Split shader UBOs
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4 changed files with 2 additions and 2 deletions
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@ -1,6 +1,6 @@
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#version 450
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#version 450
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layout (binding = 1) uniform sampler2D samplerColorMap;
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layout (set = 1, binding = 0) uniform sampler2D samplerColorMap;
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layout (location = 0) in vec3 inNormal;
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layout (location = 0) in vec3 inNormal;
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layout (location = 1) in vec3 inColor;
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layout (location = 1) in vec3 inColor;
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@ -5,7 +5,7 @@ layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec2 inUV;
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layout (location = 2) in vec2 inUV;
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layout (location = 3) in vec3 inColor;
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layout (location = 3) in vec3 inColor;
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layout (binding = 0) uniform UBO
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layout (set = 0, binding = 0) uniform UBO
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{
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{
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mat4 projection;
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mat4 projection;
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mat4 model;
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mat4 model;
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