Merge pull request #637 from SaschaWillems/libktx

Replace gli with libktx
This commit is contained in:
Sascha Willems 2019-12-08 10:04:25 +01:00 committed by GitHub
commit bb3b336e53
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GPG key ID: 4AEE18F83AFDEB23
22 changed files with 306 additions and 243 deletions

6
.gitmodules vendored
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@ -1,6 +1,6 @@
[submodule "external/glm"] [submodule "external/glm"]
path = external/glm path = external/glm
url = https://github.com/g-truc/glm url = https://github.com/g-truc/glm
[submodule "external/gli"] [submodule "external/ktx"]
path = external/gli path = external/ktx
url = https://github.com/g-truc/gli url = https://github.com/KhronosGroup/KTX-Software

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@ -94,7 +94,7 @@ endif()
add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-std=c++11) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
file(GLOB SOURCE *.cpp ) file(GLOB SOURCE *.cpp )
@ -126,4 +126,5 @@ ENDIF(WIN32)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/")
add_subdirectory(base) add_subdirectory(base)
add_subdirectory(examples) add_subdirectory(examples)
add_subdirectory(external)

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@ -12,10 +12,31 @@ include_directories(../../../external/imgui)
include_directories(../../../external/assimp) include_directories(../../../external/assimp)
include_directories(${ANDROID_NDK}/sources/android/native_app_glue) include_directories(${ANDROID_NDK}/sources/android/native_app_glue)
target_link_libraries( set(KTX_DIR ../../../external/ktx)
libbase set(KTX_SOURCES
android ${KTX_DIR}/lib/texture.c
log ${KTX_DIR}/lib/hashlist.c
z ${KTX_DIR}/lib/checkheader.c
libassimp ${KTX_DIR}/lib/swap.c
${KTX_DIR}/lib/memstream.c
${KTX_DIR}/lib/filestream.c
)
set(KTX_INCLUDE
${KTX_DIR}/include
${KTX_DIR}/lib
${KTX_DIR}/other_include
)
add_library(libktx ${KTX_SOURCES})
target_include_directories(libktx PUBLIC ${KTX_INCLUDE})
set_property(TARGET libktx PROPERTY FOLDER "external")
target_link_libraries(
libbase
android
log
z
libassimp
libktx
) )

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@ -1,10 +1,10 @@
file(GLOB BASE_SRC "*.cpp" "../external/imgui/*.cpp") file(GLOB BASE_SRC "*.cpp" "*.hpp" "../external/imgui/*.cpp")
file(GLOB BASE_HEADERS "*.hpp") file(GLOB BASE_HEADERS "*.hpp")
if(WIN32) if(WIN32)
add_library(base STATIC ${BASE_SRC}) add_library(base STATIC ${BASE_SRC})
target_link_libraries(base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WINLIBS}) target_link_libraries(base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WINLIBS} ktx)
else(WIN32) else(WIN32)
add_library(base STATIC ${BASE_SRC}) add_library(base STATIC ${BASE_SRC})
target_link_libraries(base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${XCB_LIBRARIES} ${WAYLAND_CLIENT_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT}) target_link_libraries(base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${XCB_LIBRARIES} ${WAYLAND_CLIENT_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT} ktx)
endif(WIN32) endif(WIN32)

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@ -1,18 +1,19 @@
/* /*
* Heightmap terrain generator * Heightmap terrain generator
* *
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de * Copyright (C) by Sascha Willems - www.saschawillems.de
* *
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/ */
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <gli/gli.hpp>
#include "vulkan/vulkan.h" #include "vulkan/vulkan.h"
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
#include "VulkanBuffer.hpp" #include "VulkanBuffer.hpp"
#include <ktx.h>
#include <ktxvulkan.h>
namespace vks namespace vks
{ {
@ -75,27 +76,31 @@ namespace vks
assert(device); assert(device);
assert(copyQueue != VK_NULL_HANDLE); assert(copyQueue != VK_NULL_HANDLE);
ktxResult result;
ktxTexture* ktxTexture;
#if defined(__ANDROID__) #if defined(__ANDROID__)
AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING); AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
assert(asset); assert(asset);
size_t size = AAsset_getLength(asset); size_t size = AAsset_getLength(asset);
assert(size > 0); assert(size > 0);
void *textureData = malloc(size); void *textureData = malloc(size);
AAsset_read(asset, textureData, size); AAsset_read(asset, textureData, size);
AAsset_close(asset); AAsset_close(asset);
gli::texture2d heightTex(gli::load((const char*)textureData, size)); result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
free(textureData); free(textureData);
#else #else
gli::texture2d heightTex(gli::load(filename)); result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
#endif #endif
dim = static_cast<uint32_t>(heightTex.extent().x); assert(result == KTX_SUCCESS);
ktx_size_t ktxSize = ktxTexture_GetImageSize(ktxTexture, 0);
ktx_uint8_t* ktxImage = ktxTexture_GetData(ktxTexture);
dim = ktxTexture->baseWidth;
heightdata = new uint16_t[dim * dim]; heightdata = new uint16_t[dim * dim];
memcpy(heightdata, heightTex.data(), heightTex.size()); memcpy(heightdata, ktxImage, ktxSize);
this->scale = dim / patchsize; this->scale = dim / patchsize;
this->heightScale = scale.y; ktxTexture_Destroy(ktxTexture);
// Generate vertices // Generate vertices
Vertex * vertices = new Vertex[patchsize * patchsize * 4]; Vertex * vertices = new Vertex[patchsize * patchsize * 4];
const float wx = 2.0f; const float wx = 2.0f;

