Compiler warnings
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2 changed files with 3 additions and 3 deletions
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@ -411,7 +411,7 @@ public:
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// We allocate this manually as the alignment of the offset differs between GPUs
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// Calculate required alignment depending on device limits
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uint32_t uboAlignment = vulkanDevice->properties.limits.minUniformBufferOffsetAlignment;
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size_t uboAlignment = vulkanDevice->properties.limits.minUniformBufferOffsetAlignment;
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dynamicAlignment = (sizeof(glm::mat4) / uboAlignment) * uboAlignment + ((sizeof(glm::mat4) % uboAlignment) > 0 ? uboAlignment : 0);
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size_t bufferSize = OBJECT_INSTANCES * dynamicAlignment;
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@ -473,7 +473,7 @@ public:
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}
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// Dynamic ubo with per-object model matrices indexed by offsets in the command buffer
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uint32_t dim = pow(OBJECT_INSTANCES, (1.0 / 3.0));
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uint32_t dim = static_cast<uint32_t>(pow(OBJECT_INSTANCES, (1.0f / 3.0f)));
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glm::vec3 offset(5.0f);
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for (uint32_t x = 0; x < dim; x++)
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