Split shader UBOs
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4 changed files with 2 additions and 2 deletions
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#version 450
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layout (binding = 1) uniform sampler2D samplerColorMap;
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layout (set = 1, binding = 0) uniform sampler2D samplerColorMap;
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layout (location = 0) in vec3 inNormal;
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layout (location = 1) in vec3 inColor;
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