Android main entry point, shader loading (#97)

This commit is contained in:
saschawillems 2016-03-20 20:04:59 +01:00
parent c21d769b7f
commit bc71f44c75

View file

@ -25,6 +25,10 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#ifdef __ANDROID__
#include "vulkanandroid.h"
#endif
#define VERTEX_BUFFER_BIND_ID 0
// Set to "true" to enable Vulkan's validation layers
// See vulkandebug.cpp for details
@ -749,8 +753,14 @@ public:
// Load shaders
// Shaders are loaded from the SPIR-V format, which can be generated from glsl
VkPipelineShaderStageCreateInfo shaderStages[2] = { {},{} };
std::string shaderPath;
#if defined(__ANDROID__)
shaderStages[0] = loadShader("shaders/triangle.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("shaders/triangle.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
#else
shaderStages[0] = loadShader("./../data/shaders/triangle.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/triangle.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
#endif
// Assign states
// Two shader stages
@ -856,7 +866,6 @@ public:
vkDeviceWaitIdle(device);
draw();
vkDeviceWaitIdle(device);
}
virtual void viewChanged()
@ -870,7 +879,6 @@ public:
VulkanExample *vulkanExample;
#ifdef _WIN32
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (vulkanExample != NULL)
@ -879,9 +887,12 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}
#endif
#else
#ifdef __linux__
#ifdef __ANDROID__
// todo : android event handling
#else
static void handleEvent(const xcb_generic_event_t *event)
{
if (vulkanExample != NULL)
@ -890,22 +901,43 @@ static void handleEvent(const xcb_generic_event_t *event)
}
}
#endif
#endif
#ifdef _WIN32
// Main entry point
#if defined(_WIN32)
// Windows entry point
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
#else
#elif defined(__ANDROID__)
// Android entry point
void android_main(android_app* state)
#elif defined(__linux__)
// Linux entry point
int main(const int argc, const char *argv[])
#endif
{
#if defined(__ANDROID__)
// Removing this may cause the compiler to omit the main entry point
// which would make the application crash at start
app_dummy();
#endif
vulkanExample = new VulkanExample();
#ifdef _WIN32
#if defined(_WIN32)
vulkanExample->setupWindow(hInstance, WndProc);
#else
#elif defined(__ANDROID__)
// Attach vulkan example to global android application state
state->userData = vulkanExample;
state->onAppCmd = VulkanExample::handleAppCommand;
vulkanExample->androidApp = state;
#elif defined(__linux__)
vulkanExample->setupWindow();
#endif
#if !defined(__ANDROID__)
vulkanExample->initSwapchain();
vulkanExample->prepare();
#endif
vulkanExample->renderLoop();
#if !defined(__ANDROID__)
delete(vulkanExample);
return 0;
}
#endif
}