macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117)

* Fix clang Objective-C++ flags for macOS command line builds

* Fix getAssetPath() and getShaderBasePath() for macOS command line builds

* Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL

* Fix a few clang function override and mismatched type warnings

* Fix validation layer warnings on exit for computeraytracing example

* Fix regression in text visibility toggle for textOverlay example

* Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK

* Check dynamic state features before enabling capabilities in dynamicstate example

* Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example

* Update examples list and restore benchmarking script (to top level)

* Fix validation warning in descriptorindexing example

* Fix device max recursion depth validation warnings in ray tracing examples

* Fix OpenMP build settings for texture3d example on all platforms

* Update and simplify build instructions for macOS

* Update CI script with correct library path for libomp on macOS x86_64

* Update CI scipt to install libomp prior to macOS builds

* Trying one more time to get the CI script working for macOS libomp

* Fix vertexCount argument using calculated size in particlesystem example

* Fix combined image descriptor offset calculation in descriptorbuffer example

* macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
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SRSaunders 2024-05-04 07:53:08 -04:00 committed by GitHub
parent 4a0c8b8f23
commit bdfd4709ff
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29 changed files with 320 additions and 88 deletions

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@ -86,7 +86,7 @@ public:
camera.rotationSpeed = 0.0f;
camera.movementSpeed = 2.5f;
#if defined(VK_USE_PLATFORM_MACOS_MVK)
#if (defined(VK_USE_PLATFORM_MACOS_MVK) || defined(VK_USE_PLATFORM_METAL_EXT))
// SRS - on macOS set environment variable to ensure MoltenVK disables Metal argument buffers for this example
setenv("MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS", "0", 1);
#endif
@ -429,6 +429,8 @@ public:
VkBufferCopy copyRegion = { 0, 0, storageBufferSize};
vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, compute.objectStorageBuffer.buffer, 1, &copyRegion);
vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
stagingBuffer.destroy();
}
// The descriptor pool will be shared between graphics and compute