10 +193,10 @@ public:
// 3D object // 3D object
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.models, 0, 1, &descriptorSets.object, 0, NULL); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.models, 0, 1, &descriptorSets.object, 0, NULL);
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.objects[models.objectIndex].vertices.buffer, offsets); vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.objects[models.index].vertices.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.objectIndex].indices.buffer, 0, VK_INDEX_TYPE_UINT32); vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.index].indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.reflect); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.reflect);
models.objects[models.objectIndex].draw(drawCmdBuffers[i]); models.objects[models.index].draw(drawCmdBuffers[i]);
vkCmdEndRenderPass(drawCmdBuffers[i]); vkCmdEndRenderPass(drawCmdBuffers[i]);
} }
@ -567,7 +558,7 @@ public:
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY; const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY;
models.skybox.loadFromFile(getAssetPath() + "models/cube.gltf", vulkanDevice, queue, glTFLoadingFlags); models.skybox.loadFromFile(getAssetPath() + "models/cube.gltf", vulkanDevice, queue, glTFLoadingFlags);
std::vector<std::string> filenames = { "sphere.gltf", "teapot.gltf", "torusknot.gltf", "venus.gltf" }; std::vector<std::string> filenames = { "sphere.gltf", "teapot.gltf", "torusknot.gltf", "venus.gltf" };
objectNames = { "Sphere", "Teapot", "Torusknot", "Venus" }; modelNames = { "Sphere", "Teapot", "Torusknot", "Venus" };
models.objects.resize(filenames.size()); models.objects.resize(filenames.size());
for (size_t i = 0; i < filenames.size(); i++) { for (size_t i = 0; i < filenames.size(); i++) {
models.objects[i].loadFromFile(getAssetPath() + "models/" + filenames[i], vulkanDevice, queue, glTFLoadingFlags); models.objects[i].loadFromFile(getAssetPath() + "models/" + filenames[i], vulkanDevice, queue, glTFLoadingFlags);
@ -576,38 +567,25 @@ public:
textures.envmap.loadFromFile(getAssetPath() + "textures/hdr/uffizi_cube.ktx", VK_FORMAT_R16G16B16A16_SFLOAT, vulkanDevice, queue); textures.envmap.loadFromFile(getAssetPath() + "textures/hdr/uffizi_cube.ktx", VK_FORMAT_R16G16B16A16_SFLOAT, vulkanDevice, queue);
} }
void setupDescriptorPool() void setupDescriptors()
{ {
// Pool
std::vector<VkDescriptorPoolSize> poolSizes = { std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4), vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 6) vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 6)
}; };
uint32_t numDescriptorSets = 4; const uint32_t numDescriptorSets = 4;
VkDescriptorPoolCreateInfo descriptorPoolInfo = VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), numDescriptorSets);
vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), numDescriptorSets);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool)); VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout() // Layouts
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = { std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0), vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0),
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1), vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
}; };
VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo =
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.models)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.models));
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
vks::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayouts.models,
1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.models));
// Bloom filter // Bloom filter
setLayoutBindings = { setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0), vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
@ -617,8 +595,6 @@ public:
descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size())); descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.bloomFilter)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.bloomFilter));
pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.bloomFilter, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.bloomFilter));
// G-Buffer composition // G-Buffer composition
setLayoutBindings = { setLayoutBindings = {
@ -629,71 +605,65 @@ public:
descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size())); descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.composition)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.composition));
pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.composition, 1); // Sets
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.composition)); VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.models, 1);
}
void setupDescriptorSets()
{
VkDescriptorSetAllocateInfo allocInfo =
vks::initializers::descriptorSetAllocateInfo(
descriptorPool,
&descriptorSetLayouts.models,
1);
// 3D object descriptor set // 3D object descriptor set
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.object)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.object));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = { std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.matrices.descriptor), vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.envmap.descriptor), vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.envmap.descriptor),
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &uniformBuffers.params.descriptor),
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL); vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
// Sky box descriptor set // Sky box descriptor set
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox));
