macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117)
* Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
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29 changed files with 320 additions and 88 deletions
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@ -189,7 +189,7 @@ public:
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.particles, 0, nullptr);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.particles);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &particles.buffer, offsets);
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vkCmdDraw(drawCmdBuffers[i], static_cast<uint32_t>(particles.size), 1, 0, 0);
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vkCmdDraw(drawCmdBuffers[i], static_cast<uint32_t>(particleBuffer.size()), 1, 0, 0);
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drawUI(drawCmdBuffers[i]);
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