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@ -1,7 +1,7 @@
/* /*
* Vulkan texture loader * Vulkan texture loader
* *
* Copyright(C) 2016-2017 by Sascha Willems - www.saschawillems.de * Copyright(C) by Sascha Willems - www.saschawillems.de
* *
* This code is licensed under the MIT license(MIT) (http://opensource.org/licenses/MIT) * This code is licensed under the MIT license(MIT) (http://opensource.org/licenses/MIT)
*/ */
@ -15,7 +15,8 @@
#include "vulkan/vulkan.h" #include "vulkan/vulkan.h"
#include <gli/gli.hpp> #include <ktx.h>
#include <ktxvulkan.h>
#include "VulkanTools.h" #include "VulkanTools.h"
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
@ -39,11 +40,8 @@ namespace vks
uint32_t mipLevels; uint32_t mipLevels;
uint32_t layerCount; uint32_t layerCount;
VkDescriptorImageInfo descriptor; VkDescriptorImageInfo descriptor;
/** @brief Optional sampler to use with this texture */
VkSampler sampler; VkSampler sampler;
/** @brief Update image descriptor from current sampler, view and image layout */
void updateDescriptor() void updateDescriptor()
{ {
descriptor.sampler = sampler; descriptor.sampler = sampler;
@ -51,7 +49,6 @@ namespace vks
descriptor.imageLayout = imageLayout; descriptor.imageLayout = imageLayout;
} }
/** @brief Release all Vulkan resources held by this texture */
void destroy() void destroy()
{ {
vkDestroyImageView(device->logicalDevice, view, nullptr); vkDestroyImageView(device->logicalDevice, view, nullptr);
@ -62,6 +59,30 @@ namespace vks
} }
vkFreeMemory(device->logicalDevice, deviceMemory, nullptr); vkFreeMemory(device->logicalDevice, deviceMemory, nullptr);
} }
ktxResult loadKTXFile(std::string filename, ktxTexture **target)
{
ktxResult result = KTX_SUCCESS;
#if defined(__ANDROID__)
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
size_t size = AAsset_getLength(asset);
assert(size > 0);
ktx_uint8_t *textureData = new ktx_uint8_t[size];
AAsset_read(asset, textureData, size);
AAsset_close(asset);
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
delete[] textureData;
#else
if (!vks::tools::fileExists(filename)) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
#endif
return result;
}
}; };
/** @brief 2D texture */ /** @brief 2D texture */
@ -70,7 +91,7 @@ namespace vks
/** /**
* Load a 2D texture including all mip levels * Load a 2D texture including all mip levels
* *
* @param filename File to load (supports .ktx and .dds) * @param filename File to load (supports .ktx)
* @param format Vulkan format of the image data stored in the file * @param format Vulkan format of the image data stored in the file
* @param device Vulkan device to create the texture on * @param device Vulkan device to create the texture on
* @param copyQueue Queue used for the texture staging copy commands (must support transfer) * @param copyQueue Queue used for the texture staging copy commands (must support transfer)
@ -88,35 +109,17 @@ namespace vks
VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
bool forceLinear = false) bool forceLinear = false)
{ {
#if defined(__ANDROID__) ktxTexture* ktxTexture;
// Textures are stored inside the apk on Android (compressed) ktxResult result = loadKTXFile(filename, &ktxTexture);
// So they need to be loaded via the asset manager assert(result == KTX_SUCCESS);
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
size_t size = AAsset_getLength(asset);
assert(size > 0);
void *textureData = malloc(size);
AAsset_read(asset, textureData, size);
AAsset_close(asset);
gli::texture2d tex2D(gli::load((const char*)textureData, size));
free(textureData);
#else
if (!vks::tools::fileExists(filename)) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
gli::texture2d tex2D(gli::load(filename.c_str()));
#endif
assert(!tex2D.empty());
this->device = device; this->device = device;
width = static_cast<uint32_t>(tex2D[0].extent().x); width = ktxTexture->baseWidth;
height = static_cast<uint32_t>(tex2D[0].extent().y); height = ktxTexture->baseHeight;
mipLevels = static_cast<uint32_t>(tex2D.levels()); mipLevels = ktxTexture->numLevels;
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
// Get device properites for the requested texture format // Get device properites for the requested texture format
VkFormatProperties formatProperties; VkFormatProperties formatProperties;
@ -142,7 +145,7 @@ namespace vks
VkDeviceMemory stagingMemory; VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo(); VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
bufferCreateInfo.size = tex2D.size(); bufferCreateInfo.size = ktxTextureSize;
// This buffer is used as a transfer source for the buffer copy // This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
@ -162,28 +165,29 @@ namespace vks
// Copy texture data into staging buffer // Copy texture data into staging buffer
uint8_t *data; uint8_t *data;
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data)); VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, tex2D.data(), tex2D.size()); memcpy(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory(device->logicalDevice, stagingMemory); vkUnmapMemory(device->logicalDevice, stagingMemory);
// Setup buffer copy regions for each mip level // Setup buffer copy regions for each mip level
std::vector<VkBufferImageCopy> bufferCopyRegions; std::vector<VkBufferImageCopy> bufferCopyRegions;
uint32_t offset = 0;
for (uint32_t i = 0; i < mipLevels; i++) for (uint32_t i = 0; i < mipLevels; i++)
{ {
ktx_size_t offset;
KTX_error_code result = ktxTexture_GetImageOffset(ktxTexture, i, 0, 0, &offset);
assert(result == KTX_SUCCESS);
VkBufferImageCopy bufferCopyRegion = {}; VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = i; bufferCopyRegion.imageSubresource.mipLevel = i;
bufferCopyRegion.imageSubresource.baseArrayLayer = 0; bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