writeDescriptorSets = { writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0,&uniformBuffers.matrices.descriptor), vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0,&uniformBuffer.descriptor),
vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.envmap.descriptor), vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.envmap.descriptor),
vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &uniformBuffers.params.descriptor),
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL); vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
// Bloom filter // Bloom filter
allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.bloomFilter, 1); allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.bloomFilter, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.bloomFilter)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.bloomFilter));
std::vector<VkDescriptorImageInfo> colorDescriptors = { std::vector<VkDescriptorImageInfo> colorDescriptors = {
vks::initializers::descriptorImageInfo(offscreen.sampler, offscreen.color[0].view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL), vks::initializers::descriptorImageInfo(offscreen.sampler, offscreen.color[0].view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL),
vks::initializers::descriptorImageInfo(offscreen.sampler, offscreen.color[1].view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL), vks::initializers::descriptorImageInfo(offscreen.sampler, offscreen.color[1].view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL),
}; };
writeDescriptorSets = { writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSets.bloomFilter, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &colorDescriptors[0]), vks::initializers::writeDescriptorSet(descriptorSets.bloomFilter, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &colorDescriptors[0]),
vks::initializers::writeDescriptorSet(descriptorSets.bloomFilter, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &colorDescriptors[1]), vks::initializers::writeDescriptorSet(descriptorSets.bloomFilter, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &colorDescriptors[1]),
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL); vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
// Composition descriptor set // Composition descriptor set
allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.composition, 1); allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.composition, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.composition)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.composition));
colorDescriptors = { colorDescriptors = {
vks::initializers::descriptorImageInfo(offscreen.sampler, offscreen.color[0].view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL), vks::initializers::descriptorImageInfo(offscreen.sampler, offscreen.color[0].view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL),
vks::initializers::descriptorImageInfo(offscreen.sampler, filterPass.color[0].view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL), vks::initializers::descriptorImageInfo(offscreen.sampler, filterPass.color[0].view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL),
}; };
writeDescriptorSets = { writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &colorDescriptors[0]), vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &colorDescriptors[0]),
vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &colorDescriptors[1]), vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &colorDescriptors[1]),
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL); vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
} }
void preparePipelines() void preparePipelines()
{ {
// Layouts
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.models, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.models));
pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.bloomFilter, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.bloomFilter));
pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.composition, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.composition));
// Pipelines
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0); VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE); VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
@ -798,39 +768,29 @@ public:
// Prepare and initialize uniform buffer containing shader uniforms // Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers() void prepareUniformBuffers()
{ {
// Matrices vertex shader uniform buffer VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(uniformData)));
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.matrices,
sizeof(uboVS)));
// Params
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.params,
sizeof(uboParams)));
// Map persistent // Map persistent
VK_CHECK_RESULT(uniformBuffers.matrices.map()); VK_CHECK_RESULT(uniformBuffer.map());
VK_CHECK_RESULT(uniformBuffers.params.map());
updateUniformBuffers();
updateParams();
} }
void updateUniformBuffers() void updateUniformBuffers()
{ {
uboVS.projection = camera.matrices.perspective; uniformData.projection = camera.matrices.perspective;
uboVS.modelview = camera.matrices.view; uniformData.modelview = camera.matrices.view;
uboVS.inverseModelview = glm::inverse(camera.matrices.view); uniformData.inverseModelview = glm::inverse(camera.matrices.view);
memcpy(uniformBuffers.matrices.mapped, &uboVS, sizeof(uboVS)); memcpy(uniformBuffer.mapped, &uniformData, sizeof(uniformData));
} }
void updateParams() void prepare()
{ {
memcpy(uniformBuffers.params.mapped, &uboParams, sizeof(uboParams)); VulkanExampleBase::prepare();
loadAssets();
prepareUniformBuffers();
prepareoffscreenfer();
setupDescriptors();
preparePipelines();
buildCommandBuffers();
