Fixed loadAnimation function memory leak bug.

This commit is contained in:
jonnxie 2022-03-21 14:57:59 +08:00
parent b43a27cb4b
commit baa2c16464

View file

@ -1074,7 +1074,7 @@ void vkglTF::Model::loadAnimations(tinygltf::Model &gltfModel)
for (size_t index = 0; index < accessor.count; index++) {
sampler.inputs.push_back(buf[index]);
}
delete[] buf;
for (auto input : sampler.inputs) {
if (input < animation.start) {
animation.start = input;
@ -1100,6 +1100,7 @@ void vkglTF::Model::loadAnimations(tinygltf::Model &gltfModel)
for (size_t index = 0; index < accessor.count; index++) {
sampler.outputsVec4.push_back(glm::vec4(buf[index], 0.0f));
}
delete[] buf;
break;
}
case TINYGLTF_TYPE_VEC4: {
@ -1108,6 +1109,7 @@ void vkglTF::Model::loadAnimations(tinygltf::Model &gltfModel)
for (size_t index = 0; index < accessor.count; index++) {
sampler.outputsVec4.push_back(buf[index]);
}
delete[] buf;
break;
}
default: {