Use vulkan result check macro
This commit is contained in:
parent
2a05de5882
commit
bbce1bd743
1 changed files with 41 additions and 95 deletions
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@ -196,8 +196,6 @@ public:
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// the offscreen framebuffer
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// the offscreen framebuffer
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void prepareTextureTarget(uint32_t width, uint32_t height, VkFormat format)
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void prepareTextureTarget(uint32_t width, uint32_t height, VkFormat format)
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{
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{
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VkResult err;
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// Get device properites for the requested texture format
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// Get device properites for the requested texture format
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VkFormatProperties formatProperties;
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VkFormatProperties formatProperties;
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vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
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vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
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@ -224,15 +222,12 @@ public:
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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VkMemoryRequirements memReqs;
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &offScreenFrameBuf.textureTarget.image);
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VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &offScreenFrameBuf.textureTarget.image));
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assert(!err);
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vkGetImageMemoryRequirements(device, offScreenFrameBuf.textureTarget.image, &memReqs);
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vkGetImageMemoryRequirements(device, offScreenFrameBuf.textureTarget.image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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memAllocInfo.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
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memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &offScreenFrameBuf.textureTarget.deviceMemory);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &offScreenFrameBuf.textureTarget.deviceMemory));
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assert(!err);
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VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.textureTarget.image, offScreenFrameBuf.textureTarget.deviceMemory, 0));
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err = vkBindImageMemory(device, offScreenFrameBuf.textureTarget.image, offScreenFrameBuf.textureTarget.deviceMemory, 0);
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assert(!err);
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VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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@ -257,22 +252,18 @@ public:
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sampler.mipLodBias = 0.0f;
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sampler.mipLodBias = 0.0f;
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sampler.maxAnisotropy = 0;
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sampler.maxAnisotropy = 0;
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sampler.minLod = 0.0f;
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sampler.minLod = 0.0f;
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sampler.maxLod = 0.0f;
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sampler.maxLod = 1.0f;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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err = vkCreateSampler(device, &sampler, nullptr, &offScreenFrameBuf.textureTarget.sampler);
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VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &offScreenFrameBuf.textureTarget.sampler));
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assert(!err);
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// Create image view
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// Create image view
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VkImageViewCreateInfo view = {};
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VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
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view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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view.pNext = NULL;
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view.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view.format = format;
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view.format = format;
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.subresourceRange = { VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1 };
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view.subresourceRange = { VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1 };
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view.image = offScreenFrameBuf.textureTarget.image;
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view.image = offScreenFrameBuf.textureTarget.image;
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err = vkCreateImageView(device, &view, nullptr, &offScreenFrameBuf.textureTarget.view);
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VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &offScreenFrameBuf.textureTarget.view));
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assert(!err);
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}
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}
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// Set up a separate render pass for the offscreen frame buffer
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// Set up a separate render pass for the offscreen frame buffer
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@ -326,8 +317,7 @@ public:
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renderPassCreateInfo.subpassCount = 1;
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renderPassCreateInfo.subpassCount = 1;
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renderPassCreateInfo.pSubpasses = &subpass;
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renderPassCreateInfo.pSubpasses = &subpass;
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VkResult err = vkCreateRenderPass(device, &renderPassCreateInfo, nullptr, &offScreenFrameBuf.renderPass);
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VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassCreateInfo, nullptr, &offScreenFrameBuf.renderPass));
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assert(!err);
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}
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}
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void prepareOffscreenFramebuffer()
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void prepareOffscreenFramebuffer()
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@ -337,8 +327,6 @@ public:
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VkFormat fbColorFormat = FB_COLOR_FORMAT;
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VkFormat fbColorFormat = FB_COLOR_FORMAT;
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VkResult err;
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// Color attachment
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// Color attachment
