macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117)
* Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
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29 changed files with 320 additions and 88 deletions
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@ -86,7 +86,7 @@ public:
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camera.rotationSpeed = 0.0f;
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camera.movementSpeed = 2.5f;
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#if defined(VK_USE_PLATFORM_MACOS_MVK)
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#if (defined(VK_USE_PLATFORM_MACOS_MVK) || defined(VK_USE_PLATFORM_METAL_EXT))
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// SRS - on macOS set environment variable to ensure MoltenVK disables Metal argument buffers for this example
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setenv("MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS", "0", 1);
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#endif
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@ -429,6 +429,8 @@ public:
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VkBufferCopy copyRegion = { 0, 0, storageBufferSize};
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vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, compute.objectStorageBuffer.buffer, 1, ©Region);
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vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
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stagingBuffer.destroy();
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}
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// The descriptor pool will be shared between graphics and compute
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