bufferCopyRegion.imageSubresource.layerCount = 1; bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(tex2D[i].extent().x); bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> i;
bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(tex2D[i].extent().y); bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> i;
bufferCopyRegion.imageExtent.depth = 1; bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.bufferOffset = offset; bufferCopyRegion.bufferOffset = offset;
bufferCopyRegions.push_back(bufferCopyRegion); bufferCopyRegions.push_back(bufferCopyRegion);
offset += static_cast<uint32_t>(tex2D[i].size());
} }
// Create optimal tiled target image // Create optimal tiled target image
@ -312,7 +316,7 @@ namespace vks
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, mappableMemory, 0, memReqs.size, 0, &data)); VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, mappableMemory, 0, memReqs.size, 0, &data));
// Copy image data into memory // Copy image data into memory
memcpy(data, tex2D[subRes.mipLevel].data(), tex2D[subRes.mipLevel].size()); memcpy(data, ktxTextureData, memReqs.size);
vkUnmapMemory(device->logicalDevice, mappableMemory); vkUnmapMemory(device->logicalDevice, mappableMemory);
@ -328,6 +332,8 @@ namespace vks
device->flushCommandBuffer(copyCmd, copyQueue); device->flushCommandBuffer(copyCmd, copyQueue);
} }
ktxTexture_Destroy(ktxTexture);
// Create a defaultsampler // Create a defaultsampler
VkSamplerCreateInfo samplerCreateInfo = {}; VkSamplerCreateInfo samplerCreateInfo = {};
samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
@ -552,7 +558,7 @@ namespace vks
/** /**
* Load a 2D texture array including all mip levels * Load a 2D texture array including all mip levels
* *
* @param filename File to load (supports .ktx and .dds) * @param filename File to load (supports .ktx)
* @param format Vulkan format of the image data stored in the file * @param format Vulkan format of the image data stored in the file
* @param device Vulkan device to create the texture on * @param device Vulkan device to create the texture on
* @param copyQueue Queue used for the texture staging copy commands (must support transfer) * @param copyQueue Queue used for the texture staging copy commands (must support transfer)
@ -568,36 +574,18 @@ namespace vks
VkImageUsageFlags imageUsageFlags = VK_IMAGE_USAGE_SAMPLED_BIT, VkImageUsageFlags imageUsageFlags = VK_IMAGE_USAGE_SAMPLED_BIT,
VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
{ {
#if defined(__ANDROID__) ktxTexture* ktxTexture;
// Textures are stored inside the apk on Android (compressed) ktxResult result = loadKTXFile(filename, &ktxTexture);
// So they need to be loaded via the asset manager assert(result == KTX_SUCCESS);
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
size_t size = AAsset_getLength(asset);
assert(size > 0);
void *textureData = malloc(size);
AAsset_read(asset, textureData, size);
AAsset_close(asset);
gli::texture2d_array tex2DArray(gli::load((const char*)textureData, size));
free(textureData);
#else
if (!vks::tools::fileExists(filename)) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
gli::texture2d_array tex2DArray(gli::load(filename));
#endif
assert(!tex2DArray.empty());
this->device = device; this->device = device;
width = static_cast<uint32_t>(tex2DArray.extent().x); width = ktxTexture->baseWidth;
height = static_cast<uint32_t>(tex2DArray.extent().y); height = ktxTexture->baseHeight;
layerCount = static_cast<uint32_t>(tex2DArray.layers()); layerCount = ktxTexture->numLayers;
mipLevels = static_cast<uint32_t>(tex2DArray.levels()); mipLevels = ktxTexture->numLevels;
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo(); VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs; VkMemoryRequirements memReqs;
@ -607,7 +595,7 @@ namespace vks
VkDeviceMemory stagingMemory; VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo(); VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
bufferCreateInfo.size = tex2DArray.size(); bufferCreateInfo.size = ktxTextureSize;
// This buffer is used as a transfer source for the buffer copy // This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
@ -627,31 +615,31 @@ namespace vks
// Copy texture data into staging buffer // Copy texture data into staging buffer
uint8_t *data; uint8_t *data;
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data)); VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, tex2DArray.data(), static_cast<size_t>(tex2DArray.size())); memcpy(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory(device->logicalDevice, stagingMemory); vkUnmapMemory(device->logicalDevice, stagingMemory);
// Setup buffer copy regions for each layer including all of it's miplevels // Setup buffer copy regions for each layer including all of it's miplevels
std::vector<VkBufferImageCopy> bufferCopyRegions; std::vector<VkBufferImageCopy> bufferCopyRegions;
size_t offset = 0;
for (uint32_t layer = 0; layer < layerCount; layer++) for (uint32_t layer = 0; layer < layerCount; layer++)
{ {
for (uint32_t level = 0; level < mipLevels; level++) for (uint32_t level = 0; level < mipLevels; level++)
{ {
ktx_size_t offset;
KTX_error_code result = ktxTexture_GetImageOffset(ktxTexture, level, layer, 0, &offset);
assert(result == KTX_SUCCESS);
VkBufferImageCopy bufferCopyRegion = {}; VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = level; bufferCopyRegion.imageSubresource.mipLevel = level;
bufferCopyRegion.imageSubresource.baseArrayLayer = layer; bufferCopyRegion.imageSubresource.baseArrayLayer = layer;
bufferCopyRegion.imageSubresource.layerCount = 1; bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(tex2DArray[layer][level].extent().x); bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> level;
bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(tex2DArray[layer][level].extent().y); bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> level;
bufferCopyRegion.imageExtent.depth = 1; bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.bufferOffset = offset; bufferCopyRegion.bufferOffset = offset;
