Revert geometry shader sample changes

This commit is contained in:
saschawillems 2017-12-01 22:20:26 +01:00
parent d45462e4a4
commit c289c9c01f

View file

@ -20,7 +20,6 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "VulkanModel.hpp"
#include "VulkanTexture.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -45,13 +44,8 @@ public:
struct {
vks::Model object;
vks::Model leaves;
} models;
struct {
vks::Texture2D leaf;
} textures;
struct {
glm::mat4 projection;
glm::mat4 model;
@ -128,7 +122,7 @@ public:
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 0.0f } };
clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
@ -149,7 +143,8 @@ public:
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f
);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
@ -170,8 +165,6 @@ public:
// Normal debugging
if (displayNormals)
{
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.leaves.vertices.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.leaves.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.normals);
vkCmdDrawIndexed(drawCmdBuffers[i], models.object.indexCount, 1, 0, 0, 0);
}
@ -184,9 +177,7 @@ public:
void loadAssets()
{
models.object.loadFromFile(getAssetPath() + "models/tree.dae", vertexLayout, 0.25f, vulkanDevice, queue);
models.leaves.loadFromFile(getAssetPath() + "models/tree_leaves.dae", vertexLayout, 0.25f, vulkanDevice, queue);
textures.leaf.loadFromFile(getAssetPath() + "textures/leaf.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
models.object.loadFromFile(getAssetPath() + "models/suzanne.obj", vertexLayout, 0.25f, vulkanDevice, queue);
}
void setupVertexDescriptions()
@ -237,9 +228,10 @@ public:
void setupDescriptorPool()
{
std::vector<VkDescriptorPoolSize> poolSizes = {
// Example uses two ubos
std::vector<VkDescriptorPoolSize> poolSizes =
{
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1),
};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
@ -264,12 +256,7 @@ public:
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_GEOMETRY_BIT,
1),
// Binding 2 : tba
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_SHADER_STAGE_FRAGMENT_BIT,
2),
1)
};
VkDescriptorSetLayoutCreateInfo descriptorLayout =
@ -310,13 +297,7 @@ public:
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
1,
&uniformBuffers.GS.descriptor),
// Binding 2 : tba
vks::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
2,
&textures.leaf.descriptor),
&uniformBuffers.GS.descriptor)
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);