macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117)
* Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
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@ -53,18 +53,18 @@ public:
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VulkanExample();
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~VulkanExample();
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virtual void getEnabledFeatures();
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virtual void getEnabledFeatures() override;
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void handleResize();
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void buildCommandBuffers();
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void buildCommandBuffers() override;
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void loadAssets();
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void prepareShadingRateImage();
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void setupDescriptors();
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void preparePipelines();
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void prepareUniformBuffers();
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void updateUniformBuffers();
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void prepare();
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void prepare() override;
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void setupFrameBuffer() override;
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void setupRenderPass() override;
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virtual void render();
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virtual void OnUpdateUIOverlay(vks::UIOverlay* overlay);
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};
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virtual void render() override;
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virtual void OnUpdateUIOverlay(vks::UIOverlay* overlay) override;
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};
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