Added compute cloth example Android build files
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7 changed files with 107 additions and 0 deletions
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@ -6,6 +6,7 @@ import sys
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EXAMPLES = [
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"bloom",
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"computecullandlod",
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"computecloth",
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"computenbody",
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"computeparticles",
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"computeshader",
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10
android/computecloth/.gitignore
vendored
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10
android/computecloth/.gitignore
vendored
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@ -0,0 +1,10 @@
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/assets/
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/res/
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/bin/
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/libs/
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/obj/
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/build.xml
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/local.properties
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/project.properties
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/proguard-project.txt
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*.apk
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28
android/computecloth/AndroidManifest.xml
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28
android/computecloth/AndroidManifest.xml
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@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="de.saschawillems.vulkanComputecloth"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:minSdkVersion="19" />
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<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
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<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
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<uses-feature android:name="android.software.leanback" android:required="false"/>
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<application android:label="vulkanComputecloth" android:icon="@drawable/icon" android:hasCode="false">
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<activity android:name="android.app.NativeActivity"
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android:label="Compute cloth simulation"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanComputecloth" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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14
android/computecloth/example.json
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14
android/computecloth/example.json
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@ -0,0 +1,14 @@
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{
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"apkname": "vulkanComputecloth",
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"directories": {
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"shaders": "computecloth"
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},
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"assets": {
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"models": [
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"geosphere.obj"
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],
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"textures": [
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"vulkan_cloth_rgba.ktx"
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]
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}
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}
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48
android/computecloth/jni/Android.mk
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48
android/computecloth/jni/Android.mk
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@ -0,0 +1,48 @@
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LOCAL_PATH := $(call my-dir)/../../computecloth
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# assimp
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include $(CLEAR_VARS)
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LOCAL_MODULE := assimp
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LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
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include $(PREBUILT_STATIC_LIBRARY)
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# vulkan example
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DATADIR := $(LOCAL_PATH)/../../data
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include $(CLEAR_VARS)
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LOCAL_MODULE := vulkanComputecloth
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PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../computecloth/*.cpp)
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PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
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LOCAL_CPPFLAGS := -std=c++11
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LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
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LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
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LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
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#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
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LOCAL_SRC_FILES := $(PROJECT_FILES)
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LOCAL_LDLIBS := -landroid -llog -lz
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LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
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LOCAL_DISABLE_FATAL_LINKER_WARNINGS := true
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LOCAL_STATIC_LIBRARIES += android_native_app_glue
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LOCAL_STATIC_LIBRARIES += cpufeatures
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LOCAL_STATIC_LIBRARIES += libassimp
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module, android/native_app_glue)
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$(call import-module, android/cpufeatures)
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5
android/computecloth/jni/Application.mk
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5
android/computecloth/jni/Application.mk
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@ -0,0 +1,5 @@
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APP_PLATFORM := android-19
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APP_ABI := armeabi-v7a
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APP_STL := c++_static
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APP_CPPFLAGS := -std=c++11
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NDK_TOOLCHAIN_VERSION := clang
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@ -5,6 +5,7 @@ import sys
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APP_NAMES = [
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"de.saschawillems.vulkanBloom",
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"de.saschawillems.vulkanComputecullandlod",
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"de.saschawillems.vulkanComputecloth",
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"de.saschawillems.vulkanComputenbody",
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"de.saschawillems.vulkanComputeparticles",
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"de.saschawillems.vulkanComputeshader",
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