Merge pull request #637 from SaschaWillems/libktx
Replace gli with libktx
This commit is contained in:
commit
bb3b336e53
22 changed files with 306 additions and 243 deletions
6
.gitmodules
vendored
6
.gitmodules
vendored
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@ -1,6 +1,6 @@
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[submodule "external/glm"]
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path = external/glm
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url = https://github.com/g-truc/glm
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[submodule "external/gli"]
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path = external/gli
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url = https://github.com/g-truc/gli
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[submodule "external/ktx"]
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path = external/ktx
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url = https://github.com/KhronosGroup/KTX-Software
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@ -94,7 +94,7 @@ endif()
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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add_definitions(-std=c++11)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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file(GLOB SOURCE *.cpp )
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@ -127,3 +127,4 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/")
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add_subdirectory(base)
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add_subdirectory(examples)
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add_subdirectory(external)
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@ -12,10 +12,31 @@ include_directories(../../../external/imgui)
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include_directories(../../../external/assimp)
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include_directories(${ANDROID_NDK}/sources/android/native_app_glue)
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set(KTX_DIR ../../../external/ktx)
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set(KTX_SOURCES
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${KTX_DIR}/lib/texture.c
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${KTX_DIR}/lib/hashlist.c
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${KTX_DIR}/lib/checkheader.c
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${KTX_DIR}/lib/swap.c
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${KTX_DIR}/lib/memstream.c
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${KTX_DIR}/lib/filestream.c
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)
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set(KTX_INCLUDE
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${KTX_DIR}/include
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${KTX_DIR}/lib
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${KTX_DIR}/other_include
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)
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add_library(libktx ${KTX_SOURCES})
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target_include_directories(libktx PUBLIC ${KTX_INCLUDE})
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set_property(TARGET libktx PROPERTY FOLDER "external")
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target_link_libraries(
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libbase
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android
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log
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z
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libassimp
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libktx
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)
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@ -1,10 +1,10 @@
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file(GLOB BASE_SRC "*.cpp" "../external/imgui/*.cpp")
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file(GLOB BASE_SRC "*.cpp" "*.hpp" "../external/imgui/*.cpp")
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file(GLOB BASE_HEADERS "*.hpp")
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if(WIN32)
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add_library(base STATIC ${BASE_SRC})
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target_link_libraries(base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WINLIBS})
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target_link_libraries(base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WINLIBS} ktx)
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else(WIN32)
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add_library(base STATIC ${BASE_SRC})
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target_link_libraries(base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${XCB_LIBRARIES} ${WAYLAND_CLIENT_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
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target_link_libraries(base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${XCB_LIBRARIES} ${WAYLAND_CLIENT_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT} ktx)
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endif(WIN32)
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@ -1,18 +1,19 @@
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/*
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* Heightmap terrain generator
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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* Copyright (C) by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <gli/gli.hpp>
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#include "vulkan/vulkan.h"
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#include "VulkanDevice.hpp"
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#include "VulkanBuffer.hpp"
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#include <ktx.h>
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#include <ktxvulkan.h>
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namespace vks
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{
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@ -75,27 +76,31 @@ namespace vks
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assert(device);
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assert(copyQueue != VK_NULL_HANDLE);
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ktxResult result;
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ktxTexture* ktxTexture;
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#if defined(__ANDROID__)
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AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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assert(asset);
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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void *textureData = malloc(size);
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AAsset_read(asset, textureData, size);
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AAsset_close(asset);