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VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
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VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
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image.imageType = VK_IMAGE_TYPE_2D;
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image.imageType = VK_IMAGE_TYPE_2D;
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@ -354,6 +342,7 @@ public:
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image.flags = 0;
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image.flags = 0;
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VkMemoryAllocateInfo memAlloc = vkTools::initializers::memoryAllocateInfo();
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VkMemoryAllocateInfo memAlloc = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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VkImageViewCreateInfo colorImageView = vkTools::initializers::imageViewCreateInfo();
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VkImageViewCreateInfo colorImageView = vkTools::initializers::imageViewCreateInfo();
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colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
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colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
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@ -365,18 +354,13 @@ public:
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colorImageView.subresourceRange.levelCount = 1;
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colorImageView.subresourceRange.levelCount = 1;
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colorImageView.subresourceRange.baseArrayLayer = 0;
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colorImageView.subresourceRange.baseArrayLayer = 0;
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colorImageView.subresourceRange.layerCount = 1;
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colorImageView.subresourceRange.layerCount = 1;
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VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.color.image));
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VkMemoryRequirements memReqs;
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err = vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.color.image);
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assert(!err);
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vkGetImageMemoryRequirements(device, offScreenFrameBuf.color.image, &memReqs);
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vkGetImageMemoryRequirements(device, offScreenFrameBuf.color.image, &memReqs);
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memAlloc.allocationSize = memReqs.size;
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memAlloc.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
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memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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err = vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.color.mem);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.color.mem));
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assert(!err);
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VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.color.image, offScreenFrameBuf.color.mem, 0));
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err = vkBindImageMemory(device, offScreenFrameBuf.color.image, offScreenFrameBuf.color.mem, 0);
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assert(!err);
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VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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@ -388,8 +372,7 @@ public:
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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colorImageView.image = offScreenFrameBuf.color.image;
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colorImageView.image = offScreenFrameBuf.color.image;
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err = vkCreateImageView(device, &colorImageView, nullptr, &offScreenFrameBuf.color.view);
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VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &offScreenFrameBuf.color.view));
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assert(!err);
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// Depth stencil attachment
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// Depth stencil attachment
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image.format = DEPTH_FORMAT;
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image.format = DEPTH_FORMAT;
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@ -405,17 +388,13 @@ public:
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depthStencilView.subresourceRange.levelCount = 1;
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depthStencilView.subresourceRange.levelCount = 1;
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depthStencilView.subresourceRange.baseArrayLayer = 0;
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depthStencilView.subresourceRange.baseArrayLayer = 0;
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depthStencilView.subresourceRange.layerCount = 1;
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depthStencilView.subresourceRange.layerCount = 1;
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VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.depth.image));
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err = vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.depth.image);
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assert(!err);
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vkGetImageMemoryRequirements(device, offScreenFrameBuf.depth.image, &memReqs);
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vkGetImageMemoryRequirements(device, offScreenFrameBuf.depth.image, &memReqs);
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memAlloc.allocationSize = memReqs.size;
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memAlloc.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
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memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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err = vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.depth.mem);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.depth.mem));
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assert(!err);
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VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.depth.image, offScreenFrameBuf.depth.mem, 0));
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err = vkBindImageMemory(device, offScreenFrameBuf.depth.image, offScreenFrameBuf.depth.mem, 0);
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assert(!err);
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vkTools::setImageLayout(
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vkTools::setImageLayout(
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layoutCmd,
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layoutCmd,
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@ -427,8 +406,7 @@ public:
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VulkanExampleBase::flushCommandBuffer(layoutCmd, queue, true);
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VulkanExampleBase::flushCommandBuffer(layoutCmd, queue, true);
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depthStencilView.image = offScreenFrameBuf.depth.image;
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depthStencilView.image = offScreenFrameBuf.depth.image;
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err = vkCreateImageView(device, &depthStencilView, nullptr, &offScreenFrameBuf.depth.view);
