Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup

Refs #496
This commit is contained in:
saschawillems 2018-08-30 21:08:02 +02:00
parent 350e3d03a3
commit c1c4f06a23
59 changed files with 133 additions and 63 deletions

View file

@ -379,7 +379,7 @@ public:
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(offscreenPass.commandBuffer, VERTEX_BUFFER_BIND_ID, 1, &models.example.vertices.buffer, offsets);
vkCmdBindIndexBuffer(offscreenPass.commandBuffer, models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(offscreenPass.commandBuffer, models.example.indexCount, 1, 0, 0, 0);
vkCmdDrawIndexed(offscreenPass.commandBuffer, models.example.indexCount, 1, 0, 0, 0);
vkCmdEndRenderPass(offscreenPass.commandBuffer);
@ -436,6 +436,8 @@ public:
vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
}
drawUI(drawCmdBuffers[i]);
vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));