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gli::texture2d heightTex(gli::load((const char*)textureData, size));
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result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
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free(textureData);
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#else
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gli::texture2d heightTex(gli::load(filename));
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result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
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#endif
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dim = static_cast<uint32_t>(heightTex.extent().x);
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assert(result == KTX_SUCCESS);
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ktx_size_t ktxSize = ktxTexture_GetImageSize(ktxTexture, 0);
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ktx_uint8_t* ktxImage = ktxTexture_GetData(ktxTexture);
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dim = ktxTexture->baseWidth;
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heightdata = new uint16_t[dim * dim];
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memcpy(heightdata, heightTex.data(), heightTex.size());
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memcpy(heightdata, ktxImage, ktxSize);
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this->scale = dim / patchsize;
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this->heightScale = scale.y;
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ktxTexture_Destroy(ktxTexture);
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// Generate vertices
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Vertex * vertices = new Vertex[patchsize * patchsize * 4];
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const float wx = 2.0f;
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@ -1,7 +1,7 @@
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/*
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* Vulkan texture loader
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*
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* Copyright(C) 2016-2017 by Sascha Willems - www.saschawillems.de
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* Copyright(C) by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license(MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -15,7 +15,8 @@
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#include "vulkan/vulkan.h"
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#include <gli/gli.hpp>
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#include <ktx.h>
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#include <ktxvulkan.h>
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#include "VulkanTools.h"
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#include "VulkanDevice.hpp"
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@ -39,11 +40,8 @@ namespace vks
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uint32_t mipLevels;
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uint32_t layerCount;
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VkDescriptorImageInfo descriptor;
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/** @brief Optional sampler to use with this texture */
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VkSampler sampler;
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/** @brief Update image descriptor from current sampler, view and image layout */
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void updateDescriptor()
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{
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descriptor.sampler = sampler;
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@ -51,7 +49,6 @@ namespace vks
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descriptor.imageLayout = imageLayout;
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}
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/** @brief Release all Vulkan resources held by this texture */
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void destroy()
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{
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vkDestroyImageView(device->logicalDevice, view, nullptr);
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@ -62,6 +59,30 @@ namespace vks
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}
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vkFreeMemory(device->logicalDevice, deviceMemory, nullptr);
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}
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ktxResult loadKTXFile(std::string filename, ktxTexture **target)
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{
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ktxResult result = KTX_SUCCESS;
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#if defined(__ANDROID__)
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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if (!asset) {
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vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
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}
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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ktx_uint8_t *textureData = new ktx_uint8_t[size];
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AAsset_read(asset, textureData, size);
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AAsset_close(asset);
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result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
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delete[] textureData;
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#else
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if (!vks::tools::fileExists(filename)) {
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vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
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}
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result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
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#endif
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return result;
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}
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};
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/** @brief 2D texture */
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@ -70,7 +91,7 @@ namespace vks
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/**
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* Load a 2D texture including all mip levels
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*
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* @param filename File to load (supports .ktx and .dds)
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* @param filename File to load (supports .ktx)
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* @param format Vulkan format of the image data stored in the file
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* @param device Vulkan device to create the texture on