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VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &offScreenFrameBuf.depth.view));
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assert(!err);
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VkImageView attachments[2];
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VkImageView attachments[2];
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attachments[0] = offScreenFrameBuf.color.view;
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attachments[0] = offScreenFrameBuf.color.view;
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@ -445,14 +423,11 @@ public:
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fbufCreateInfo.height = offScreenFrameBuf.height;
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fbufCreateInfo.height = offScreenFrameBuf.height;
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fbufCreateInfo.layers = 1;
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fbufCreateInfo.layers = 1;
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err = vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer);
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VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer));
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assert(!err);
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}
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}
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void buildOffscreenCommandBuffer()
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void buildOffscreenCommandBuffer()
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{
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{
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VkResult err;
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// Create separate command buffer for offscreen
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// Create separate command buffer for offscreen
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// rendering
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// rendering
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if (offScreenCmdBuffer == VK_NULL_HANDLE)
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if (offScreenCmdBuffer == VK_NULL_HANDLE)
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cmdPool,
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cmdPool,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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1);
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1);
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VkResult vkRes = vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer);
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VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer));
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assert(!vkRes);
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}
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}
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// Create a semaphore used to synchronize offscreen rendering and usage
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// Create a semaphore used to synchronize offscreen rendering and usage
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@ -485,21 +459,12 @@ public:
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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renderPassBeginInfo.pClearValues = clearValues;
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err = vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo);
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VK_CHECK_RESULT(vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo));
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assert(!err);
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VkViewport viewport = vkTools::initializers::viewport(
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VkViewport viewport = vkTools::initializers::viewport((float)offScreenFrameBuf.width, (float)offScreenFrameBuf.height, 0.0f, 1.0f);
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(float)offScreenFrameBuf.width,
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(float)offScreenFrameBuf.height,
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0.0f,
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1.0f);
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vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
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vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(
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VkRect2D scissor = vkTools::initializers::rect2D(offScreenFrameBuf.width, offScreenFrameBuf.height, 0, 0);
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offScreenFrameBuf.width,
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offScreenFrameBuf.height,
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0,
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0);
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vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
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vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
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// Set depth bias (aka "Polygon offset")
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// Set depth bias (aka "Polygon offset")
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updateTexture();
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updateTexture();
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err = vkEndCommandBuffer(offScreenCmdBuffer);
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VK_CHECK_RESULT(vkEndCommandBuffer(offScreenCmdBuffer));
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assert(!err);
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}
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}
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void buildCommandBuffers()
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void buildCommandBuffers()
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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renderPassBeginInfo.pClearValues = clearValues;
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VkResult err;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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{
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// Set target frame buffer
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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assert(!err);
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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err = vkEndCommandBuffer(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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assert(!err);
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}
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}
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}
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}
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poolSizes.data(),
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poolSizes.data(),
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3);
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3);
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VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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assert(!vkRes);
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}
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}
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void setupDescriptorSetLayout()
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void setupDescriptorSetLayout()
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@ -764,20 +723,17 @@ public:
