Started work on indirect draw example (wip)
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919a510549
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4 changed files with 882 additions and 0 deletions
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@ -73,6 +73,30 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "terraintessellation", "terr
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "deferredshadows", "deferredshadows\deferredshadows.vcxproj", "{BFEB15A3-D252-4AF7-8CA8-B9396F374DDB}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{09B9A54B-FC57-4A98-9671-5706FC3846C9}"
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ProjectSection(SolutionItems) = preProject
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base\camera.hpp = base\camera.hpp
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base\frustum.hpp = base\frustum.hpp
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base\threadpool.hpp = base\threadpool.hpp
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base\vulkanandroid.cpp = base\vulkanandroid.cpp
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base\vulkanandroid.h = base\vulkanandroid.h
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base\vulkanbuffer.hpp = base\vulkanbuffer.hpp
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base\vulkandebug.cpp = base\vulkandebug.cpp
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base\vulkandebug.h = base\vulkandebug.h
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base\vulkandevice.hpp = base\vulkandevice.hpp
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base\vulkanexamplebase.cpp = base\vulkanexamplebase.cpp
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base\vulkanexamplebase.h = base\vulkanexamplebase.h
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base\vulkanframebuffer.hpp = base\vulkanframebuffer.hpp
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base\vulkanMeshLoader.hpp = base\vulkanMeshLoader.hpp
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base\vulkanswapchain.hpp = base\vulkanswapchain.hpp
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base\vulkantextoverlay.hpp = base\vulkantextoverlay.hpp
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base\vulkanTextureLoader.hpp = base\vulkanTextureLoader.hpp
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base\vulkantools.cpp = base\vulkantools.cpp
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base\vulkantools.h = base\vulkantools.h
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "indirectdraw", "indirectdraw\indirectdraw.vcxproj", "{2BBDD10F-2C9D-4BEA-8C7B-1C510A2CE08B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@ -219,6 +243,10 @@ Global
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{BFEB15A3-D252-4AF7-8CA8-B9396F374DDB}.Debug|x64.Build.0 = Debug|x64
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{BFEB15A3-D252-4AF7-8CA8-B9396F374DDB}.Release|x64.ActiveCfg = Release|x64
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{BFEB15A3-D252-4AF7-8CA8-B9396F374DDB}.Release|x64.Build.0 = Release|x64
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{2BBDD10F-2C9D-4BEA-8C7B-1C510A2CE08B}.Debug|x64.ActiveCfg = Debug|x64
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{2BBDD10F-2C9D-4BEA-8C7B-1C510A2CE08B}.Debug|x64.Build.0 = Debug|x64
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{2BBDD10F-2C9D-4BEA-8C7B-1C510A2CE08B}.Release|x64.ActiveCfg = Release|x64
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{2BBDD10F-2C9D-4BEA-8C7B-1C510A2CE08B}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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