Started work on a text overlay rendering example using a separate render pass for drawing on top of the current framebuffer

This commit is contained in:
saschawillems 2016-05-03 22:38:57 +02:00
parent 908ef3765c
commit bb0924480d
14 changed files with 2049 additions and 0 deletions

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#version 450 core
layout (location = 0) in vec2 inPos;
layout (location = 1) in vec2 inUV;
layout (location = 0) out vec2 outUV;
void main(void)
{
gl_Position = vec4(inPos, 0.0, 1.0);
outUV = inUV;
}