Split shader UBOs

This commit is contained in:
Sascha Willems 2020-04-12 21:58:45 +02:00
parent 9f7d13d5e0
commit bb9374b2ec
4 changed files with 2 additions and 2 deletions

View file

@ -5,7 +5,7 @@ layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec2 inUV;
layout (location = 3) in vec3 inColor;
layout (binding = 0) uniform UBO
layout (set = 0, binding = 0) uniform UBO
{
mat4 projection;
mat4 model;