prepared = true;
} }
void draw() void draw()
@ -842,44 +802,21 @@ public:
VulkanExampleBase::submitFrame(); VulkanExampleBase::submitFrame();
} }
void prepare()
{
VulkanExampleBase::prepare();
loadAssets();
prepareUniformBuffers();
prepareoffscreenfer();
setupDescriptorSetLayout();
preparePipelines();
setupDescriptorPool();
setupDescriptorSets();
buildCommandBuffers();
prepared = true;
}
virtual void render() virtual void render()
{ {
if (!prepared) if (!prepared)
return; return;
draw();
if (camera.updated)
updateUniformBuffers();
}
virtual void viewChanged()
{
updateUniformBuffers(); updateUniformBuffers();
draw();
} }
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay) virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{ {
if (overlay->header("Settings")) { if (overlay->header("Settings")) {
if (overlay->comboBox("Object type", &models.objectIndex, objectNames)) { if (overlay->comboBox("Object type", &models.index, modelNames)) {
updateUniformBuffers();
buildCommandBuffers(); buildCommandBuffers();
} }
if (overlay->inputFloat("Exposure", &uboParams.exposure, 0.025f, 3)) { overlay->inputFloat("Exposure", &uniformData.exposure, 0.025f, 3);
updateParams();
}
if (overlay->checkBox("Bloom", &bloom)) { if (overlay->checkBox("Bloom", &bloom)) {
buildCommandBuffers(); buildCommandBuffers();
} }

View file

@ -30,27 +30,25 @@ public:
} matrices; } matrices;
struct { struct {
VkPipeline phong; VkPipeline phong{ VK_NULL_HANDLE };
VkPipeline starsphere; VkPipeline starsphere{ VK_NULL_HANDLE };
} pipelines; } pipelines;
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
VkPipelineLayout pipelineLayout; VkCommandBuffer primaryCommandBuffer{ VK_NULL_HANDLE };
VkCommandBuffer primaryCommandBuffer;
// Secondary scene command buffers used to store backdrop and user interface // Secondary scene command buffers used to store backdrop and user interface
struct SecondaryCommandBuffers { struct SecondaryCommandBuffers {
VkCommandBuffer background; VkCommandBuffer background{ VK_NULL_HANDLE };
VkCommandBuffer ui; VkCommandBuffer ui{ VK_NULL_HANDLE };
} secondaryCommandBuffers; } secondaryCommandBuffers;
// Number of animated objects to be renderer // Number of animated objects to be renderer
// by using threads and secondary command buffers // by using threads and secondary command buffers
uint32_t numObjectsPerThread; uint32_t numObjectsPerThread{ 0 };
// Multi threaded stuff // Multi threaded stuff
// Max. number of concurrent threads // Max. number of concurrent threads
uint32_t numThreads; uint32_t numThreads{ 0 };
// Use push constants to update shader // Use push constants to update shader
// parameters on a per-thread base // parameters on a per-thread base
@ -72,7 +70,7 @@ public:
}; };
struct ThreadData { struct ThreadData {
VkCommandPool commandPool; VkCommandPool commandPool{ VK_NULL_HANDLE };
// One command buffer per render object // One command buffer per render object
std::vector<VkCommandBuffer> commandBuffer; std::vector<VkCommandBuffer> commandBuffer;
// One push constant block per render object // One push constant block per render object
@ -86,7 +84,7 @@ public:
// Fence to wait for all command buffers to finish before // Fence to wait for all command buffers to finish before
// presenting to the swap chain // presenting to the swap chain
VkFence renderFence = {}; VkFence renderFence{ VK_NULL_HANDLE };
// View frustum for culling invisible objects // View frustum for culling invisible objects
vks::Frustum frustum; vks::Frustum frustum;
@ -116,19 +114,16 @@ public:
~VulkanExample() ~VulkanExample()
{ {
// Clean up used Vulkan resources if (device) {
// Note : Inherited destructor cleans up resources stored in base class vkDestroyPipeline(device, pipelines.phong, nullptr);
vkDestroyPipeline(device, pipelines.phong, nullptr); vkDestroyPipeline(device, pipelines.starsphere, nullptr);
vkDestroyPipeline(device, pipelines.starsphere, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
for (auto& thread : threadData) {
vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vkFreeCommandBuffers(device, thread.commandPool, static_cast<uint32_t>(thread.commandBuffer.size()), thread.commandBuffer.data());
vkDestroyCommandPool(device, thread.commandPool, nullptr);
for (auto& thread : threadData) { }
vkFreeCommandBuffers(device, thread.commandPool, static_cast<uint32_t>(thread.commandBuffer.size()), thread.commandBuffer.data()); vkDestroyFence(device, renderFence, nullptr);
vkDestroyCommandPool(device, thread.commandPool, nullptr);
} }
vkDestroyFence(device, renderFence, nullptr);
} }
float rnd(float range) float rnd(float range)
@ -412,27 +407,18 @@ public:
models.starSphere.loadFromFile(getAssetPath() + "models/sphere.gltf", vulkanDevice, queue, glTFLoadingFlags); models.starSphere.loadFromFile(getAssetPath() + "models/sphere.gltf", vulkanDevice, queue, glTFLoadingFlags);
} }
void setupPipelineLayout() void preparePipelines()
{ {
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = // Layout
vks::initializers::pipelineLayoutCreateInfo(nullptr, 0); VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(nullptr, 0);
// Push constants for model matrices // Push constants for model matrices
VkPushConstantRange pushConstantRange = VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(ThreadPushConstantBlock), 0);
vks::initializers::pushConstantRange(
VK_SHADER_STAGE_VERTEX_BIT,
sizeof(ThreadPushConstantBlock),
0);
// Push constant ranges are part of the pipeline layout // Push constant ranges are part of the pipeline layout
pPipelineLayoutCreateInfo.pushConstantRangeCount = 1; pPipelineLayoutCreateInfo.pushConstantRangeCount = 1;
pPipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange; pPipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout)); VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