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setLayoutBindings.data(),
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setLayoutBindings.data(),
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setLayoutBindings.size());
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setLayoutBindings.size());
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VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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assert(!err);
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(
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vkTools::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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&descriptorSetLayout,
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1);
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1);
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err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.quad);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.quad));
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assert(!err);
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// Offscreen pipeline layout
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// Offscreen pipeline layout
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err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.offscreen);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.offscreen));
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assert(!err);
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}
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}
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void setupDescriptorSets()
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void setupDescriptorSets()
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@ -789,8 +745,7 @@ public:
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&descriptorSetLayout,
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&descriptorSetLayout,
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1);
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1);
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VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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assert(!vkRes);
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// Image descriptor for the shadow map texture
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// Image descriptor for the shadow map texture
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VkDescriptorImageInfo texDescriptor =
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VkDescriptorImageInfo texDescriptor =
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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// Offscreen
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// Offscreen
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||||||
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen);
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen));
|
||||||
assert(!vkRes);
|
|
||||||
|
|
||||||
std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets =
|
std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets =
|
||||||
{
|
{
|
||||||
|
|
@ -833,8 +787,7 @@ public:
|
||||||
vkUpdateDescriptorSets(device, offScreenWriteDescriptorSets.size(), offScreenWriteDescriptorSets.data(), 0, NULL);
|
vkUpdateDescriptorSets(device, offScreenWriteDescriptorSets.size(), offScreenWriteDescriptorSets.data(), 0, NULL);
|
||||||
|
|
||||||
// 3D scene
|
// 3D scene
|
||||||
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene);
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene));
|
||||||
assert(!vkRes);
|
|
||||||
|
|
||||||
// Image descriptor for the shadow map texture
|
// Image descriptor for the shadow map texture
|
||||||
texDescriptor.sampler = offScreenFrameBuf.textureTarget.sampler;
|
texDescriptor.sampler = offScreenFrameBuf.textureTarget.sampler;
|
||||||
|
|
@ -934,15 +887,13 @@ public:
|
||||||
pipelineCreateInfo.stageCount = shaderStages.size();
|
pipelineCreateInfo.stageCount = shaderStages.size();
|
||||||
pipelineCreateInfo.pStages = shaderStages.data();
|
pipelineCreateInfo.pStages = shaderStages.data();
|
||||||
|
|
||||||
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.quad);
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.quad));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// 3D scene
|
// 3D scene
|
||||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/shadowmapping/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/shadowmapping/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/shadowmapping/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/shadowmapping/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
rasterizationState.cullMode = VK_CULL_MODE_NONE;
|
rasterizationState.cullMode = VK_CULL_MODE_NONE;
|
||||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.scene);
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.scene));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Offscreen pipeline
|
// Offscreen pipeline
|
||||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/shadowmapping/offscreen.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/shadowmapping/offscreen.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
|
|
@ -960,8 +911,7 @@ public:
|
||||||
dynamicStateEnables.size(),
|
dynamicStateEnables.size(),
|
||||||
0);
|
0);
|
||||||
|
|
||||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.offscreen);
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.offscreen));
|
||||||
assert(!err);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Prepare and initialize uniform buffer containing shader uniforms
|
// Prepare and initialize uniform buffer containing shader uniforms
|
||||||
|
|
@ -1016,8 +966,7 @@ public:
|
||||||
uboVSquad.model = glm::mat4();
|
uboVSquad.model = glm::mat4();
|
||||||
|
|
||||||
uint8_t *pData;
|
uint8_t *pData;
|
||||||
VkResult err = vkMapMemory(device, uniformDataVS.memory, 0, sizeof(uboVSquad), 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformDataVS.memory, 0, sizeof(uboVSquad), 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &uboVSquad, sizeof(uboVSquad));
|
memcpy(pData, &uboVSquad, sizeof(uboVSquad));
|
||||||
vkUnmapMemory(device, uniformDataVS.memory);
|
vkUnmapMemory(device, uniformDataVS.memory);
|
||||||
|
|
||||||
|
|
@ -1043,9 +992,7 @@ public:
|
||||||
|
|
||||||
uboVSscene.depthBiasMVP = uboOffscreenVS.depthMVP;
|
uboVSscene.depthBiasMVP = uboOffscreenVS.depthMVP;
|
||||||
|
|
||||||
pData;
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.scene.memory, 0, sizeof(uboVSscene), 0, (void **)&pData));
|
||||||
err = vkMapMemory(device, uniformData.scene.memory, 0, sizeof(uboVSscene), 0, (void **)&pData);
|
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &uboVSscene, sizeof(uboVSscene));
|
memcpy(pData, &uboVSscene, sizeof(uboVSscene));
|
||||||
vkUnmapMemory(device, uniformData.scene.memory);
|
vkUnmapMemory(device, uniformData.scene.memory);
|
||||||
}
|
}
|
||||||
|
|
@ -1060,8 +1007,7 @@ public:
|
||||||
uboOffscreenVS.depthMVP = depthProjectionMatrix * depthViewMatrix * depthModelMatrix;
|
uboOffscreenVS.depthMVP = depthProjectionMatrix * depthViewMatrix * depthModelMatrix;
|
||||||
|
|
||||||
uint8_t *pData;
|
uint8_t *pData;
|
||||||
VkResult err = vkMapMemory(device, uniformDataOffscreenVS.memory, 0, sizeof(uboOffscreenVS), 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformDataOffscreenVS.memory, 0, sizeof(uboOffscreenVS), 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &uboOffscreenVS, sizeof(uboOffscreenVS));
|
memcpy(pData, &uboOffscreenVS, sizeof(uboOffscreenVS));
|
||||||
vkUnmapMemory(device, uniformDataOffscreenVS.memory);
|
vkUnmapMemory(device, uniformDataOffscreenVS.memory);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue