macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117)

* Fix clang Objective-C++ flags for macOS command line builds

* Fix getAssetPath() and getShaderBasePath() for macOS command line builds

* Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL

* Fix a few clang function override and mismatched type warnings

* Fix validation layer warnings on exit for computeraytracing example

* Fix regression in text visibility toggle for textOverlay example

* Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK

* Check dynamic state features before enabling capabilities in dynamicstate example

* Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example

* Update examples list and restore benchmarking script (to top level)

* Fix validation warning in descriptorindexing example

* Fix device max recursion depth validation warnings in ray tracing examples

* Fix OpenMP build settings for texture3d example on all platforms

* Update and simplify build instructions for macOS

* Update CI script with correct library path for libomp on macOS x86_64

* Update CI scipt to install libomp prior to macOS builds

* Trying one more time to get the CI script working for macOS libomp

* Fix vertexCount argument using calculated size in particlesystem example

* Fix combined image descriptor offset calculation in descriptorbuffer example

* macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
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SRSaunders 2024-05-04 07:53:08 -04:00 committed by GitHub
parent 4a0c8b8f23
commit bdfd4709ff
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29 changed files with 320 additions and 88 deletions

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@ -431,12 +431,20 @@ public:
shaderGroups.push_back(shaderGroup);
}
// Get max pipeline ray tracing recursion depth for physical device
VkPhysicalDeviceRayTracingPipelinePropertiesKHR physicalDeviceRayTracingPipelinePropertiesKHR {};
physicalDeviceRayTracingPipelinePropertiesKHR.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR;
VkPhysicalDeviceProperties2 physicalDeviceProperties2;
physicalDeviceProperties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
physicalDeviceProperties2.pNext = &physicalDeviceRayTracingPipelinePropertiesKHR;
vkGetPhysicalDeviceProperties2(physicalDevice, &physicalDeviceProperties2);
VkRayTracingPipelineCreateInfoKHR rayTracingPipelineCI = vks::initializers::rayTracingPipelineCreateInfoKHR();
rayTracingPipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
rayTracingPipelineCI.pStages = shaderStages.data();
rayTracingPipelineCI.groupCount = static_cast<uint32_t>(shaderGroups.size());
rayTracingPipelineCI.pGroups = shaderGroups.data();
rayTracingPipelineCI.maxPipelineRayRecursionDepth = 2;
rayTracingPipelineCI.maxPipelineRayRecursionDepth = std::min(uint32_t(2), physicalDeviceRayTracingPipelinePropertiesKHR.maxRayRecursionDepth);
rayTracingPipelineCI.layout = pipelineLayout;
VK_CHECK_RESULT(vkCreateRayTracingPipelinesKHR(device, VK_NULL_HANDLE, VK_NULL_HANDLE, 1, &rayTracingPipelineCI, nullptr, &pipeline));
}