}
void preparePipelines() // Pipelines
{
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0); VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE); VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
@ -476,6 +462,19 @@ public:
frustum.update(matrices.projection * matrices.view); frustum.update(matrices.projection * matrices.view);
} }
void prepare()
{
VulkanExampleBase::prepare();
// Create a fence for synchronization
VkFenceCreateInfo fenceCreateInfo = vks::initializers::fenceCreateInfo(VK_FENCE_CREATE_SIGNALED_BIT);
vkCreateFence(device, &fenceCreateInfo, nullptr, &renderFence);
loadAssets();
preparePipelines();
prepareMultiThreadedRenderer();
updateMatrices();
prepared = true;
}
void draw() void draw()
{ {
// Wait for fence to signal that all command buffers are ready // Wait for fence to signal that all command buffers are ready
@ -498,34 +497,12 @@ public:
VulkanExampleBase::submitFrame(); VulkanExampleBase::submitFrame();
} }
void prepare()
{
VulkanExampleBase::prepare();
// Create a fence for synchronization
VkFenceCreateInfo fenceCreateInfo = vks::initializers::fenceCreateInfo(VK_FENCE_CREATE_SIGNALED_BIT);
vkCreateFence(device, &fenceCreateInfo, nullptr, &renderFence);
loadAssets();
setupPipelineLayout();
preparePipelines();
prepareMultiThreadedRenderer();
updateMatrices();
prepared = true;
}
virtual void render() virtual void render()
{ {
if (!prepared) if (!prepared)
return; return;
draw();
if (camera.updated)
{
updateMatrices();
}
}
virtual void viewChanged()
{
updateMatrices(); updateMatrices();
draw();
} }
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay) virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)

View file

@ -12,6 +12,7 @@
#define SSAO_KERNEL_SIZE 64 #define SSAO_KERNEL_SIZE 64
#define SSAO_RADIUS 0.3f #define SSAO_RADIUS 0.3f
// We use a smaller noise kernel size on Android due to lower computational power
#if defined(__ANDROID__) #if defined(__ANDROID__)
#define SSAO_NOISE_DIM 8 #define SSAO_NOISE_DIM 8
#else #else
@ -21,10 +22,7 @@
class VulkanExample : public VulkanExampleBase class VulkanExample : public VulkanExampleBase
{ {
public: public:
struct { vks::Texture2D ssaoNoise;
vks::Texture2D ssaoNoise;
} textures;
vkglTF::Model scene; vkglTF::Model scene;
struct UBOSceneParams { struct UBOSceneParams {
@ -43,33 +41,32 @@ public:
} uboSSAOParams; } uboSSAOParams;
struct { struct {
VkPipeline offscreen; VkPipeline offscreen{ VK_NULL_HANDLE };
VkPipeline composition; VkPipeline composition{ VK_NULL_HANDLE };
VkPipeline ssao; VkPipeline ssao{ VK_NULL_HANDLE };
VkPipeline ssaoBlur; VkPipeline ssaoBlur{ VK_NULL_HANDLE };
} pipelines; } pipelines;
struct { struct {
VkPipelineLayout gBuffer; VkPipelineLayout gBuffer{ VK_NULL_HANDLE };
VkPipelineLayout ssao; VkPipelineLayout ssao{ VK_NULL_HANDLE };
VkPipelineLayout ssaoBlur; VkPipelineLayout ssaoBlur{ VK_NULL_HANDLE };
VkPipelineLayout composition; VkPipelineLayout composition{ VK_NULL_HANDLE };
} pipelineLayouts; } pipelineLayouts;
struct { struct {
const uint32_t count = 5; VkDescriptorSet gBuffer{ VK_NULL_HANDLE };
VkDescriptorSet model; VkDescriptorSet ssao{ VK_NULL_HANDLE };
VkDescriptorSet floor; VkDescriptorSet ssaoBlur{ VK_NULL_HANDLE };
VkDescriptorSet ssao; VkDescriptorSet composition{ VK_NULL_HANDLE };
VkDescriptorSet ssaoBlur; const uint32_t count = 4;
VkDescriptorSet composition;
} descriptorSets; } descriptorSets;
struct { struct {
VkDescriptorSetLayout gBuffer; VkDescriptorSetLayout gBuffer{ VK_NULL_HANDLE };
VkDescriptorSetLayout ssao; VkDescriptorSetLayout ssao{ VK_NULL_HANDLE };
VkDescriptorSetLayout ssaoBlur; VkDescriptorSetLayout ssaoBlur{ VK_NULL_HANDLE };
VkDescriptorSetLayout composition; VkDescriptorSetLayout composition{ VK_NULL_HANDLE };
} descriptorSetLayouts; } descriptorSetLayouts;
struct { struct {
@ -114,7 +111,7 @@ public:
struct SSAO : public FrameBuffer { struct SSAO : public FrameBuffer {
FrameBufferAttachment color; FrameBufferAttachment color;
} ssao, ssaoBlur; } ssao, ssaoBlur;
} frameBuffers; } frameBuffers{};
// One sampler for the frame buffer color attachments // One sampler for the frame buffer color attachments
VkSampler colorSampler; VkSampler colorSampler;
@ -133,42 +130,44 @@ public:
~VulkanExample() ~VulkanExample()
{ {
vkDestroySampler(device, colorSampler, nullptr); if (device) {
vkDestroySampler(device, colorSampler, nullptr);
// Attachments // Attachments
frameBuffers.offscreen.position.destroy(device); frameBuffers.offscreen.position.destroy(device);
frameBuffers.offscreen.normal.destroy(device); frameBuffers.offscreen.normal.destroy(device);
frameBuffers.offscreen.albedo.destroy(device); frameBuffers.offscreen.albedo.destroy(device);
frameBuffers.offscreen.depth.destroy(device); frameBuffers.offscreen.depth.destroy(device);
frameBuffers.ssao.color.destroy(device); frameBuffers.ssao.color.destroy(device);
frameBuffers.ssaoBlur.color.destroy(device); frameBuffers.ssaoBlur.color.destroy(device);
// Framebuffers // Framebuffers
frameBuffers.offscreen.destroy(device); frameBuffers.offscreen.destroy(device);
frameBuffers.ssao.destroy(device); frameBuffers.ssao.destroy(device);
frameBuffers.ssaoBlur.destroy(device); frameBuffers.ssaoBlur.destroy(device);
vkDestroyPipeline(device, pipelines.offscreen, nullptr); vkDestroyPipeline(device, pipelines.offscreen, nullptr);
vkDestroyPipeline(device, pipelines.composition, nullptr); vkDestroyPipeline(device, pipelines.composition, nullptr);
vkDestroyPipeline(device, pipelines.ssao, nullptr); vkDestroyPipeline(device, pipelines.ssao, nullptr);
vkDestroyPipeline(device, pipelines.ssaoBlur, nullptr); vkDestroyPipeline(device, pipelines.ssaoBlur, nullptr);
