parent
ab10ce1693
commit
b9f0ac91d2
1 changed files with 18 additions and 28 deletions
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@ -305,8 +305,6 @@ public:
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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VkViewport viewport;
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VkRect2D scissor;
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VkDeviceSize offsets[1] = { 0 };
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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@ -378,22 +376,21 @@ public:
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if (debugDisplay)
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{
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// Display the offscreen render target
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.textured, 0, 1, &descriptorSets.mirror, 0, nullptr);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.debug);
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vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
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}
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// Scene
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} else {
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// Render the scene
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// Reflection plane
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.textured, 0, 1, &descriptorSets.mirror, 0, nullptr);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.mirror);
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models.plane.draw(drawCmdBuffers[i]);
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// Model
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.shaded, 0, 1, &descriptorSets.model, 0, nullptr);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.shaded);
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models.example.draw(drawCmdBuffers[i]);
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}
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drawUI(drawCmdBuffers[i]);
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@ -413,18 +410,11 @@ public:
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void setupDescriptorPool()
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{
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std::vector<VkDescriptorPoolSize> poolSizes =
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{
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 6),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 8)
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(
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poolSizes.size(),
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poolSizes.data(),
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5);
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 5);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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@ -492,7 +482,7 @@ public:
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&offscreenPass.descriptor),
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};
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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// Shaded descriptor sets
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allocInfo.pSetLayouts = &descriptorSetLayouts.shaded;
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@ -509,7 +499,7 @@ public:
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0,
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&uniformBuffers.vsShared.descriptor)
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};
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vkUpdateDescriptorSets(device, modelWriteDescriptorSets.size(), modelWriteDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(modelWriteDescriptorSets.size()), modelWriteDescriptorSets.data(), 0, nullptr);
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// Offscreen
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen));
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@ -523,7 +513,7 @@ public:
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0,
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&uniformBuffers.vsOffScreen.descriptor)
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};
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vkUpdateDescriptorSets(device, offScreenWriteDescriptorSets.size(), offScreenWriteDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(offScreenWriteDescriptorSets.size()), offScreenWriteDescriptorSets.data(), 0, nullptr);
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}
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void preparePipelines()
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@ -536,7 +526,7 @@ public:
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VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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std::vector<VkDynamicState> dynamicStateEnables = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
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VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), dynamicStateEnables.size(), 0);
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VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayouts.textured, renderPass, 0);
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@ -547,7 +537,7 @@ public:
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pipelineCI.pViewportState = &viewportState;
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pipelineCI.pDepthStencilState = &depthStencilState;
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pipelineCI.pDynamicState = &dynamicState;
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pipelineCI.stageCount = shaderStages.size();
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pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCI.pStages = shaderStages.data();
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pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Color, vkglTF::VertexComponent::Normal});
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