Started work on a text overlay rendering example using a separate render pass for drawing on top of the current framebuffer
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data/shaders/textoverlay/generate-spirv.bat
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data/shaders/textoverlay/generate-spirv.bat
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glslangvalidator -V text.vert -o text.vert.spv
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glslangvalidator -V text.frag -o text.frag.spv
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glslangvalidator -V mesh.vert -o mesh.vert.spv
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glslangvalidator -V mesh.frag -o mesh.frag.spv
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