vkDestroyPipelineLayout(device, pipelineLayouts.gBuffer, nullptr); vkDestroyPipelineLayout(device, pipelineLayouts.gBuffer, nullptr);
vkDestroyPipelineLayout(device, pipelineLayouts.ssao, nullptr); vkDestroyPipelineLayout(device, pipelineLayouts.ssao, nullptr);
vkDestroyPipelineLayout(device, pipelineLayouts.ssaoBlur, nullptr); vkDestroyPipelineLayout(device, pipelineLayouts.ssaoBlur, nullptr);
vkDestroyPipelineLayout(device, pipelineLayouts.composition, nullptr); vkDestroyPipelineLayout(device, pipelineLayouts.composition, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.gBuffer, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.gBuffer, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.ssao, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.ssao, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.ssaoBlur, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.ssaoBlur, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.composition, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.composition, nullptr);
// Uniform buffers // Uniform buffers
uniformBuffers.sceneParams.destroy(); uniformBuffers.sceneParams.destroy();
uniformBuffers.ssaoKernel.destroy(); uniformBuffers.ssaoKernel.destroy();
uniformBuffers.ssaoParams.destroy(); uniformBuffers.ssaoParams.destroy();
textures.ssaoNoise.destroy(); ssaoNoise.destroy();
}
} }
void getEnabledFeatures() void getEnabledFeatures()
@ -529,7 +528,7 @@ public:
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.offscreen); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.offscreen);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.gBuffer, 0, 1, &descriptorSets.floor, 0, NULL); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.gBuffer, 0, 1, &descriptorSets.gBuffer, 0, nullptr);
scene.draw(drawCmdBuffers[i], vkglTF::RenderFlags::BindImages, pipelineLayouts.gBuffer); scene.draw(drawCmdBuffers[i], vkglTF::RenderFlags::BindImages, pipelineLayouts.gBuffer);
vkCmdEndRenderPass(drawCmdBuffers[i]); vkCmdEndRenderPass(drawCmdBuffers[i]);
@ -555,7 +554,7 @@ public:
scissor = vks::initializers::rect2D(frameBuffers.ssao.width, frameBuffers.ssao.height, 0, 0); scissor = vks::initializers::rect2D(frameBuffers.ssao.width, frameBuffers.ssao.height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.ssao, 0, 1, &descriptorSets.ssao, 0, NULL); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.ssao, 0, 1, &descriptorSets.ssao, 0, nullptr);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.ssao); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.ssao);
vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0); vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
@ -577,7 +576,7 @@ public:
scissor = vks::initializers::rect2D(frameBuffers.ssaoBlur.width, frameBuffers.ssaoBlur.height, 0, 0); scissor = vks::initializers::rect2D(frameBuffers.ssaoBlur.width, frameBuffers.ssaoBlur.height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.ssaoBlur, 0, 1, &descriptorSets.ssaoBlur, 0, NULL); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.ssaoBlur, 0, 1, &descriptorSets.ssaoBlur, 0, nullptr);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.ssaoBlur); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.ssaoBlur);
vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0); vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
@ -627,25 +626,24 @@ public:
} }
} }
void setupDescriptorPool() void setupDescriptors()
{ {
// Pool
std::vector<VkDescriptorPoolSize> poolSizes = { std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 10), vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 10),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 12) vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 12)
}; };
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, descriptorSets.count); VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, descriptorSets.count);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool)); VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupLayoutsAndDescriptors()
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings; std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings;
VkDescriptorSetLayoutCreateInfo setLayoutCreateInfo; VkDescriptorSetLayoutCreateInfo setLayoutCreateInfo;
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo();
VkDescriptorSetAllocateInfo descriptorAllocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, nullptr, 1); VkDescriptorSetAllocateInfo descriptorAllocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, nullptr, 1);
std::vector<VkWriteDescriptorSet> writeDescriptorSets; std::vector<VkWriteDescriptorSet> writeDescriptorSets;
std::vector<VkDescriptorImageInfo> imageDescriptors; std::vector<VkDescriptorImageInfo> imageDescriptors;
// Layouts and Sets
// G-Buffer creation (offscreen scene rendering) // G-Buffer creation (offscreen scene rendering)
setLayoutBindings = { setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0), // VS + FS Parameter UBO vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0), // VS + FS Parameter UBO
@ -653,17 +651,12 @@ public:
setLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size())); setLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &setLayoutCreateInfo, nullptr, &descriptorSetLayouts.gBuffer)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &setLayoutCreateInfo, nullptr, &descriptorSetLayouts.gBuffer));
const std::vector<VkDescriptorSetLayout> setLayouts = { descriptorSetLayouts.gBuffer, vkglTF::descriptorSetLayoutImage };
pipelineLayoutCreateInfo.pSetLayouts = setLayouts.data();
pipelineLayoutCreateInfo.setLayoutCount = 2;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.gBuffer));
