Changed assets and shader path functions, removed asset download script
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parent
99b226237a
commit
c13ba757b7
4 changed files with 26 additions and 42 deletions
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@ -120,10 +120,10 @@ function(buildExamples)
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endfunction(buildExamples)
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endfunction(buildExamples)
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if(RESOURCE_INSTALL_DIR)
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if(RESOURCE_INSTALL_DIR)
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add_definitions(-DVK_EXAMPLE_DATA_DIR=\"${RESOURCE_INSTALL_DIR}/\")
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add_definitions(-DVK_EXAMPLE_ASSETS_DIR=\"${RESOURCE_INSTALL_DIR}/\")
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install(DIRECTORY data/ DESTINATION ${RESOURCE_INSTALL_DIR}/)
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install(DIRECTORY data/ DESTINATION ${RESOURCE_INSTALL_DIR}/)
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else()
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else()
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add_definitions(-DVK_EXAMPLE_DATA_DIR=\"${CMAKE_SOURCE_DIR}/data/\")
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add_definitions(-DVK_EXAMPLE_ASSETS_DIR=\"${CMAKE_SOURCE_DIR}/assets/\")
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endif()
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endif()
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# Compiler specific stuff
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# Compiler specific stuff
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@ -1,10 +1,10 @@
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/*
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/*
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* Assorted commonly used Vulkan helper functions
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* Assorted commonly used Vulkan helper functions
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*
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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*/
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#include "VulkanTools.h"
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#include "VulkanTools.h"
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@ -14,10 +14,24 @@ const std::string getAssetPath()
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{
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{
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#if defined(VK_USE_PLATFORM_ANDROID_KHR)
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#if defined(VK_USE_PLATFORM_ANDROID_KHR)
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return "";
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return "";
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#elif defined(VK_EXAMPLE_DATA_DIR)
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#elif defined(DVK_EXAMPLE_ASSETS_DIR)
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return VK_EXAMPLE_DATA_DIR;
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return DVK_EXAMPLE_ASSETS_DIR;
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#else
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#else
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return "./../data/";
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return "./../assets/";
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#endif
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}
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#endif
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#if !(defined(VK_USE_PLATFORM_IOS_MVK) || defined(VK_USE_PLATFORM_MACOS_MVK))
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// iOS & macOS: VulkanExampleBase::getAssetPath() implemented externally to allow access to Objective-C components
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const std::string getShaderBasePath()
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{
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#if defined(VK_USE_PLATFORM_ANDROID_KHR)
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return "shaders/";
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#elif defined(DVK_EXAMPLE_SHADERS_DIR)
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return DVK_EXAMPLE_SHADERS_DIR;
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#else
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return "./../shaders/";
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#endif
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#endif
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}
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}
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#endif
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#endif
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@ -61,6 +61,7 @@
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#endif
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#endif
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const std::string getAssetPath();
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const std::string getAssetPath();
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const std::string getShaderBasePath();
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namespace vks
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namespace vks
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{
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{
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@ -1,31 +0,0 @@
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#!/usr/bin/env python3
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import sys
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from urllib.request import urlretrieve
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from zipfile import ZipFile
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ASSET_PACK_URL = 'http://vulkan.gpuinfo.org/downloads/vulkan_asset_pack_gltf.zip'
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ASSET_PACK_FILE_NAME = 'vulkan_asset_pack_gltf.zip'
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print("Downloading asset pack from '%s'" % ASSET_PACK_URL)
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def reporthook(blocknum, blocksize, totalsize):
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bytesread = blocknum * blocksize
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if totalsize > 0:
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percent = bytesread * 1e2 / totalsize
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s = "\r%5.1f%% (%*d / %d bytes)" % (percent, len(str(totalsize)), bytesread, totalsize)
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sys.stderr.write(s)
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if bytesread >= totalsize:
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sys.stderr.write("\n")
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else:
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sys.stderr.write("read %d\n" % (bytesread,))
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urlretrieve(ASSET_PACK_URL, ASSET_PACK_FILE_NAME, reporthook)
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print("Download finished")
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print("Extracting assets")
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zip = ZipFile(ASSET_PACK_FILE_NAME, 'r')
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zip.extractall("./")
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zip.close()
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