bufferCopyRegions.push_back(bufferCopyRegion); bufferCopyRegions.push_back(bufferCopyRegion);
// Increase offset into staging buffer for next level / face
offset += tex2DArray[layer][level].size();
} }
} }
@ -750,6 +738,7 @@ namespace vks
VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewCreateInfo, nullptr, &view)); VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewCreateInfo, nullptr, &view));
// Clean up staging resources // Clean up staging resources
ktxTexture_Destroy(ktxTexture);
vkFreeMemory(device->logicalDevice, stagingMemory, nullptr); vkFreeMemory(device->logicalDevice, stagingMemory, nullptr);
vkDestroyBuffer(device->logicalDevice, stagingBuffer, nullptr); vkDestroyBuffer(device->logicalDevice, stagingBuffer, nullptr);
@ -764,7 +753,7 @@ namespace vks
/** /**
* Load a cubemap texture including all mip levels from a single file * Load a cubemap texture including all mip levels from a single file
* *
* @param filename File to load (supports .ktx and .dds) * @param filename File to load (supports .ktx)
* @param format Vulkan format of the image data stored in the file * @param format Vulkan format of the image data stored in the file
* @param device Vulkan device to create the texture on * @param device Vulkan device to create the texture on
* @param copyQueue Queue used for the texture staging copy commands (must support transfer) * @param copyQueue Queue used for the texture staging copy commands (must support transfer)
@ -780,35 +769,17 @@ namespace vks
VkImageUsageFlags imageUsageFlags = VK_IMAGE_USAGE_SAMPLED_BIT, VkImageUsageFlags imageUsageFlags = VK_IMAGE_USAGE_SAMPLED_BIT,
VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
{ {
#if defined(__ANDROID__) ktxTexture* ktxTexture;
// Textures are stored inside the apk on Android (compressed) ktxResult result = loadKTXFile(filename, &ktxTexture);
// So they need to be loaded via the asset manager assert(result == KTX_SUCCESS);
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
size_t size = AAsset_getLength(asset);
assert(size > 0);
void *textureData = malloc(size);
AAsset_read(asset, textureData, size);
AAsset_close(asset);
gli::texture_cube texCube(gli::load((const char*)textureData, size));
free(textureData);
#else
if (!vks::tools::fileExists(filename)) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
gli::texture_cube texCube(gli::load(filename));
#endif
assert(!texCube.empty());
this->device = device; this->device = device;
width = static_cast<uint32_t>(texCube.extent().x); width = ktxTexture->baseWidth;
height = static_cast<uint32_t>(texCube.extent().y); height = ktxTexture->baseHeight;
mipLevels = static_cast<uint32_t>(texCube.levels()); mipLevels = ktxTexture->numLevels;
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo(); VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs; VkMemoryRequirements memReqs;
@ -818,7 +789,7 @@ namespace vks
VkDeviceMemory stagingMemory; VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo(); VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
bufferCreateInfo.size = texCube.size(); bufferCreateInfo.size = ktxTextureSize;
// This buffer is used as a transfer source for the buffer copy // This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
@ -838,31 +809,31 @@ namespace vks
// Copy texture data into staging buffer // Copy texture data into staging buffer
uint8_t *data; uint8_t *data;
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data)); VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, texCube.data(), texCube.size()); memcpy(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory(device->logicalDevice, stagingMemory); vkUnmapMemory(device->logicalDevice, stagingMemory);
// Setup buffer copy regions for each face including all of it's miplevels // Setup buffer copy regions for each face including all of it's miplevels
std::vector<VkBufferImageCopy> bufferCopyRegions; std::vector<VkBufferImageCopy> bufferCopyRegions;
size_t offset = 0;
for (uint32_t face = 0; face < 6; face++) for (uint32_t face = 0; face < 6; face++)
{ {
for (uint32_t level = 0; level < mipLevels; level++) for (uint32_t level = 0; level < mipLevels; level++)
{ {
ktx_size_t offset;
KTX_error_code result = ktxTexture_GetImageOffset(ktxTexture, level, 0, face, &offset);
assert(result == KTX_SUCCESS);
VkBufferImageCopy bufferCopyRegion = {}; VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = level; bufferCopyRegion.imageSubresource.mipLevel = level;
bufferCopyRegion.imageSubresource.baseArrayLayer = face; bufferCopyRegion.imageSubresource.baseArrayLayer = face;
bufferCopyRegion.imageSubresource.layerCount = 1; bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(texCube[face][level].extent().x); bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> level;
bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(texCube[face][level].extent().y); bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> level;
bufferCopyRegion.imageExtent.depth = 1; bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.bufferOffset = offset; bufferCopyRegion.bufferOffset = offset;
bufferCopyRegions.push_back(bufferCopyRegion); bufferCopyRegions.push_back(bufferCopyRegion);
// Increase offset into staging buffer for next level / face
offset += texCube[face][level].size();
} }
} }
@ -965,6 +936,7 @@ namespace vks
VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewCreateInfo, nullptr, &view)); VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewCreateInfo, nullptr, &view));
// Clean up staging resources // Clean up staging resources
ktxTexture_Destroy(ktxTexture);
vkFreeMemory(device->logicalDevice, stagingMemory, nullptr); vkFreeMemory(device->logicalDevice, stagingMemory, nullptr);
vkDestroyBuffer(device->logicalDevice, stagingBuffer, nullptr); vkDestroyBuffer(device->logicalDevice, stagingBuffer, nullptr);