descriptorAllocInfo.pSetLayouts = &descriptorSetLayouts.gBuffer; descriptorAllocInfo.pSetLayouts = &descriptorSetLayouts.gBuffer;
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocInfo, &descriptorSets.floor)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocInfo, &descriptorSets.gBuffer));
writeDescriptorSets = { writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSets.floor, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.sceneParams.descriptor), vks::initializers::writeDescriptorSet(descriptorSets.gBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.sceneParams.descriptor),
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL); vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
pipelineLayoutCreateInfo.setLayoutCount = 1;
// SSAO Generation // SSAO Generation
setLayoutBindings = { setLayoutBindings = {
@ -675,8 +668,7 @@ public:
}; };
setLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size())); setLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &setLayoutCreateInfo, nullptr, &descriptorSetLayouts.ssao)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &setLayoutCreateInfo, nullptr, &descriptorSetLayouts.ssao));
pipelineLayoutCreateInfo.pSetLayouts = &descriptorSetLayouts.ssao;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.ssao));
descriptorAllocInfo.pSetLayouts = &descriptorSetLayouts.ssao; descriptorAllocInfo.pSetLayouts = &descriptorSetLayouts.ssao;
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocInfo, &descriptorSets.ssao)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocInfo, &descriptorSets.ssao));
imageDescriptors = { imageDescriptors = {
@ -686,11 +678,11 @@ public:
writeDescriptorSets = { writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageDescriptors[0]), // FS Position+Depth vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageDescriptors[0]), // FS Position+Depth
vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &imageDescriptors[1]), // FS Normals vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &imageDescriptors[1]), // FS Normals
vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &textures.ssaoNoise.descriptor), // FS SSAO Noise vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &ssaoNoise.descriptor), // FS SSAO Noise
vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3, &uniformBuffers.ssaoKernel.descriptor), // FS SSAO Kernel UBO vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3, &uniformBuffers.ssaoKernel.descriptor), // FS SSAO Kernel UBO
vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4, &uniformBuffers.ssaoParams.descriptor), // FS SSAO Params UBO vks::initializers::writeDescriptorSet(descriptorSets.ssao, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4, &uniformBuffers.ssaoParams.descriptor), // FS SSAO Params UBO
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL); vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
// SSAO Blur // SSAO Blur
setLayoutBindings = { setLayoutBindings = {
@ -698,8 +690,6 @@ public:
}; };
setLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size())); setLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &setLayoutCreateInfo, nullptr, &descriptorSetLayouts.ssaoBlur)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &setLayoutCreateInfo, nullptr, &descriptorSetLayouts.ssaoBlur));
pipelineLayoutCreateInfo.pSetLayouts = &descriptorSetLayouts.ssaoBlur;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.ssaoBlur));
descriptorAllocInfo.pSetLayouts = &descriptorSetLayouts.ssaoBlur; descriptorAllocInfo.pSetLayouts = &descriptorSetLayouts.ssaoBlur;
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocInfo, &descriptorSets.ssaoBlur)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocInfo, &descriptorSets.ssaoBlur));
imageDescriptors = { imageDescriptors = {
@ -708,7 +698,7 @@ public:
writeDescriptorSets = { writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSets.ssaoBlur, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageDescriptors[0]), vks::initializers::writeDescriptorSet(descriptorSets.ssaoBlur, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageDescriptors[0]),
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL); vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
// Composition // Composition
setLayoutBindings = { setLayoutBindings = {
@ -721,8 +711,6 @@ public:
}; };
setLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size())); setLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &setLayoutCreateInfo, nullptr, &descriptorSetLayouts.composition)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &setLayoutCreateInfo, nullptr, &descriptorSetLayouts.composition));
pipelineLayoutCreateInfo.pSetLayouts = &descriptorSetLayouts.composition;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.composition));
descriptorAllocInfo.pSetLayouts = &descriptorSetLayouts.composition; descriptorAllocInfo.pSetLayouts = &descriptorSetLayouts.composition;
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocInfo, &descriptorSets.composition)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocInfo, &descriptorSets.composition));
imageDescriptors = { imageDescriptors = {
@ -740,11 +728,32 @@ public:
vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 4, &imageDescriptors[4]), // FS Sampler SSAO blurred vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 4, &imageDescriptors[4]), // FS Sampler SSAO blurred
vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 5, &uniformBuffers.ssaoParams.descriptor), // FS SSAO Params UBO vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 5, &uniformBuffers.ssaoParams.descriptor), // FS SSAO Params UBO
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL); vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
} }