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* @param copyQueue Queue used for the texture staging copy commands (must support transfer)
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@ -88,35 +109,17 @@ namespace vks
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VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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bool forceLinear = false)
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{
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#if defined(__ANDROID__)
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// Textures are stored inside the apk on Android (compressed)
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// So they need to be loaded via the asset manager
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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if (!asset) {
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vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
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}
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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void *textureData = malloc(size);
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AAsset_read(asset, textureData, size);
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AAsset_close(asset);
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gli::texture2d tex2D(gli::load((const char*)textureData, size));
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free(textureData);
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#else
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if (!vks::tools::fileExists(filename)) {
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vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
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}
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gli::texture2d tex2D(gli::load(filename.c_str()));
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#endif
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assert(!tex2D.empty());
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ktxTexture* ktxTexture;
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ktxResult result = loadKTXFile(filename, &ktxTexture);
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assert(result == KTX_SUCCESS);
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this->device = device;
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width = static_cast<uint32_t>(tex2D[0].extent().x);
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height = static_cast<uint32_t>(tex2D[0].extent().y);
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mipLevels = static_cast<uint32_t>(tex2D.levels());
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width = ktxTexture->baseWidth;
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height = ktxTexture->baseHeight;
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mipLevels = ktxTexture->numLevels;
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ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
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ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
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// Get device properites for the requested texture format
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VkFormatProperties formatProperties;
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@ -142,7 +145,7 @@ namespace vks
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VkDeviceMemory stagingMemory;
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VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
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bufferCreateInfo.size = tex2D.size();
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bufferCreateInfo.size = ktxTextureSize;
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// This buffer is used as a transfer source for the buffer copy
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bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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@ -162,28 +165,29 @@ namespace vks
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// Copy texture data into staging buffer
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uint8_t *data;
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VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
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memcpy(data, tex2D.data(), tex2D.size());
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memcpy(data, ktxTextureData, ktxTextureSize);
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vkUnmapMemory(device->logicalDevice, stagingMemory);
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// Setup buffer copy regions for each mip level
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std::vector<VkBufferImageCopy> bufferCopyRegions;
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uint32_t offset = 0;
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for (uint32_t i = 0; i < mipLevels; i++)
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{
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ktx_size_t offset;
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KTX_error_code result = ktxTexture_GetImageOffset(ktxTexture, i, 0, 0, &offset);
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assert(result == KTX_SUCCESS);
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VkBufferImageCopy bufferCopyRegion = {};
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bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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bufferCopyRegion.imageSubresource.mipLevel = i;
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bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
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bufferCopyRegion.imageSubresource.layerCount = 1;
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bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(tex2D[i].extent().x);
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bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(tex2D[i].extent().y);
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bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> i;
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bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> i;
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bufferCopyRegion.imageExtent.depth = 1;
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bufferCopyRegion.bufferOffset = offset;
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bufferCopyRegions.push_back(bufferCopyRegion);
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offset += static_cast<uint32_t>(tex2D[i].size());
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}
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// Create optimal tiled target image
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@ -312,7 +316,7 @@ namespace vks
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VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, mappableMemory, 0, memReqs.size, 0, &data));
