Correct shadersPath for computeheadless project
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1 changed files with 1 additions and 1 deletions
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@ -364,7 +364,7 @@ public:
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// TODO: There is no command line arguments parsing (nor Android settings) for this
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// example, so we have no way of picking between GLSL or HLSL shaders.
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// Hard-code to glsl for now.
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const std::string shadersPath = getAssetPath() + "/shaders/glsl/computeheadless";
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const std::string shadersPath = getAssetPath() + "shaders/glsl/computeheadless/";
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VkPipelineShaderStageCreateInfo shaderStage = {};
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shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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