void preparePipelines() void preparePipelines()
{ {
// Layouts
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo();
const std::vector<VkDescriptorSetLayout> setLayouts = { descriptorSetLayouts.gBuffer, vkglTF::descriptorSetLayoutImage };
pipelineLayoutCreateInfo.pSetLayouts = setLayouts.data();
pipelineLayoutCreateInfo.setLayoutCount = 2;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.gBuffer));
pipelineLayoutCreateInfo.pSetLayouts = &descriptorSetLayouts.ssao;
pipelineLayoutCreateInfo.setLayoutCount = 1;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.ssao));
pipelineLayoutCreateInfo.pSetLayouts = &descriptorSetLayouts.ssaoBlur;
pipelineLayoutCreateInfo.setLayoutCount = 1;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.ssaoBlur));
pipelineLayoutCreateInfo.pSetLayouts = &descriptorSetLayouts.composition;
pipelineLayoutCreateInfo.setLayoutCount = 1;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.composition));
// Pipelines
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0); VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE); VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
@ -778,53 +787,47 @@ public:
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.composition)); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.composition));
// SSAO generation pipeline // SSAO generation pipeline
{ pipelineCreateInfo.renderPass = frameBuffers.ssao.renderPass;
pipelineCreateInfo.renderPass = frameBuffers.ssao.renderPass; pipelineCreateInfo.layout = pipelineLayouts.ssao;
pipelineCreateInfo.layout = pipelineLayouts.ssao; // SSAO Kernel size and radius are constant for this pipeline, so we set them using specialization constants
// SSAO Kernel size and radius are constant for this pipeline, so we set them using specialization constants struct SpecializationData {
struct SpecializationData { uint32_t kernelSize = SSAO_KERNEL_SIZE;
uint32_t kernelSize = SSAO_KERNEL_SIZE; float radius = SSAO_RADIUS;
float radius = SSAO_RADIUS; } specializationData;
} specializationData; std::array<VkSpecializationMapEntry, 2> specializationMapEntries = {
std::array<VkSpecializationMapEntry, 2> specializationMapEntries = { vks::initializers::specializationMapEntry(0, offsetof(SpecializationData, kernelSize), sizeof(SpecializationData::kernelSize)),
vks::initializers::specializationMapEntry(0, offsetof(SpecializationData, kernelSize), sizeof(SpecializationData::kernelSize)), vks::initializers::specializationMapEntry(1, offsetof(SpecializationData, radius), sizeof(SpecializationData::radius))
vks::initializers::specializationMapEntry(1, offsetof(SpecializationData, radius), sizeof(SpecializationData::radius)) };
}; VkSpecializationInfo specializationInfo = vks::initializers::specializationInfo(2, specializationMapEntries.data(), sizeof(specializationData), &specializationData);
VkSpecializationInfo specializationInfo = vks::initializers::specializationInfo(2, specializationMapEntries.data(), sizeof(specializationData), &specializationData); shaderStages[1] = loadShader(getShadersPath() + "ssao/ssao.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[1] = loadShader(getShadersPath() + "ssao/ssao.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); shaderStages[1].pSpecializationInfo = &specializationInfo;
shaderStages[1].pSpecializationInfo = &specializationInfo; VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.ssao));
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.ssao));
}
// SSAO blur pipeline // SSAO blur pipeline
{ pipelineCreateInfo.renderPass = frameBuffers.ssaoBlur.renderPass;
pipelineCreateInfo.renderPass = frameBuffers.ssaoBlur.renderPass; pipelineCreateInfo.layout = pipelineLayouts.ssaoBlur;
pipelineCreateInfo.layout = pipelineLayouts.ssaoBlur; shaderStages[1] = loadShader(getShadersPath() + "ssao/blur.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[1] = loadShader(getShadersPath() + "ssao/blur.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.ssaoBlur));
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.ssaoBlur));
}
// Fill G-Buffer pipeline // Fill G-Buffer pipeline
{ // Vertex input state from glTF model loader
// Vertex input state from glTF model loader pipelineCreateInfo.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({ vkglTF::VertexComponent::Position, vkglTF::VertexComponent::UV, vkglTF::VertexComponent::Color, vkglTF::VertexComponent::Normal });
pipelineCreateInfo.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({ vkglTF::VertexComponent::Position, vkglTF::VertexComponent::UV, vkglTF::VertexComponent::Color, vkglTF::VertexComponent::Normal }); pipelineCreateInfo.renderPass = frameBuffers.offscreen.renderPass;
pipelineCreateInfo.renderPass = frameBuffers.offscreen.renderPass; pipelineCreateInfo.layout = pipelineLayouts.gBuffer;
pipelineCreateInfo.layout = pipelineLayouts.gBuffer; // Blend attachment states required for all color attachments
// Blend attachment states required for all color attachments // This is important, as color write mask will otherwise be 0x0 and you
// This is important, as color write mask will otherwise be 0x0 and you // won't see anything rendered to the attachment
// won't see anything rendered to the attachment std::array<VkPipelineColorBlendAttachmentState, 3> blendAttachmentStates = {
std::array<VkPipelineColorBlendAttachmentState, 3> blendAttachmentStates = { vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE), vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE),
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE), vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE)
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE) };
}; colorBlendState.attachmentCount = static_cast<uint32_t>(blendAttachmentStates.size());