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// Copy image data into memory
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memcpy(data, tex2D[subRes.mipLevel].data(), tex2D[subRes.mipLevel].size());
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memcpy(data, ktxTextureData, memReqs.size);
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vkUnmapMemory(device->logicalDevice, mappableMemory);
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@ -328,6 +332,8 @@ namespace vks
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device->flushCommandBuffer(copyCmd, copyQueue);
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}
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ktxTexture_Destroy(ktxTexture);
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// Create a defaultsampler
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VkSamplerCreateInfo samplerCreateInfo = {};
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samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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@ -552,7 +558,7 @@ namespace vks
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/**
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* Load a 2D texture array including all mip levels
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*
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* @param filename File to load (supports .ktx and .dds)
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* @param filename File to load (supports .ktx)
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* @param format Vulkan format of the image data stored in the file
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* @param device Vulkan device to create the texture on
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* @param copyQueue Queue used for the texture staging copy commands (must support transfer)
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@ -568,36 +574,18 @@ namespace vks
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VkImageUsageFlags imageUsageFlags = VK_IMAGE_USAGE_SAMPLED_BIT,
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VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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{
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#if defined(__ANDROID__)
|
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// Textures are stored inside the apk on Android (compressed)
|
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// So they need to be loaded via the asset manager
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
|
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if (!asset) {
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vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
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}
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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void *textureData = malloc(size);
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AAsset_read(asset, textureData, size);
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AAsset_close(asset);
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gli::texture2d_array tex2DArray(gli::load((const char*)textureData, size));
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free(textureData);
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#else
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if (!vks::tools::fileExists(filename)) {
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vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
|
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}
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gli::texture2d_array tex2DArray(gli::load(filename));
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#endif
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assert(!tex2DArray.empty());
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ktxTexture* ktxTexture;
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ktxResult result = loadKTXFile(filename, &ktxTexture);
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assert(result == KTX_SUCCESS);
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this->device = device;
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width = static_cast<uint32_t>(tex2DArray.extent().x);
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height = static_cast<uint32_t>(tex2DArray.extent().y);
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layerCount = static_cast<uint32_t>(tex2DArray.layers());
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mipLevels = static_cast<uint32_t>(tex2DArray.levels());
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width = ktxTexture->baseWidth;
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height = ktxTexture->baseHeight;
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layerCount = ktxTexture->numLayers;
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mipLevels = ktxTexture->numLevels;
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ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
|
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ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
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|
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VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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@ -607,7 +595,7 @@ namespace vks
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VkDeviceMemory stagingMemory;
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|
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VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
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bufferCreateInfo.size = tex2DArray.size();
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bufferCreateInfo.size = ktxTextureSize;
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// This buffer is used as a transfer source for the buffer copy
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bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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@ -627,31 +615,31 @@ namespace vks
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// Copy texture data into staging buffer
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uint8_t *data;
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VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
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memcpy(data, tex2DArray.data(), static_cast<size_t>(tex2DArray.size()));
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memcpy(data, ktxTextureData, ktxTextureSize);
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vkUnmapMemory(device->logicalDevice, stagingMemory);
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// Setup buffer copy regions for each layer including all of it's miplevels
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std::vector<VkBufferImageCopy> bufferCopyRegions;
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size_t offset = 0;
|
||||
|
||||
for (uint32_t layer = 0; layer < layerCount; layer++)
|
||||
{
|
||||
for (uint32_t level = 0; level < mipLevels; level++)
|
||||