View file

@ -21,7 +21,6 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
#include <gli/gli.hpp>
#define TINYGLTF_IMPLEMENTATION #define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION

View file

@ -16,7 +16,6 @@
#define GLM_FORCE_DEPTH_ZERO_TO_ONE #define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <gli/gli.hpp>
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"

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@ -19,8 +19,6 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <gli/gli.hpp>
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanBuffer.hpp" #include "VulkanBuffer.hpp"

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@ -18,7 +18,6 @@
#define GLM_FORCE_DEPTH_ZERO_TO_ONE #define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <gli/gli.hpp>
#include <imgui.h> #include <imgui.h>

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@ -21,8 +21,6 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <gli/gli.hpp>
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanBuffer.hpp" #include "VulkanBuffer.hpp"

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@ -19,8 +19,6 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <gli/gli.hpp>
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanBuffer.hpp" #include "VulkanBuffer.hpp"

View file

@ -22,8 +22,6 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <gli/gli.hpp>
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanBuffer.hpp" #include "VulkanBuffer.hpp"

View file

@ -22,8 +22,6 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <gli/gli.hpp>
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanBuffer.hpp" #include "VulkanBuffer.hpp"

View file

@ -17,7 +17,6 @@
#define GLM_FORCE_DEPTH_ZERO_TO_ONE #define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <gli/gli.hpp>
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
@ -25,6 +24,8 @@
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#include "frustum.hpp" #include "frustum.hpp"
#include <ktx.h>
#include <ktxvulkan.h>
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -396,25 +397,32 @@ public:
HeightMap(std::string filename, uint32_t patchsize, AAssetManager* assetManager) HeightMap(std::string filename, uint32_t patchsize, AAssetManager* assetManager)
#else #else
HeightMap(std::string filename, uint32_t patchsize) HeightMap(std::string filename, uint32_t patchsize)
#endif #endif
{ {
ktxResult result;
ktxTexture* ktxTexture;
#if defined(__ANDROID__) #if defined(__ANDROID__)
AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING); AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
assert(asset); assert(asset);
size_t size = AAsset_getLength(asset); size_t size = AAsset_getLength(asset);
assert(size > 0); assert(size > 0);
void *textureData = malloc(size); ktx_uint8_t* textureData = new ktx_uint8_t[size];
AAsset_read(asset, textureData, size); AAsset_read(asset, textureData, size);
AAsset_close(asset); AAsset_close(asset);
gli::texture2d heightTex(gli::load((const char*)textureData, size)); result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
free(textureData); delete[] textureData;
#else #else
gli::texture2d heightTex(gli::load(filename)); result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
#endif #endif
dim = static_cast<uint32_t>(heightTex.extent().x); assert(result == KTX_SUCCESS);
ktx_size_t ktxSize = ktxTexture_GetImageSize(ktxTexture, 0);
ktx_uint8_t* ktxImage = ktxTexture_GetData(ktxTexture);
dim = ktxTexture->baseWidth;
heightdata = new uint16_t[dim * dim]; heightdata = new uint16_t[dim * dim];
memcpy(heightdata, heightTex.data(), heightTex.size()); memcpy(heightdata, ktxImage, ktxSize);
this->scale = dim / patchsize; this->scale = dim / patchsize;
ktxTexture_Destroy(ktxTexture);
}; };
~HeightMap() ~HeightMap()

