From bdc21c76da666945677a5edbe6f9e33542a00d6d Mon Sep 17 00:00:00 2001 From: saschawillems Date: Sat, 23 Dec 2017 20:39:47 +0100 Subject: [PATCH] Removed redundant descriptor set binding --- examples/shadowmappingcascade/shadowmappingcascade.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/examples/shadowmappingcascade/shadowmappingcascade.cpp b/examples/shadowmappingcascade/shadowmappingcascade.cpp index a2a09f5c..6ed67b41 100644 --- a/examples/shadowmappingcascade/shadowmappingcascade.cpp +++ b/examples/shadowmappingcascade/shadowmappingcascade.cpp @@ -440,8 +440,6 @@ public: renderPassBeginInfo.framebuffer = cascades[i].frameBuffer; vkCmdBeginRenderPass(depthPass.commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(depthPass.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, depthPass.pipeline); - VkDeviceSize offsets[1] = { 0 }; - vkCmdBindDescriptorSets(depthPass.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, depthPass.pipelineLayout, 0, 1, &cascades[i].descriptorSet, 0, NULL); renderScene(depthPass.commandBuffer, depthPass.pipelineLayout, cascades[i].descriptorSet, i); vkCmdEndRenderPass(depthPass.commandBuffer); }