{
|
||||
ktx_size_t offset;
|
||||
KTX_error_code result = ktxTexture_GetImageOffset(ktxTexture, level, layer, 0, &offset);
|
||||
assert(result == KTX_SUCCESS);
|
||||
|
||||
VkBufferImageCopy bufferCopyRegion = {};
|
||||
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
bufferCopyRegion.imageSubresource.mipLevel = level;
|
||||
bufferCopyRegion.imageSubresource.baseArrayLayer = layer;
|
||||
bufferCopyRegion.imageSubresource.layerCount = 1;
|
||||
bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(tex2DArray[layer][level].extent().x);
|
||||
bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(tex2DArray[layer][level].extent().y);
|
||||
bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> level;
|
||||
bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> level;
|
||||
bufferCopyRegion.imageExtent.depth = 1;
|
||||
bufferCopyRegion.bufferOffset = offset;
|
||||
|
||||
bufferCopyRegions.push_back(bufferCopyRegion);
|
||||
|
||||
// Increase offset into staging buffer for next level / face
|
||||
offset += tex2DArray[layer][level].size();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -750,6 +738,7 @@ namespace vks
|
|||
VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewCreateInfo, nullptr, &view));
|
||||
|
||||
// Clean up staging resources
|
||||
ktxTexture_Destroy(ktxTexture);
|
||||
vkFreeMemory(device->logicalDevice, stagingMemory, nullptr);
|
||||
vkDestroyBuffer(device->logicalDevice, stagingBuffer, nullptr);
|
||||
|
||||
|
|
@ -764,7 +753,7 @@ namespace vks
|
|||
/**
|
||||
* Load a cubemap texture including all mip levels from a single file
|
||||
*
|
||||
* @param filename File to load (supports .ktx and .dds)
|
||||
* @param filename File to load (supports .ktx)
|
||||
* @param format Vulkan format of the image data stored in the file
|
||||
* @param device Vulkan device to create the texture on
|
||||
* @param copyQueue Queue used for the texture staging copy commands (must support transfer)
|
||||
|
|
@ -780,35 +769,17 @@ namespace vks
|
|||
VkImageUsageFlags imageUsageFlags = VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
// Textures are stored inside the apk on Android (compressed)
|
||||
// So they need to be loaded via the asset manager
|
||||
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
|
||||
if (!asset) {
|
||||
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
|
||||
}
|
||||
size_t size = AAsset_getLength(asset);
|
||||
assert(size > 0);
|
||||
|
||||
void *textureData = malloc(size);
|
||||
AAsset_read(asset, textureData, size);
|
||||
AAsset_close(asset);
|
||||
|
||||
gli::texture_cube texCube(gli::load((const char*)textureData, size));
|
||||
|
||||
free(textureData);
|
||||
#else
|
||||
if (!vks::tools::fileExists(filename)) {
|
||||
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
|
||||
}
|
||||
gli::texture_cube texCube(gli::load(filename));
|
||||
#endif
|
||||
assert(!texCube.empty());
|
||||
ktxTexture* ktxTexture;
|
||||
ktxResult result = loadKTXFile(filename, &ktxTexture);
|
||||
assert(result == KTX_SUCCESS);
|
||||
|
||||
this->device = device;
|
||||
width = static_cast<uint32_t>(texCube.extent().x);
|
||||
height = static_cast<uint32_t>(texCube.extent().y);
|
||||
mipLevels = static_cast<uint32_t>(texCube.levels());
|
||||
width = ktxTexture->baseWidth;
|
||||
height = ktxTexture->baseHeight;
|
||||
mipLevels = ktxTexture->numLevels;
|
||||
|
||||
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
|
||||
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
|
||||
|
||||
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
|
||||
VkMemoryRequirements memReqs;
|
||||
|
|
@ -818,7 +789,7 @@ namespace vks
|
|||
VkDeviceMemory stagingMemory;
|
||||
|
||||
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
|
||||
bufferCreateInfo.size = texCube.size();
|
||||
bufferCreateInfo.size = ktxTextureSize;
|
||||
// This buffer is used as a transfer source for the buffer copy
|
||||
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
|
|
@ -838,31 +809,31 @@ namespace vks
|
|||
// Copy texture data into staging buffer
|
||||
uint8_t *data;
|
||||
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
|
||||
memcpy(data, texCube.data(), texCube.size());
|
||||
memcpy(data, ktxTextureData, ktxTextureSize);
|
||||
vkUnmapMemory(device->logicalDevice, stagingMemory);
|
||||
|
||||
// Setup buffer copy regions for each face including all of it's miplevels
|
||||
std::vector<VkBufferImageCopy> bufferCopyRegions;
|
||||
size_t offset = 0;
|
||||
|
||||
for (uint32_t face = 0; face < 6; face++)
|
||||
{
|
||||
for (uint32_t level = 0; level < mipLevels; level++)
|
||||
{
|
||||
ktx_size_t offset;
|
||||
KTX_error_code result = ktxTexture_GetImageOffset(ktxTexture, level, 0, face, &offset);
|
||||
assert(result == KTX_SUCCESS);
|
||||
|
||||
VkBufferImageCopy bufferCopyRegion = {};
|
||||
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
bufferCopyRegion.imageSubresource.mipLevel = level;
|
||||
bufferCopyRegion.imageSubresource.baseArrayLayer = face;
|
||||
bufferCopyRegion.imageSubresource.layerCount = 1;
|
||||
bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(texCube[face][level].extent().x);
|
||||
bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(texCube[face][level].extent().y);
|
||||
bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> level;
|
||||
bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> level;
|
||||
bufferCopyRegion.imageExtent.depth = 1;
|
||||
bufferCopyRegion.bufferOffset = offset;
|
||||
|
||||
bufferCopyRegions.push_back(bufferCopyRegion);
|
||||
|
||||
// Increase offset into staging buffer for next level / face
|
||||
offset += texCube[face][level].size();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -965,6 +936,7 @@ namespace vks
|
|||
VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewCreateInfo, nullptr, &view));
|
||||
|
||||
// Clean up staging resources
|
||||
ktxTexture_Destroy(ktxTexture);
|
||||
vkFreeMemory(device->logicalDevice, stagingMemory, nullptr);
|
||||
vkDestroyBuffer(device->logicalDevice, stagingBuffer, nullptr);
|
||||
|
||||
|
|
|
|||
|
|
@ -21,7 +21,6 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <gli/gli.hpp>
|
||||
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
|
|
|
|||
|
|
@ -16,7 +16,6 @@
|
|||
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <gli/gli.hpp>
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
|
|
|
|||
|
|
@ -19,8 +19,6 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include <gli/gli.hpp>
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanBuffer.hpp"
|
||||
|
|
|
|||
|
|
@ -18,7 +18,6 @@
|
|||
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <gli/gli.hpp>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
|
|
|
|||
|
|
@ -21,8 +21,6 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include <gli/gli.hpp>
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanBuffer.hpp"
|
||||
|
|
|
|||
|
|
@ -19,8 +19,6 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include <gli/gli.hpp>
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanBuffer.hpp"
|
||||
|
|
|
|||
|
|
@ -22,8 +22,6 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include <gli/gli.hpp>
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanBuffer.hpp"
|
||||
|
|
|
