Much improved cube map visualization

Now displays all six cube map faces as a single cross
This commit is contained in:
Sascha Willems 2019-04-15 21:30:57 +02:00
parent 50e4972d02
commit bfdf821d31
5 changed files with 57 additions and 20 deletions

View file

@ -1,7 +1,5 @@
#version 450
layout (location = 0) in vec3 inPos;
layout (binding = 0) uniform UBO
{
mat4 projection;
@ -9,16 +7,11 @@ layout (binding = 0) uniform UBO
mat4 model;
} ubo;
layout (location = 0) out vec3 outUVW;
out gl_PerVertex
{
vec4 gl_Position;
};
layout (location = 0) out vec2 outUV;
void main()
{
outUVW = inPos;
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(outUV.xy * 2.0f - 1.0f, 0.0f, 1.0f);
}