Correct shadersPath for computeheadless project

This commit is contained in:
Dejan Trajkovic 2020-06-07 17:26:11 +02:00
parent 8c8c4966bc
commit c201670b0e

View file

@ -364,7 +364,7 @@ public:
// TODO: There is no command line arguments parsing (nor Android settings) for this
// example, so we have no way of picking between GLSL or HLSL shaders.
// Hard-code to glsl for now.
const std::string shadersPath = getAssetPath() + "/shaders/glsl/computeheadless";
const std::string shadersPath = getAssetPath() + "shaders/glsl/computeheadless/";
VkPipelineShaderStageCreateInfo shaderStage = {};
shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;