|||
|
|
@ -22,8 +22,6 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include <gli/gli.hpp>
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanBuffer.hpp"
|
||||
|
|
|
|||
|
|
@ -17,7 +17,6 @@
|
|||
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <gli/gli.hpp>
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
|
|
@ -25,6 +24,8 @@
|
|||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
#include "frustum.hpp"
|
||||
#include <ktx.h>
|
||||
#include <ktxvulkan.h>
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
#define ENABLE_VALIDATION false
|
||||
|
|
@ -398,23 +399,30 @@ public:
|
|||
HeightMap(std::string filename, uint32_t patchsize)
|
||||
#endif
|
||||
{
|
||||
ktxResult result;
|
||||
ktxTexture* ktxTexture;
|
||||
#if defined(__ANDROID__)
|
||||
AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING);
|
||||
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
|
||||
assert(asset);
|
||||
size_t size = AAsset_getLength(asset);
|
||||
assert(size > 0);
|
||||
void *textureData = malloc(size);
|
||||
ktx_uint8_t* textureData = new ktx_uint8_t[size];
|
||||
AAsset_read(asset, textureData, size);
|
||||
AAsset_close(asset);
|
||||
gli::texture2d heightTex(gli::load((const char*)textureData, size));
|
||||
free(textureData);
|
||||
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
|
||||
delete[] textureData;
|
||||
|
||||
#else
|
||||
gli::texture2d heightTex(gli::load(filename));
|
||||
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
|
||||
#endif
|
||||
dim = static_cast<uint32_t>(heightTex.extent().x);
|
||||
assert(result == KTX_SUCCESS);
|
||||
ktx_size_t ktxSize = ktxTexture_GetImageSize(ktxTexture, 0);
|
||||
ktx_uint8_t* ktxImage = ktxTexture_GetData(ktxTexture);
|
||||
dim = ktxTexture->baseWidth;
|
||||
heightdata = new uint16_t[dim * dim];
|
||||
memcpy(heightdata, heightTex.data(), heightTex.size());
|
||||
memcpy(heightdata, ktxImage, ktxSize);
|
||||
this->scale = dim / patchsize;
|
||||
ktxTexture_Destroy(ktxTexture);
|
||||
};
|
||||
|
||||
~HeightMap()
|
||||
|
|
|
|||
|
|
@ -15,13 +15,13 @@
|
|||
#define GLM_FORCE_RADIANS
|
||||
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <gli/gli.hpp>
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanDevice.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include <ktx.h>
|
||||
#include <ktxvulkan.h>
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
#define ENABLE_VALIDATION false
|
||||
|
|
@ -133,28 +133,38 @@ public:
|
|||
// Texture data contains 4 channels (RGBA) with unnormalized 8-bit values, this is the most commonly supported format
|
||||
VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
|
||||
ktxResult result;
|
||||
ktxTexture* ktxTexture;
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
// Textures are stored inside the apk on Android (compressed)
|
||||
// So they need to be loaded via the asset manager
|
||||
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
|
||||
assert(asset);
|
||||
if (!asset) {
|
||||
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
|
||||
}
|
||||
size_t size = AAsset_getLength(asset);
|
||||
assert(size > 0);
|
||||
|
||||
void *textureData = malloc(size);
|
||||
ktx_uint8_t *textureData = new ktx_uint8_t[size];
|
||||
AAsset_read(asset, textureData, size);
|
||||
AAsset_close(asset);
|
||||
|
||||
gli::texture2d tex2D(gli::load((const char*)textureData, size));
|
||||
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
|
||||
delete[] textureData;
|
||||
#else
|
||||
gli::texture2d tex2D(gli::load(filename));
|
||||
if (!vks::tools::fileExists(filename)) {
|
||||
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
|
||||
}
|
||||
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
|
||||
#endif
|
||||
assert(result == KTX_SUCCESS);
|
||||
|
||||
assert(!tex2D.empty());
|
||||
|
||||
texture.width = static_cast<uint32_t>(tex2D[0].extent().x);
|
||||
texture.height = static_cast<uint32_t>(tex2D[0].extent().y);
|
||||
texture.mipLevels = static_cast<uint32_t>(tex2D.levels());
|
||||
// Get properties required for using and upload texture data from the ktx texture object
|
||||
texture.width = ktxTexture->baseWidth;
|
||||
texture.height = ktxTexture->baseHeight;
|
||||
texture.mipLevels = ktxTexture->numLevels;
|
||||
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
|
||||
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
|
||||
|
||||
// We prefer using staging to copy the texture data to a device local optimal image
|
||||
VkBool32 useStaging = true;
|
||||
|
|
@ -182,7 +192,7 @@ public:
|
|||
VkDeviceMemory stagingMemory;
|
||||
|
||||
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
|
||||
bufferCreateInfo.size = tex2D.size();
|
||||
bufferCreateInfo.size = ktxTextureSize;
|
||||
// This buffer is used as a transfer source for the buffer copy
|
||||
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
|
|
@ -199,7 +209,7 @@ public:
|
|||
// Copy texture data into host local staging buffer
|
||||
uint8_t *data;
|
||||
VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
|
||||
memcpy(data, tex2D.data(), tex2D.size());
|
||||
memcpy(data, ktxTextureData, ktxTextureSize);
|
||||
vkUnmapMemory(device, stagingMemory);
|
||||
|
||||
// Setup buffer copy regions for each mip level
|
||||
|
|
@ -207,19 +217,20 @@ public:
|
|||
uint32_t offset = 0;
|
||||
|
||||
for (uint32_t i = 0; i < texture.mipLevels; i++) {
|
||||
// Calculate offset into staging buffer for the current mip level
|
||||
ktx_size_t offset;
|
||||
assert(ktxTexture_GetImageOffset(ktxTexture, i, 0, 0, &offset) == KTX_SUCCESS);
|
||||
// Setup a buffer image copy structure for the current mip level
|
||||
VkBufferImageCopy bufferCopyRegion = {};
|
||||
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
bufferCopyRegion.imageSubresource.mipLevel = i;
|
||||
bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
|
||||
bufferCopyRegion.imageSubresource.layerCount = 1;
|
||||
bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(tex2D[i].extent().x);
|
||||
bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(tex2D[i].extent().y);
|
||||
bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> i;
|
||||
bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> i;
|
||||
bufferCopyRegion.imageExtent.depth = 1;
|
||||
bufferCopyRegion.bufferOffset = offset;
|
||||
|
||||
bufferCopyRegions.push_back(bufferCopyRegion);
|
||||
|
||||
offset += static_cast<uint32_t>(tex2D[i].size());
|
||||
}
|
||||
|
||||
// Create optimal tiled target image on the device
|
||||
|
|
@ -347,7 +358,7 @@ public:
|
|||
void *data;
|
||||
VK_CHECK_RESULT(vkMapMemory(device, mappableMemory, 0, memReqs.size, 0, &data));
|
||||
// Copy image data of the first mip level into memory
|
||||
memcpy(data, tex2D[0].data(), tex2D[0].size());
|
||||
memcpy(data, ktxTextureData, memReqs.size);
|
||||
vkUnmapMemory(device, mappableMemory);
|
||||
|
||||
// Linear tiled images don't need to be staged and can be directly used as textures
|
||||
|
|
@ -389,6 +400,8 @@ public:
|
|||
VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
|
||||
}
|
||||
|
||||
ktxTexture_Destroy(ktxTexture);
|
||||
|
||||
// Create a texture sampler
|
||||
// In Vulkan textures are accessed by samplers
|
||||
