Started work on a text overlay rendering example using a separate render pass for drawing on top of the current framebuffer

This commit is contained in:
saschawillems 2016-05-03 22:38:57 +02:00
parent 908ef3765c
commit bb0924480d
14 changed files with 2049 additions and 0 deletions

View file

@ -63,6 +63,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raytracing", "raytracing\ra
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "multisampling", "multisampling\multisampling.vcxproj", "{34265930-5C09-447C-9C21-45FD933902FC}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textoverlay", "textoverlay\textoverlay.vcxproj", "{9462DD15-5A1D-460A-B502-C9250D98D7A3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@ -189,6 +191,10 @@ Global
{34265930-5C09-447C-9C21-45FD933902FC}.Debug|x64.Build.0 = Debug|x64
{34265930-5C09-447C-9C21-45FD933902FC}.Release|x64.ActiveCfg = Release|x64
{34265930-5C09-447C-9C21-45FD933902FC}.Release|x64.Build.0 = Release|x64
{9462DD15-5A1D-460A-B502-C9250D98D7A3}.Debug|x64.ActiveCfg = Debug|x64
{9462DD15-5A1D-460A-B502-C9250D98D7A3}.Debug|x64.Build.0 = Debug|x64
{9462DD15-5A1D-460A-B502-C9250D98D7A3}.Release|x64.ActiveCfg = Release|x64
{9462DD15-5A1D-460A-B502-C9250D98D7A3}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE