Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup

Refs #496
This commit is contained in:
saschawillems 2018-08-30 21:08:02 +02:00
parent 350e3d03a3
commit c1c4f06a23
59 changed files with 133 additions and 63 deletions

View file

@ -166,6 +166,8 @@ public:
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &compute.storageBuffer.buffer, offsets);
vkCmdDraw(drawCmdBuffers[i], PARTICLE_COUNT, 1, 0, 0);
drawUI(drawCmdBuffers[i]);
vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
@ -599,11 +601,11 @@ public:
void draw()
{
VkSubmitInfo computeSubmitInfo = vks::initializers::submitInfo();
computeSubmitInfo.commandBufferCount = 1;
computeSubmitInfo.pCommandBuffers = &compute.commandBuffer;
VkSubmitInfo computeSubmitInfo = vks::initializers::submitInfo();
computeSubmitInfo.commandBufferCount = 1;
computeSubmitInfo.pCommandBuffers = &compute.commandBuffer;
VK_CHECK_RESULT( vkQueueSubmit( compute.queue, 1, &computeSubmitInfo, compute.fence ) );
VK_CHECK_RESULT( vkQueueSubmit( compute.queue, 1, &computeSubmitInfo, compute.fence ) );
// Submit graphics commands
VulkanExampleBase::prepareFrame();