// This separates all the sampling information from the texture data. This means you could have multiple sampler objects for the same texture with different settings
|
||||
|
|
|
|||
|
|
@ -22,6 +22,8 @@
|
|||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include <ktx.h>
|
||||
#include <ktxvulkan.h>
|
||||
|
||||
#define ENABLE_VALIDATION false
|
||||
|
||||
|
|
@ -104,28 +106,38 @@ public:
|
|||
|
||||
void loadTextureArray(std::string filename, VkFormat format)
|
||||
{
|
||||
ktxResult result;
|
||||
ktxTexture* ktxTexture;
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
// Textures are stored inside the apk on Android (compressed)
|
||||
// So they need to be loaded via the asset manager
|
||||
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
|
||||
assert(asset);
|
||||
if (!asset) {
|
||||
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
|
||||
}
|
||||
size_t size = AAsset_getLength(asset);
|
||||
assert(size > 0);
|
||||
|
||||
void *textureData = malloc(size);
|
||||
ktx_uint8_t *textureData = new ktx_uint8_t[size];
|
||||
AAsset_read(asset, textureData, size);
|
||||
AAsset_close(asset);
|
||||
|
||||
gli::texture2d_array tex2DArray(gli::load((const char*)textureData, size));
|
||||
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
|
||||
delete[] textureData;
|
||||
#else
|
||||
gli::texture2d_array tex2DArray(gli::load(filename));
|
||||
if (!vks::tools::fileExists(filename)) {
|
||||
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
|
||||
}
|
||||
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
|
||||
#endif
|
||||
assert(result == KTX_SUCCESS);
|
||||
|
||||
assert(!tex2DArray.empty());
|
||||
|
||||
textureArray.width = tex2DArray.extent().x;
|
||||
textureArray.height = tex2DArray.extent().y;
|
||||
layerCount = tex2DArray.layers();
|
||||
// Get properties required for using and upload texture data from the ktx texture object
|
||||
textureArray.width = ktxTexture->baseWidth;
|
||||
textureArray.height = ktxTexture->baseHeight;
|
||||
layerCount = ktxTexture->numLayers;
|
||||
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
|
||||
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
|
||||
|
||||
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
|
||||
VkMemoryRequirements memReqs;
|
||||
|
|
@ -135,7 +147,7 @@ public:
|
|||
VkDeviceMemory stagingMemory;
|
||||
|
||||
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
|
||||
bufferCreateInfo.size = tex2DArray.size();
|
||||
bufferCreateInfo.size = ktxTextureSize;
|
||||
// This buffer is used as a transfer source for the buffer copy
|
||||
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
|
|
@ -155,29 +167,29 @@ public:
|
|||
// Copy texture data into staging buffer
|
||||
uint8_t *data;
|
||||
VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
|
||||
memcpy(data, tex2DArray.data(), tex2DArray.size());
|
||||
memcpy(data, ktxTextureData, ktxTextureSize);
|
||||
vkUnmapMemory(device, stagingMemory);
|
||||
|
||||
// Setup buffer copy regions for array layers
|
||||
std::vector<VkBufferImageCopy> bufferCopyRegions;
|
||||
size_t offset = 0;
|
||||
|
||||
// To keep this simple, we will only load layers and no mip level
|
||||
for (uint32_t layer = 0; layer < layerCount; layer++)
|
||||
{
|
||||
// Calculate offset into staging buffer for the current array layer
|
||||
ktx_size_t offset;
|
||||
assert(ktxTexture_GetImageOffset(ktxTexture, 0, layer, 0, &offset) == KTX_SUCCESS);
|
||||
// Setup a buffer image copy structure for the current array layer
|
||||
VkBufferImageCopy bufferCopyRegion = {};
|
||||
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
bufferCopyRegion.imageSubresource.mipLevel = 0;
|
||||
bufferCopyRegion.imageSubresource.baseArrayLayer = layer;
|
||||
bufferCopyRegion.imageSubresource.layerCount = 1;
|
||||
bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(tex2DArray[layer][0].extent().x);
|
||||
bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(tex2DArray[layer][0].extent().y);
|
||||
bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth;
|
||||
bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight;
|
||||
bufferCopyRegion.imageExtent.depth = 1;
|
||||
bufferCopyRegion.bufferOffset = offset;
|
||||
|
||||
bufferCopyRegions.push_back(bufferCopyRegion);
|
||||
|
||||
// Increase offset into staging buffer for next level / face
|
||||
offset += tex2DArray[layer][0].size();
|
||||
}
|
||||
|
||||
// Create optimal tiled target image
|
||||
|
|
@ -271,6 +283,7 @@ public:
|
|||
// Clean up staging resources
|
||||
vkFreeMemory(device, stagingMemory, nullptr);
|
||||
vkDestroyBuffer(device, stagingBuffer, nullptr);
|
||||
ktxTexture_Destroy(ktxTexture);
|
||||
}
|
||||
|
||||
void loadTextures()
|
||||
|
|
|
|||
|
|
@ -17,13 +17,13 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include <gli/gli.hpp>
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
#include <ktx.h>
|
||||
#include <ktxvulkan.h>
|
||||
|
||||
#define ENABLE_VALIDATION false
|
||||
|
||||
|
|
@ -127,28 +127,38 @@ public:
|
|||
|
||||
void loadCubemap(std::string filename, VkFormat format, bool forceLinearTiling)
|
||||
{
|
||||
ktxResult result;
|
||||
ktxTexture* ktxTexture;
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
// Textures are stored inside the apk on Android (compressed)
|
||||
// So they need to be loaded via the asset manager
|
||||
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
|
||||
assert(asset);
|
||||
if (!asset) {
|
||||
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
|
||||
}
|
||||
size_t size = AAsset_getLength(asset);
|
||||
assert(size > 0);
|
||||
|
||||
void *textureData = malloc(size);
|
||||
ktx_uint8_t *textureData = new ktx_uint8_t[size];
|
||||
AAsset_read(asset, textureData, size);
|
||||
AAsset_close(asset);
|
||||
|
||||
gli::texture_cube texCube(gli::load((const char*)textureData, size));
|
||||
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
|
||||
delete[] textureData;
|
||||
#else
|
||||
gli::texture_cube texCube(gli::load(filename));
|
||||
if (!vks::tools::fileExists(filename)) {
|
||||
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
|
||||
}
|
||||
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
|
||||
#endif
|
||||
assert(result == KTX_SUCCESS);
|
||||
|
||||
assert(!texCube.empty());
|
||||
|
||||
cubeMap.width = texCube.extent().x;
|
||||
cubeMap.height = texCube.extent().y;
|
||||
cubeMap.mipLevels = texCube.levels();
|
||||
// Get properties required for using and upload texture data from the ktx texture object
|
||||
cubeMap.width = ktxTexture->baseWidth;
|
||||
cubeMap.height = ktxTexture->baseHeight;
|
||||
cubeMap.mipLevels = ktxTexture->numLevels;
|
||||
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
|
||||
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
|
||||
|
||||
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
|
||||
VkMemoryRequirements memReqs;
|
||||
|
|
@ -158,7 +168,7 @@ public:
|
|||
VkDeviceMemory stagingMemory;
|
||||
|
||||
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
|
||||
bufferCreateInfo.size = texCube.size();
|
||||
bufferCreateInfo.size = ktxTextureSize;
|
||||
// This buffer is used as a transfer source for the buffer copy
|
||||
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
|
|
@ -176,7 +186,7 @@ public:
|
|||