colorBlendState.attachmentCount = static_cast<uint32_t>(blendAttachmentStates.size()); colorBlendState.pAttachments = blendAttachmentStates.data();
colorBlendState.pAttachments = blendAttachmentStates.data(); rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT; shaderStages[0] = loadShader(getShadersPath() + "ssao/gbuffer.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[0] = loadShader(getShadersPath() + "ssao/gbuffer.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[1] = loadShader(getShadersPath() + "ssao/gbuffer.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[1] = loadShader(getShadersPath() + "ssao/gbuffer.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.offscreen));
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.offscreen));
}
} }
float lerp(float a, float b, float f) float lerp(float a, float b, float f)
@ -878,13 +881,12 @@ public:
ssaoKernel.data()); ssaoKernel.data());
// Random noise // Random noise
std::vector<glm::vec4> ssaoNoise(SSAO_NOISE_DIM * SSAO_NOISE_DIM); std::vector<glm::vec4> noiseValues(SSAO_NOISE_DIM * SSAO_NOISE_DIM);
for (uint32_t i = 0; i < static_cast<uint32_t>(ssaoNoise.size()); i++) for (uint32_t i = 0; i < static_cast<uint32_t>(noiseValues.size()); i++) {
{ noiseValues[i] = glm::vec4(rndDist(rndEngine) * 2.0f - 1.0f, rndDist(rndEngine) * 2.0f - 1.0f, 0.0f, 0.0f);
ssaoNoise[i] = glm::vec4(rndDist(rndEngine) * 2.0f - 1.0f, rndDist(rndEngine) * 2.0f - 1.0f, 0.0f, 0.0f);
} }
// Upload as texture // Upload as texture
textures.ssaoNoise.fromBuffer(ssaoNoise.data(), ssaoNoise.size() * sizeof(glm::vec4), VK_FORMAT_R32G32B32A32_SFLOAT, SSAO_NOISE_DIM, SSAO_NOISE_DIM, vulkanDevice, queue, VK_FILTER_NEAREST); ssaoNoise.fromBuffer(noiseValues.data(), noiseValues.size() * sizeof(glm::vec4), VK_FORMAT_R32G32B32A32_SFLOAT, SSAO_NOISE_DIM, SSAO_NOISE_DIM, vulkanDevice, queue, VK_FILTER_NEAREST);
} }
void updateUniformBufferMatrices() void updateUniformBufferMatrices()
@ -907,6 +909,18 @@ public:
uniformBuffers.ssaoParams.unmap(); uniformBuffers.ssaoParams.unmap();
} }
void prepare()
{
VulkanExampleBase::prepare();
loadAssets();
prepareOffscreenFramebuffers();
prepareUniformBuffers();
setupDescriptors();
preparePipelines();
buildCommandBuffers();
prepared = true;
}
void draw() void draw()
{ {
VulkanExampleBase::prepareFrame(); VulkanExampleBase::prepareFrame();
@ -916,49 +930,22 @@ public:
VulkanExampleBase::submitFrame(); VulkanExampleBase::submitFrame();
} }
void prepare()
{
VulkanExampleBase::prepare();
loadAssets();
prepareOffscreenFramebuffers();
prepareUniformBuffers();
setupDescriptorPool();
setupLayoutsAndDescriptors();
preparePipelines();
buildCommandBuffers();
prepared = true;
}
virtual void render() virtual void render()
{ {
if (!prepared) { if (!prepared) {
return; return;
} }
draw();
if (camera.updated) {
updateUniformBufferMatrices();
updateUniformBufferSSAOParams();
}
}
virtual void viewChanged()
{
updateUniformBufferMatrices(); updateUniformBufferMatrices();
updateUniformBufferSSAOParams(); updateUniformBufferSSAOParams();
draw();
} }
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay) virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{ {
if (overlay->header("Settings")) { if (overlay->header("Settings")) {
if (overlay->checkBox("Enable SSAO", &uboSSAOParams.ssao)) { overlay->checkBox("Enable SSAO", &uboSSAOParams.ssao);
updateUniformBufferSSAOParams(); overlay->checkBox("SSAO blur", &uboSSAOParams.ssaoBlur);
} overlay->checkBox("SSAO pass only", &uboSSAOParams.ssaoOnly);
if (overlay->checkBox("SSAO blur", &uboSSAOParams.ssaoBlur)) {
updateUniformBufferSSAOParams();
}
if (overlay->checkBox("SSAO pass only", &uboSSAOParams.ssaoOnly)) {
updateUniformBufferSSAOParams();
}
} }
} }
}; };

View file

@ -2,11 +2,6 @@
layout (location = 0) out vec2 outUV; layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main() void main()
{ {
outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2); outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);

View file

@ -6,6 +6,7 @@ layout (binding = 0) uniform UBO {
mat4 projection; mat4 projection;
mat4 modelview; mat4 modelview;
mat4 inverseModelview; mat4 inverseModelview;
float exposure;
} ubo; } ubo;
layout (location = 0) in vec3 inUVW; layout (location = 0) in vec3 inUVW;
@ -22,10 +23,6 @@ layout (constant_id = 0) const int type = 0;
#define PI 3.1415926 #define PI 3.1415926
#define TwoPI (2.0 * PI) #define TwoPI (2.0 * PI)
layout (binding = 2) uniform Exposure {
float exposure;
} exposure;
void main() void main()
{ {
vec4 color; vec4 color;
@ -86,7 +83,7 @@ void main()
// Color with manual exposure into attachment 0 // Color with manual exposure into attachment 0
outColor0.rgb = vec3(1.0) - exp(-color.rgb * exposure.exposure); outColor0.rgb = vec3(1.0) - exp(-color.rgb * ubo.exposure);
// Bright parts for bloom into attachment 1 // Bright parts for bloom into attachment 1
float l = dot(outColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); float l = dot(outColor0.rgb, vec3(0.2126, 0.7152, 0.0722));

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View file

@ -9,6 +9,7 @@ layout (binding = 0) uniform UBO {
mat4 projection; mat4 projection;
mat4 modelview; mat4 modelview;
mat4 inverseModelview; mat4 inverseModelview;
float exposure;
} ubo; } ubo;
layout (location = 0) out vec3 outUVW; layout (location = 0) out vec3 outUVW;
@ -17,11 +18,6 @@ layout (location = 2) out vec3 outNormal;
layout (location = 3) out vec3 outViewVec; layout (location = 3) out vec3 outViewVec;
layout (location = 4) out vec3 outLightVec; layout (location = 4) out vec3 outLightVec;
out gl_PerVertex
{
vec4 gl_Position;
};
void main() void main()
{ {
outUVW = inPos; outUVW = inPos;

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