Added starfield backdrop to instancing example

This commit is contained in:
saschawillems 2017-01-08 12:27:03 +01:00
parent d335e7be29
commit bb9310b94a
10 changed files with 70 additions and 2 deletions

View file

@ -20,7 +20,7 @@ void main()
vec3 L = normalize(inLightVec);
vec3 V = normalize(inViewVec);
vec3 R = reflect(-L, N);
vec3 diffuse = max(dot(N, L), 0.0) * inColor;
vec3 diffuse = max(dot(N, L), 0.1) * inColor;
vec3 specular = (dot(N,L) > 0.0) ? pow(max(dot(R, V), 0.0), 16.0) * vec3(0.75) * color.r : vec3(0.0);
outFragColor = vec4(diffuse * color.rgb + specular, 1.0);
}

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@ -0,0 +1,34 @@
#version 450
layout (location = 0) in vec3 inUVW;
layout (location = 0) out vec4 outFragColor;
#define HASHSCALE3 vec3(443.897, 441.423, 437.195)
#define STARFREQUENCY 0.01
// Hash function by Dave Hoskins (https://www.shadertoy.com/view/4djSRW)
float hash33(vec3 p3)
{
p3 = fract(p3 * HASHSCALE3);
p3 += dot(p3, p3.yxz+vec3(19.19));
return fract((p3.x + p3.y)*p3.z + (p3.x+p3.z)*p3.y + (p3.y+p3.z)*p3.x);
}
vec3 starField(vec3 pos)
{
vec3 color = vec3(0.0);
float threshhold = (1.0 - STARFREQUENCY);
float rnd = hash33(pos);
if (rnd >= threshhold)
{
float starCol = pow((rnd - threshhold) / (1.0 - threshhold), 16.0);
color += vec3(starCol);
}
return color;
}
void main()
{
outFragColor = vec4(starField(inUVW), 1.0);
}

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@ -0,0 +1,9 @@
#version 450
layout (location = 0) out vec3 outUVW;
void main()
{
outUVW = vec3((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2, gl_VertexIndex & 2);
gl_Position = vec4(outUVW.st * 2.0f - 1.0f, 0.0f, 1.0f);
}

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@ -81,6 +81,7 @@ public:
struct {
VkPipeline instancedRocks;
VkPipeline planet;
VkPipeline starfield;
} pipelines;
VkDescriptorSetLayout descriptorSetLayout;
@ -89,7 +90,6 @@ public:
VkDescriptorSet planet;
} descriptorSets;
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
title = "Vulkan Example - Instanced mesh rendering";
@ -105,6 +105,7 @@ public:
{
vkDestroyPipeline(device, pipelines.instancedRocks, nullptr);
vkDestroyPipeline(device, pipelines.planet, nullptr);
vkDestroyPipeline(device, pipelines.starfield, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkDestroyBuffer(device, instanceBuffer.buffer, nullptr);
@ -148,6 +149,11 @@ public:
VkDeviceSize offsets[1] = { 0 };
// Star field
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.planet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.starfield);
vkCmdDraw(drawCmdBuffers[i], 4, 1, 0, 0);
// Planet
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.planet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.planet);
@ -378,6 +384,16 @@ public:
inputState.vertexBindingDescriptionCount = 1;
inputState.vertexAttributeDescriptionCount = 4;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.planet));
// Star field pipeline
rasterizationState.cullMode = VK_CULL_MODE_NONE;
depthStencilState.depthWriteEnable = VK_FALSE;
shaderStages[0] = loadShader(getAssetPath() + "shaders/instancing/starfield.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/instancing/starfield.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
// Vertices are generated in the vertex shader
inputState.vertexBindingDescriptionCount = 0;
inputState.vertexAttributeDescriptionCount = 0;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.starfield));
}
float rnd(float range)

View file

@ -26,6 +26,8 @@
<None Include="..\data\shaders\instancing\instancing.vert" />
<None Include="..\data\shaders\instancing\planet.frag" />
<None Include="..\data\shaders\instancing\planet.vert" />
<None Include="..\data\shaders\instancing\starsphere.frag" />
<None Include="..\data\shaders\instancing\starsphere.vert" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{CF2E27EC-5A81-412A-A3E2-E6EB5C8B66E3}</ProjectGuid>

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@ -55,5 +55,11 @@
<None Include="..\data\shaders\instancing\planet.vert">
<Filter>Shaders</Filter>
</None>
<None Include="..\data\shaders\instancing\starsphere.frag">
<Filter>Shaders</Filter>
</None>
<None Include="..\data\shaders\instancing\starsphere.vert">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
</Project>

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@ -127,6 +127,7 @@ EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{9E815C67-731B-4559-938E-23CD771F0860}"
ProjectSection(SolutionItems) = preProject
CMakeLists.txt = CMakeLists.txt
README.md = README.md
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "screenshot", "screenshot\screenshot.vcxproj", "{AD1DAD4D-A753-4A78-88E2-B4DCE15D482F}"