// Copy texture data into staging buffer
|
||||
uint8_t *data;
|
||||
VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
|
||||
memcpy(data, texCube.data(), texCube.size());
|
||||
memcpy(data, ktxTextureData, ktxTextureSize);
|
||||
vkUnmapMemory(device, stagingMemory);
|
||||
|
||||
// Create optimal tiled target image
|
||||
|
|
@ -215,20 +225,19 @@ public:
|
|||
{
|
||||
for (uint32_t level = 0; level < cubeMap.mipLevels; level++)
|
||||
{
|
||||
// Calculate offset into staging buffer for the current mip level and face
|
||||
ktx_size_t offset;
|
||||
assert(ktxTexture_GetImageOffset(ktxTexture, level, 0, face, &offset) == KTX_SUCCESS);
|
||||
VkBufferImageCopy bufferCopyRegion = {};
|
||||
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
bufferCopyRegion.imageSubresource.mipLevel = level;
|
||||
bufferCopyRegion.imageSubresource.baseArrayLayer = face;
|
||||
bufferCopyRegion.imageSubresource.layerCount = 1;
|
||||
bufferCopyRegion.imageExtent.width = texCube[face][level].extent().x;
|
||||
bufferCopyRegion.imageExtent.height = texCube[face][level].extent().y;
|
||||
bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> level;
|
||||
bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> level;
|
||||
bufferCopyRegion.imageExtent.depth = 1;
|
||||
bufferCopyRegion.bufferOffset = offset;
|
||||
|
||||
bufferCopyRegions.push_back(bufferCopyRegion);
|
||||
|
||||
// Increase offset into staging buffer for next level / face
|
||||
offset += texCube[face][level].size();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -306,6 +315,7 @@ public:
|
|||
// Clean up staging resources
|
||||
vkFreeMemory(device, stagingMemory, nullptr);
|
||||
vkDestroyBuffer(device, stagingBuffer, nullptr);
|
||||
ktxTexture_Destroy(ktxTexture);
|
||||
}
|
||||
|
||||
void loadTextures()
|
||||
|
|
|
|||
|
|
@ -6,8 +6,6 @@
|
|||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
||||
// todo: Fallback for sampler selection on devices that don't support shaderSampledImageArrayDynamicIndexing
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
|
@ -19,13 +17,14 @@
|
|||
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <gli/gli.hpp>
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanDevice.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
#include <ktx.h>
|
||||
#include <ktxvulkan.h>
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
#define ENABLE_VALIDATION false
|
||||
|
|
@ -116,31 +115,38 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void loadTexture(std::string fileName, VkFormat format, bool forceLinearTiling)
|
||||
void loadTexture(std::string filename, VkFormat format, bool forceLinearTiling)
|
||||
{
|
||||
ktxResult result;
|
||||
ktxTexture* ktxTexture;
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
// Textures are stored inside the apk on Android (compressed)
|
||||
// So they need to be loaded via the asset manager
|
||||
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, fileName.c_str(), AASSET_MODE_STREAMING);
|
||||
assert(asset);
|
||||
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
|
||||
if (!asset) {
|
||||
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
|
||||
}
|
||||
size_t size = AAsset_getLength(asset);
|
||||
assert(size > 0);
|
||||
|
||||
void *textureData = malloc(size);
|
||||
ktx_uint8_t *textureData = new ktx_uint8_t[size];
|
||||
AAsset_read(asset, textureData, size);
|
||||
AAsset_close(asset);
|
||||
|
||||
gli::texture2d tex2D(gli::load((const char*)textureData, size));
|
||||
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
|
||||
delete[] textureData;
|
||||
#else
|
||||
gli::texture2d tex2D(gli::load(fileName));
|
||||
if (!vks::tools::fileExists(filename)) {
|
||||
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
|
||||
}
|
||||
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
|
||||
#endif
|
||||
assert(result == KTX_SUCCESS);
|
||||
|
||||
assert(!tex2D.empty());
|
||||
|
||||
VkFormatProperties formatProperties;
|
||||
|
||||
texture.width = static_cast<uint32_t>(tex2D[0].extent().x);
|
||||
texture.height = static_cast<uint32_t>(tex2D[0].extent().y);
|
||||
texture.width = ktxTexture->baseWidth;
|
||||
texture.height = ktxTexture->baseHeight;
|
||||
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
|
||||
ktx_size_t ktxTextureSize = ktxTexture_GetImageSize(ktxTexture, 0);
|
||||
|
||||
// calculate num of mip maps
|
||||
// numLevels = 1 + floor(log2(max(w, h, d)))
|
||||
|
|
@ -148,8 +154,8 @@ public:
|
|||
texture.mipLevels = floor(log2(std::max(texture.width, texture.height))) + 1;
|
||||
|
||||
// Get device properites for the requested texture format
|
||||
VkFormatProperties formatProperties;
|
||||
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
|
||||
|
||||
// Mip-chain generation requires support for blit source and destination
|
||||
assert(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT);
|
||||
assert(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT);
|
||||
|
|
@ -162,7 +168,7 @@ public:
|
|||
VkDeviceMemory stagingMemory;
|
||||
|
||||
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
|
||||
bufferCreateInfo.size = tex2D.size();
|
||||
bufferCreateInfo.size = ktxTextureSize;
|
||||
// This buffer is used as a transfer source for the buffer copy
|
||||
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
|
|
@ -176,7 +182,7 @@ public:
|
|||
// Copy texture data into staging buffer
|
||||
uint8_t *data;
|
||||
VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
|
||||
memcpy(data, tex2D.data(), tex2D.size());
|
||||
memcpy(data, ktxTextureData, ktxTextureSize);
|
||||
vkUnmapMemory(device, stagingMemory);
|
||||
|
||||
// Create optimal tiled target image
|
||||
|
|
@ -246,6 +252,7 @@ public:
|
|||
// Clean up staging resources
|
||||
vkFreeMemory(device, stagingMemory, nullptr);
|
||||
vkDestroyBuffer(device, stagingBuffer, nullptr);
|
||||
ktxTexture_Destroy(ktxTexture);
|
||||
|
||||
// Generate the mip chain
|
||||
// ---------------------------------------------------------------
|
||||
|
|
|
|||
26
external/CMakeLists.txt
vendored
Normal file
26
external/CMakeLists.txt
vendored
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
cmake_minimum_required(VERSION 3.8)
|
||||
|
||||
project(external LANGUAGES C CXX)
|
||||
|
||||
# libktx
|
||||
|
||||
message(STATUS "Adding libktx")
|
||||
|
||||
set(KTX_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ktx)
|
||||
set(KTX_SOURCES
|
||||
${KTX_DIR}/lib/texture.c
|
||||
${KTX_DIR}/lib/hashlist.c
|
||||
${KTX_DIR}/lib/checkheader.c
|
||||
${KTX_DIR}/lib/swap.c
|
||||
${KTX_DIR}/lib/memstream.c
|
||||
${KTX_DIR}/lib/filestream.c
|
||||
)
|
||||
set(KTX_INCLUDE
|
||||
${KTX_DIR}/include
|
||||
${KTX_DIR}/lib
|
||||
${KTX_DIR}/other_include
|
||||
)
|
||||
|
||||
add_library(ktx ${KTX_SOURCES})
|
||||
target_include_directories(ktx PUBLIC ${KTX_INCLUDE})
|
||||
set_property(TARGET ktx PROPERTY FOLDER "external")
|
||||
1
external/gli
vendored
1
external/gli
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 7da5f50931225e9819a26d5cb323c5f42da50bcd
|
||||
1
external/ktx
vendored
Submodule
1
external/ktx
vendored
Submodule
|
|
@ -0,0 +1 @@
|
|||
Subproject commit 726d14d02c95bb21ec9e43807751b491d295dd3c
|
||||
Loading…
Add table
Add a link
Reference in a new issue