View file

@ -15,13 +15,13 @@
#define GLM_FORCE_RADIANS #define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE #define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <gli/gli.hpp>
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
#include "VulkanBuffer.hpp" #include "VulkanBuffer.hpp"
#include <ktx.h>
#include <ktxvulkan.h>
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -133,28 +133,38 @@ public:
// Texture data contains 4 channels (RGBA) with unnormalized 8-bit values, this is the most commonly supported format // Texture data contains 4 channels (RGBA) with unnormalized 8-bit values, this is the most commonly supported format
VkFormat format = VK_FORMAT_R8G8B8A8_UNORM; VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
ktxResult result;
ktxTexture* ktxTexture;
#if defined(__ANDROID__) #if defined(__ANDROID__)
// Textures are stored inside the apk on Android (compressed) // Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager // So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING); AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
assert(asset); if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
size_t size = AAsset_getLength(asset); size_t size = AAsset_getLength(asset);
assert(size > 0); assert(size > 0);
void *textureData = malloc(size); ktx_uint8_t *textureData = new ktx_uint8_t[size];
AAsset_read(asset, textureData, size); AAsset_read(asset, textureData, size);
AAsset_close(asset); AAsset_close(asset);
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
gli::texture2d tex2D(gli::load((const char*)textureData, size)); delete[] textureData;
#else #else
gli::texture2d tex2D(gli::load(filename)); if (!vks::tools::fileExists(filename)) {
#endif vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
#endif
assert(result == KTX_SUCCESS);
assert(!tex2D.empty()); // Get properties required for using and upload texture data from the ktx texture object
texture.width = ktxTexture->baseWidth;
texture.width = static_cast<uint32_t>(tex2D[0].extent().x); texture.height = ktxTexture->baseHeight;
texture.height = static_cast<uint32_t>(tex2D[0].extent().y); texture.mipLevels = ktxTexture->numLevels;
texture.mipLevels = static_cast<uint32_t>(tex2D.levels()); ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
// We prefer using staging to copy the texture data to a device local optimal image // We prefer using staging to copy the texture data to a device local optimal image
VkBool32 useStaging = true; VkBool32 useStaging = true;
@ -182,7 +192,7 @@ public:
VkDeviceMemory stagingMemory; VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo(); VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
bufferCreateInfo.size = tex2D.size(); bufferCreateInfo.size = ktxTextureSize;
// This buffer is used as a transfer source for the buffer copy // This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
@ -199,7 +209,7 @@ public:
// Copy texture data into host local staging buffer // Copy texture data into host local staging buffer
uint8_t *data; uint8_t *data;
VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data)); VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, tex2D.data(), tex2D.size()); memcpy(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory(device, stagingMemory); vkUnmapMemory(device, stagingMemory);
// Setup buffer copy regions for each mip level // Setup buffer copy regions for each mip level
@ -207,19 +217,20 @@ public:
uint32_t offset = 0; uint32_t offset = 0;
for (uint32_t i = 0; i < texture.mipLevels; i++) { for (uint32_t i = 0; i < texture.mipLevels; i++) {
// Calculate offset into staging buffer for the current mip level
ktx_size_t offset;
assert(ktxTexture_GetImageOffset(ktxTexture, i, 0, 0, &offset) == KTX_SUCCESS);
// Setup a buffer image copy structure for the current mip level
VkBufferImageCopy bufferCopyRegion = {}; VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = i; bufferCopyRegion.imageSubresource.mipLevel = i;
bufferCopyRegion.imageSubresource.baseArrayLayer = 0; bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
bufferCopyRegion.imageSubresource.layerCount = 1; bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(tex2D[i].extent().x); bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> i;
bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(tex2D[i].extent().y); bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> i;
bufferCopyRegion.imageExtent.depth = 1; bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.bufferOffset = offset; bufferCopyRegion.bufferOffset = offset;
bufferCopyRegions.push_back(bufferCopyRegion); bufferCopyRegions.push_back(bufferCopyRegion);
offset += static_cast<uint32_t>(tex2D[i].size());
} }
// Create optimal tiled target image on the device // Create optimal tiled target image on the device
@ -347,7 +358,7 @@ public:
void *data; void *data;
VK_CHECK_RESULT(vkMapMemory(device, mappableMemory, 0, memReqs.size, 0, &data)); VK_CHECK_RESULT(vkMapMemory(device, mappableMemory, 0, memReqs.size, 0, &data));
// Copy image data of the first mip level into memory // Copy image data of the first mip level into memory
memcpy(data, tex2D[0].data(), tex2D[0].size()); memcpy(data, ktxTextureData, memReqs.size);
vkUnmapMemory(device, mappableMemory); vkUnmapMemory(device, mappableMemory);
// Linear tiled images don't need to be staged and can be directly used as textures // Linear tiled images don't need to be staged and can be directly used as textures
@ -389,6 +400,8 @@ public:
VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true); VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
} }
ktxTexture_Destroy(ktxTexture);
// Create a texture sampler // Create a texture sampler
// In Vulkan textures are accessed by samplers // In Vulkan textures are accessed by samplers
// This separates all the sampling information from the texture data. This means you could have multiple sampler objects for the same texture with different settings // This separates all the sampling information from the texture data. This means you could have multiple sampler objects for the same texture with different settings

View file

@ -22,6 +22,8 @@
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanBuffer.hpp" #include "VulkanBuffer.hpp"
#include <ktx.h>
#include <ktxvulkan.h>
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -104,28 +106,38 @@ public:
void loadTextureArray(std::string filename, VkFormat format) void loadTextureArray(std::string filename, VkFormat format)
{ {
ktxResult result;
ktxTexture* ktxTexture;
#if defined(__ANDROID__) #if defined(__ANDROID__)
// Textures are stored inside the apk on Android (compressed) // Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager // So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING); AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
assert(asset); if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
size_t size = AAsset_getLength(asset); size_t size = AAsset_getLength(asset);
assert(size > 0); assert(size > 0);
void *textureData = malloc(size); ktx_uint8_t *textureData = new ktx_uint8_t[size];
AAsset_read(asset, textureData, size); AAsset_read(asset, textureData, size);
AAsset_close(asset); AAsset_close(asset);
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
gli::texture2d_array tex2DArray(gli::load((const char*)textureData, size)); delete[] textureData;
#else #else
gli::texture2d_array tex2DArray(gli::load(filename)); if (!vks::tools::fileExists(filename)) {
#endif vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
#endif
assert(result == KTX_SUCCESS);
assert(!tex2DArray.empty()); // Get properties required for using and upload texture data from the ktx texture object
textureArray.width = ktxTexture->baseWidth;
textureArray.width = tex2DArray.extent().x; textureArray.height = ktxTexture->baseHeight;
textureArray.height = tex2DArray.extent().y; layerCount = ktxTexture->numLayers;
layerCount = tex2DArray.layers(); ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo(); VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs; VkMemoryRequirements memReqs;
@ -135,7 +147,7 @@ public:
VkDeviceMemory stagingMemory; VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo(); VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
bufferCreateInfo.size = tex2DArray.size(); bufferCreateInfo.size = ktxTextureSize;
// This buffer is used as a transfer source for the buffer copy // This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
@ -155,29 +167,29 @@ public:
// Copy texture data into staging buffer // Copy texture data into staging buffer
uint8_t *data; uint8_t *data;
VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data)); VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, tex2DArray.data(), tex2DArray.size()); memcpy(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory(device, stagingMemory); vkUnmapMemory(device, stagingMemory);
// Setup buffer copy regions for array layers // Setup buffer copy regions for array layers
std::vector<VkBufferImageCopy> bufferCopyRegions; std::vector<VkBufferImageCopy> bufferCopyRegions;
size_t offset = 0;
// To keep this simple, we will only load layers and no mip level
for (uint32_t layer = 0; layer < layerCount; layer++) for (uint32_t layer = 0; layer < layerCount; layer++)
{ {
// Calculate offset into staging buffer for the current array layer
ktx_size_t offset;
assert(ktxTexture_GetImageOffset(ktxTexture, 0, layer, 0, &offset) == KTX_SUCCESS);
// Setup a buffer image copy structure for the current array layer
VkBufferImageCopy bufferCopyRegion = {}; VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = 0; bufferCopyRegion.imageSubresource.mipLevel = 0;
bufferCopyRegion.imageSubresource.baseArrayLayer = layer; bufferCopyRegion.imageSubresource.baseArrayLayer = layer;
bufferCopyRegion.imageSubresource.layerCount = 1; bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(tex2DArray[layer][0].extent().x); bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth;
bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(tex2DArray[layer][0].extent().y); bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight;
bufferCopyRegion.imageExtent.depth = 1; bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.bufferOffset = offset; bufferCopyRegion.bufferOffset = offset;
bufferCopyRegions.push_back(bufferCopyRegion); bufferCopyRegions.push_back(bufferCopyRegion);
// Increase offset into staging buffer for next level / face
offset += tex2DArray[layer][0].size();
} }
// Create optimal tiled target image // Create optimal tiled target image
@ -271,6 +283,7 @@ public:
// Clean up staging resources // Clean up staging resources
vkFreeMemory(device, stagingMemory, nullptr); vkFreeMemory(device, stagingMemory, nullptr);
vkDestroyBuffer(device, stagingBuffer, nullptr); vkDestroyBuffer(device, stagingBuffer, nullptr);
ktxTexture_Destroy(ktxTexture);
} }
void loadTextures() void loadTextures()

