macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117)

* Fix clang Objective-C++ flags for macOS command line builds

* Fix getAssetPath() and getShaderBasePath() for macOS command line builds

* Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL

* Fix a few clang function override and mismatched type warnings

* Fix validation layer warnings on exit for computeraytracing example

* Fix regression in text visibility toggle for textOverlay example

* Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK

* Check dynamic state features before enabling capabilities in dynamicstate example

* Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example

* Update examples list and restore benchmarking script (to top level)

* Fix validation warning in descriptorindexing example

* Fix device max recursion depth validation warnings in ray tracing examples

* Fix OpenMP build settings for texture3d example on all platforms

* Update and simplify build instructions for macOS

* Update CI script with correct library path for libomp on macOS x86_64

* Update CI scipt to install libomp prior to macOS builds

* Trying one more time to get the CI script working for macOS libomp

* Fix vertexCount argument using calculated size in particlesystem example

* Fix combined image descriptor offset calculation in descriptorbuffer example

* macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
This commit is contained in:
SRSaunders 2024-05-04 07:53:08 -04:00 committed by GitHub
parent 4a0c8b8f23
commit bdfd4709ff
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GPG key ID: B5690EEEBB952194
29 changed files with 320 additions and 88 deletions

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@ -516,7 +516,9 @@ public:
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
model.draw(drawCmdBuffers[i]);
textOverlay->draw(drawCmdBuffers[i]);
if (textOverlay->visible) {
textOverlay->draw(drawCmdBuffers[i]);
}
vkCmdEndRenderPass(drawCmdBuffers[i]);
@ -709,6 +711,7 @@ public:
case KEY_KPADD:
case KEY_SPACE:
textOverlay->visible = !textOverlay->visible;
buildCommandBuffers();
}
}
};