Python script for compiling example shaders

This commit is contained in:
saschawillems 2016-08-01 18:38:02 +02:00
parent ba8ff21d36
commit be68bc0a5a

View file

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import sys
import os
import glob
import subprocess
if len(sys.argv) < 2:
sys.exit("Please provide a target directory")
if not os.path.exists(sys.argv[1]):
sys.exit("%s is not a valid directory" % sys.argv[1])
path = sys.argv[1]
shaderfiles = []
for exts in ('*.vert', '*.frag', '*.comp', '*.geom', '*.tesc', '*.tese'):
shaderfiles.extend(glob.glob(os.path.join(path, exts)))
failedshaders = []
for shaderfile in shaderfiles:
print("\n-------- %s --------\n" % shaderfile)
if subprocess.call("glslangvalidator -V %s -o %s.spv" % (shaderfile, shaderfile), shell=True) != 0:
failedshaders.append(shaderfile)
print("\n-------- Compilation result --------\n")
if len(failedshaders) == 0:
print("SUCCESS: All shaders compiled to SPIR-V")
else:
print("ERROR: %d shader(s) could not be compiled:\n" % len(failedshaders))
for failedshader in failedshaders:
print("\t" + failedshader)