Added starfield backdrop to instancing example
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d335e7be29
commit
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10 changed files with 70 additions and 2 deletions
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@ -20,7 +20,7 @@ void main()
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vec3 L = normalize(inLightVec);
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vec3 V = normalize(inViewVec);
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vec3 R = reflect(-L, N);
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vec3 diffuse = max(dot(N, L), 0.0) * inColor;
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vec3 diffuse = max(dot(N, L), 0.1) * inColor;
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vec3 specular = (dot(N,L) > 0.0) ? pow(max(dot(R, V), 0.0), 16.0) * vec3(0.75) * color.r : vec3(0.0);
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outFragColor = vec4(diffuse * color.rgb + specular, 1.0);
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}
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34
data/shaders/instancing/starsphere.frag
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34
data/shaders/instancing/starsphere.frag
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@ -0,0 +1,34 @@
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#version 450
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layout (location = 0) in vec3 inUVW;
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layout (location = 0) out vec4 outFragColor;
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#define HASHSCALE3 vec3(443.897, 441.423, 437.195)
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#define STARFREQUENCY 0.01
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// Hash function by Dave Hoskins (https://www.shadertoy.com/view/4djSRW)
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float hash33(vec3 p3)
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{
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p3 = fract(p3 * HASHSCALE3);
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p3 += dot(p3, p3.yxz+vec3(19.19));
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return fract((p3.x + p3.y)*p3.z + (p3.x+p3.z)*p3.y + (p3.y+p3.z)*p3.x);
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}
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vec3 starField(vec3 pos)
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{
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vec3 color = vec3(0.0);
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float threshhold = (1.0 - STARFREQUENCY);
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float rnd = hash33(pos);
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if (rnd >= threshhold)
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{
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float starCol = pow((rnd - threshhold) / (1.0 - threshhold), 16.0);
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color += vec3(starCol);
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}
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return color;
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}
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void main()
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{
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outFragColor = vec4(starField(inUVW), 1.0);
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}
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BIN
data/shaders/instancing/starsphere.frag.spv
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BIN
data/shaders/instancing/starsphere.frag.spv
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9
data/shaders/instancing/starsphere.vert
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9
data/shaders/instancing/starsphere.vert
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@ -0,0 +1,9 @@
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#version 450
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layout (location = 0) out vec3 outUVW;
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void main()
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{
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outUVW = vec3((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2, gl_VertexIndex & 2);
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gl_Position = vec4(outUVW.st * 2.0f - 1.0f, 0.0f, 1.0f);
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}
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BIN
data/shaders/instancing/starsphere.vert.spv
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BIN
data/shaders/instancing/starsphere.vert.spv
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@ -81,6 +81,7 @@ public:
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struct {
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VkPipeline instancedRocks;
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VkPipeline planet;
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VkPipeline starfield;
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} pipelines;
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VkDescriptorSetLayout descriptorSetLayout;
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@ -89,7 +90,6 @@ public:
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VkDescriptorSet planet;
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} descriptorSets;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "Vulkan Example - Instanced mesh rendering";
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@ -105,6 +105,7 @@ public:
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{
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vkDestroyPipeline(device, pipelines.instancedRocks, nullptr);
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vkDestroyPipeline(device, pipelines.planet, nullptr);
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vkDestroyPipeline(device, pipelines.starfield, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyBuffer(device, instanceBuffer.buffer, nullptr);
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@ -148,6 +149,11 @@ public:
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VkDeviceSize offsets[1] = { 0 };
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// Star field
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.planet, 0, NULL);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.starfield);
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vkCmdDraw(drawCmdBuffers[i], 4, 1, 0, 0);
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// Planet
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.planet, 0, NULL);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.planet);
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@ -378,6 +384,16 @@ public:
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inputState.vertexBindingDescriptionCount = 1;
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inputState.vertexAttributeDescriptionCount = 4;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.planet));
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// Star field pipeline
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rasterizationState.cullMode = VK_CULL_MODE_NONE;
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depthStencilState.depthWriteEnable = VK_FALSE;
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shaderStages[0] = loadShader(getAssetPath() + "shaders/instancing/starfield.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/instancing/starfield.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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// Vertices are generated in the vertex shader
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inputState.vertexBindingDescriptionCount = 0;
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inputState.vertexAttributeDescriptionCount = 0;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.starfield));
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}
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float rnd(float range)
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@ -26,6 +26,8 @@
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<None Include="..\data\shaders\instancing\instancing.vert" />
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<None Include="..\data\shaders\instancing\planet.frag" />
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<None Include="..\data\shaders\instancing\planet.vert" />
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<None Include="..\data\shaders\instancing\starsphere.frag" />
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<None Include="..\data\shaders\instancing\starsphere.vert" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{CF2E27EC-5A81-412A-A3E2-E6EB5C8B66E3}</ProjectGuid>
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@ -55,5 +55,11 @@
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<None Include="..\data\shaders\instancing\planet.vert">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\data\shaders\instancing\starsphere.frag">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\data\shaders\instancing\starsphere.vert">
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<Filter>Shaders</Filter>
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</None>
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</ItemGroup>
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</Project>
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@ -127,6 +127,7 @@ EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{9E815C67-731B-4559-938E-23CD771F0860}"
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ProjectSection(SolutionItems) = preProject
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CMakeLists.txt = CMakeLists.txt
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README.md = README.md
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "screenshot", "screenshot\screenshot.vcxproj", "{AD1DAD4D-A753-4A78-88E2-B4DCE15D482F}"
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