View file

@ -17,13 +17,13 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <gli/gli.hpp>
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanBuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#include <ktx.h>
#include <ktxvulkan.h>
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -127,28 +127,38 @@ public:
void loadCubemap(std::string filename, VkFormat format, bool forceLinearTiling) void loadCubemap(std::string filename, VkFormat format, bool forceLinearTiling)
{ {
ktxResult result;
ktxTexture* ktxTexture;
#if defined(__ANDROID__) #if defined(__ANDROID__)
// Textures are stored inside the apk on Android (compressed) // Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager // So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING); AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
assert(asset); if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
size_t size = AAsset_getLength(asset); size_t size = AAsset_getLength(asset);
assert(size > 0); assert(size > 0);
void *textureData = malloc(size); ktx_uint8_t *textureData = new ktx_uint8_t[size];
AAsset_read(asset, textureData, size); AAsset_read(asset, textureData, size);
AAsset_close(asset); AAsset_close(asset);
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
gli::texture_cube texCube(gli::load((const char*)textureData, size)); delete[] textureData;
#else #else
gli::texture_cube texCube(gli::load(filename)); if (!vks::tools::fileExists(filename)) {
#endif vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
#endif
assert(result == KTX_SUCCESS);
assert(!texCube.empty()); // Get properties required for using and upload texture data from the ktx texture object
cubeMap.width = ktxTexture->baseWidth;
cubeMap.width = texCube.extent().x; cubeMap.height = ktxTexture->baseHeight;
cubeMap.height = texCube.extent().y; cubeMap.mipLevels = ktxTexture->numLevels;
cubeMap.mipLevels = texCube.levels(); ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo(); VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs; VkMemoryRequirements memReqs;
@ -158,7 +168,7 @@ public:
VkDeviceMemory stagingMemory; VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo(); VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
bufferCreateInfo.size = texCube.size(); bufferCreateInfo.size = ktxTextureSize;
// This buffer is used as a transfer source for the buffer copy // This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
@ -176,7 +186,7 @@ public:
// Copy texture data into staging buffer // Copy texture data into staging buffer
uint8_t *data; uint8_t *data;
VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data)); VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, texCube.data(), texCube.size()); memcpy(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory(device, stagingMemory); vkUnmapMemory(device, stagingMemory);
// Create optimal tiled target image // Create optimal tiled target image
@ -215,20 +225,19 @@ public:
{ {
for (uint32_t level = 0; level < cubeMap.mipLevels; level++) for (uint32_t level = 0; level < cubeMap.mipLevels; level++)
{ {
// Calculate offset into staging buffer for the current mip level and face
ktx_size_t offset;
assert(ktxTexture_GetImageOffset(ktxTexture, level, 0, face, &offset) == KTX_SUCCESS);
VkBufferImageCopy bufferCopyRegion = {}; VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = level; bufferCopyRegion.imageSubresource.mipLevel = level;
bufferCopyRegion.imageSubresource.baseArrayLayer = face; bufferCopyRegion.imageSubresource.baseArrayLayer = face;
bufferCopyRegion.imageSubresource.layerCount = 1; bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = texCube[face][level].extent().x; bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> level;
bufferCopyRegion.imageExtent.height = texCube[face][level].extent().y; bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> level;
bufferCopyRegion.imageExtent.depth = 1; bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.bufferOffset = offset; bufferCopyRegion.bufferOffset = offset;
bufferCopyRegions.push_back(bufferCopyRegion); bufferCopyRegions.push_back(bufferCopyRegion);
// Increase offset into staging buffer for next level / face
offset += texCube[face][level].size();
} }
} }
@ -306,6 +315,7 @@ public:
// Clean up staging resources // Clean up staging resources
vkFreeMemory(device, stagingMemory, nullptr); vkFreeMemory(device, stagingMemory, nullptr);
vkDestroyBuffer(device, stagingBuffer, nullptr); vkDestroyBuffer(device, stagingBuffer, nullptr);
ktxTexture_Destroy(ktxTexture);
} }
void loadTextures() void loadTextures()

