diff --git a/android/hdr/AndroidManifest.xml b/android/hdr/AndroidManifest.xml
index 0c9d4c9d..7b4a825b 100644
--- a/android/hdr/AndroidManifest.xml
+++ b/android/hdr/AndroidManifest.xml
@@ -15,6 +15,7 @@
android:label="High dynamic range"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
+ android:screenOrientation="landscape"
android:configChanges="orientation|screenSize|keyboardHidden">
diff --git a/android/hdr/build.py b/android/hdr/build.py
index e1bc0e6a..d49b0b74 100644
--- a/android/hdr/build.py
+++ b/android/hdr/build.py
@@ -7,45 +7,38 @@ import glob
APK_NAME = "vulkanHDR"
SHADER_DIR = "hdr"
ASSETS_MODELS = ["cube.obj", "sphere.obj", "teapot.dae", "torusknot.obj"]
-ASSETS_TEXTURES = ["hdr_uffizi_bc6uf.DDS"]
+ASSETS_TEXTURES = ["hdr_uffizi_bc6uf.DDS", "hrd_uffizi_rgba16_float.dds"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
- if not os.path.exists("./assets"):
- os.makedirs("./assets")
+ os.makedirs("./assets/shaders/base", exist_ok=True)
+ os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
+ os.makedirs("./assets/textures", exist_ok=True)
+ os.makedirs("./assets/models", exist_ok=True)
+ os.makedirs("./res/drawable", exist_ok=True)
# Shaders
# Base
- if not os.path.exists("./assets/shaders/base"):
- os.makedirs("./assets/shaders/base")
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
- if not os.path.exists("./assets/shaders/%s" % SHADER_DIR):
- os.makedirs("./assets/shaders/%s" % SHADER_DIR)
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures
- if not os.path.exists("./assets/textures"):
- os.makedirs("./assets/textures")
for file in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures")
# Models
- if not os.path.exists("./assets/models"):
- os.makedirs("./assets/models")
for file in ASSETS_MODELS:
shutil.copy("../../data/models/%s" % file, "./assets/models")
# Icon
- if not os.path.exists("./res/drawable"):
- os.makedirs("./res/drawable")
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
- if len(sys.argv) > 1:
- if sys.argv[1] == "-deploy":
+ for arg in sys.argv[1:]:
+ if arg == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
diff --git a/hdr/hdr.cpp b/hdr/hdr.cpp
index 5814c2d8..6911abd7 100644
--- a/hdr/hdr.cpp
+++ b/hdr/hdr.cpp
@@ -610,7 +610,14 @@ public:
// Load HDR texture (equirectangular projected)
// VK_FORMAT_BC6H_UFLOAT_BLOCK is a compressed 16 bit unsigned floating point format for storing HDR content
- textures.envmap.loadFromFile(getAssetPath() + "textures/hdr_uffizi_bc6uf.DDS", VK_FORMAT_BC6H_UFLOAT_BLOCK, vulkanDevice, queue);
+ if (deviceFeatures.textureCompressionBC)
+ {
+ textures.envmap.loadFromFile(getAssetPath() + "textures/hdr_uffizi_bc6uf.DDS", VK_FORMAT_BC6H_UFLOAT_BLOCK, vulkanDevice, queue);
+ }
+ else
+ {
+ textures.envmap.loadFromFile(getAssetPath() + "textures/hrd_uffizi_rgba16_float.dds", VK_FORMAT_R16G16B16A16_SFLOAT, vulkanDevice, queue);
+ }
// Custom sampler with clamping adress mode
vkDestroySampler(device, textures.envmap.sampler, nullptr);