View file

@ -6,8 +6,6 @@
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/ */
// todo: Fallback for sampler selection on devices that don't support shaderSampledImageArrayDynamicIndexing
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
@ -19,13 +17,14 @@
#define GLM_FORCE_DEPTH_ZERO_TO_ONE #define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <gli/gli.hpp>
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
#include "VulkanBuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#include <ktx.h>
#include <ktxvulkan.h>
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -116,31 +115,38 @@ public:
} }
} }
void loadTexture(std::string fileName, VkFormat format, bool forceLinearTiling) void loadTexture(std::string filename, VkFormat format, bool forceLinearTiling)
{ {
ktxResult result;
ktxTexture* ktxTexture;
#if defined(__ANDROID__) #if defined(__ANDROID__)
// Textures are stored inside the apk on Android (compressed) // Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager // So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, fileName.c_str(), AASSET_MODE_STREAMING); AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
assert(asset); if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
size_t size = AAsset_getLength(asset); size_t size = AAsset_getLength(asset);
assert(size > 0); assert(size > 0);
void *textureData = malloc(size); ktx_uint8_t *textureData = new ktx_uint8_t[size];
AAsset_read(asset, textureData, size); AAsset_read(asset, textureData, size);
AAsset_close(asset); AAsset_close(asset);
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
gli::texture2d tex2D(gli::load((const char*)textureData, size)); delete[] textureData;
#else #else
gli::texture2d tex2D(gli::load(fileName)); if (!vks::tools::fileExists(filename)) {
#endif vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
#endif
assert(result == KTX_SUCCESS);
assert(!tex2D.empty()); texture.width = ktxTexture->baseWidth;
texture.height = ktxTexture->baseHeight;
VkFormatProperties formatProperties; ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
ktx_size_t ktxTextureSize = ktxTexture_GetImageSize(ktxTexture, 0);
texture.width = static_cast<uint32_t>(tex2D[0].extent().x);
texture.height = static_cast<uint32_t>(tex2D[0].extent().y);
// calculate num of mip maps // calculate num of mip maps
// numLevels = 1 + floor(log2(max(w, h, d))) // numLevels = 1 + floor(log2(max(w, h, d)))
@ -148,8 +154,8 @@ public:
texture.mipLevels = floor(log2(std::max(texture.width, texture.height))) + 1; texture.mipLevels = floor(log2(std::max(texture.width, texture.height))) + 1;
// Get device properites for the requested texture format // Get device properites for the requested texture format
VkFormatProperties formatProperties;
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties); vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
// Mip-chain generation requires support for blit source and destination // Mip-chain generation requires support for blit source and destination
assert(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT); assert(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT);
assert(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT); assert(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT);
@ -162,7 +168,7 @@ public:
VkDeviceMemory stagingMemory; VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo(); VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
bufferCreateInfo.size = tex2D.size(); bufferCreateInfo.size = ktxTextureSize;
// This buffer is used as a transfer source for the buffer copy // This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
@ -176,7 +182,7 @@ public:
// Copy texture data into staging buffer // Copy texture data into staging buffer
uint8_t *data; uint8_t *data;
VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data)); VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, tex2D.data(), tex2D.size()); memcpy(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory(device, stagingMemory); vkUnmapMemory(device, stagingMemory);
// Create optimal tiled target image // Create optimal tiled target image
@ -246,6 +252,7 @@ public:
// Clean up staging resources // Clean up staging resources
vkFreeMemory(device, stagingMemory, nullptr); vkFreeMemory(device, stagingMemory, nullptr);
vkDestroyBuffer(device, stagingBuffer, nullptr); vkDestroyBuffer(device, stagingBuffer, nullptr);
ktxTexture_Destroy(ktxTexture);
// Generate the mip chain // Generate the mip chain
// --------------------------------------------------------------- // ---------------------------------------------------------------

26
external/CMakeLists.txt vendored Normal file
View file

@ -0,0 +1,26 @@
cmake_minimum_required(VERSION 3.8)
project(external LANGUAGES C CXX)
# libktx
message(STATUS "Adding libktx")
set(KTX_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ktx)
set(KTX_SOURCES
${KTX_DIR}/lib/texture.c
${KTX_DIR}/lib/hashlist.c
${KTX_DIR}/lib/checkheader.c
${KTX_DIR}/lib/swap.c
${KTX_DIR}/lib/memstream.c
${KTX_DIR}/lib/filestream.c
)
set(KTX_INCLUDE
${KTX_DIR}/include
${KTX_DIR}/lib
${KTX_DIR}/other_include
)
add_library(ktx ${KTX_SOURCES})
target_include_directories(ktx PUBLIC ${KTX_INCLUDE})
set_property(TARGET ktx PROPERTY FOLDER "external")

1
external/gli vendored

@ -1 +0,0 @@
Subproject commit 7da5f50931225e9819a26d5cb323c5f42da50bcd

1
external/ktx vendored Submodule

@ -0,0 +1 @@
Subproject commit 726d14d02c95bb21ec9e43807751b491d295dd3c