Use Vulkan result check macro, enable text overlay
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9ace87aca3
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1 changed files with 36 additions and 87 deletions
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@ -72,6 +72,7 @@ public:
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{
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{
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zoom = -5.0f;
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zoom = -5.0f;
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rotation = glm::vec3(-32.5f, 45.0f, 0.0f);
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rotation = glm::vec3(-32.5f, 45.0f, 0.0f);
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enableTextOverlay = true;
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title = "Vulkan Example - Using pipelines";
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title = "Vulkan Example - Using pipelines";
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}
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}
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@ -122,30 +123,19 @@ public:
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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renderPassBeginInfo.pClearValues = clearValues;
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VkResult err;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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{
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// Set target frame buffer
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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assert(!err);
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport(
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VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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(float)width,
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(float)height,
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0.0f,
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1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(
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VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
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width,
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height,
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0,
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0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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@ -180,38 +170,10 @@ public:
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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err = vkEndCommandBuffer(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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assert(!err);
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}
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}
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}
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}
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void draw()
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{
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VkResult err;
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// Get next image in the swap chain (back/front buffer)
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err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
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assert(!err);
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submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
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// Command buffer to be sumitted to the queue
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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// Submit to queue
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err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
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assert(!err);
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submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
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err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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}
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// Create vertices and buffers for uv mapped cube
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// Create vertices and buffers for uv mapped cube
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void generateCube()
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void generateCube()
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{
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{
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@ -280,7 +242,7 @@ public:
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&meshes.cube.vertices.mem);
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&meshes.cube.vertices.mem);
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}
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}
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void prepareVertices()
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void setupVertexDescriptions()
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{
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{
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// Binding description
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// Binding description
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vertices.bindingDescriptions.resize(1);
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vertices.bindingDescriptions.resize(1);
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@ -344,8 +306,7 @@ public:
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poolSizes.data(),
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poolSizes.data(),
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2);
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2);
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VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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assert(!vkRes);
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}
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}
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void setupDescriptorSetLayout()
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void setupDescriptorSetLayout()
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@ -369,16 +330,14 @@ public:
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setLayoutBindings.data(),
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setLayoutBindings.data(),
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setLayoutBindings.size());
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setLayoutBindings.size());
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VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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assert(!err);
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(
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vkTools::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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&descriptorSetLayout,
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1);
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1);
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err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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assert(!err);
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}
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}
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void setupDescriptorSet()
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void setupDescriptorSet()
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@ -389,8 +348,7 @@ public:
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&descriptorSetLayout,
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&descriptorSetLayout,
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1);
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1);
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VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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assert(!vkRes);
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// Color map image descriptor
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// Color map image descriptor
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VkDescriptorImageInfo texDescriptorColorMap =
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VkDescriptorImageInfo texDescriptorColorMap =
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@ -403,7 +361,7 @@ public:
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{
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{
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// Binding 0 : Vertex shader uniform buffer
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// Binding 0 : Vertex shader uniform buffer
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vkTools::initializers::writeDescriptorSet(
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vkTools::initializers::writeDescriptorSet(
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descriptorSet,
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descriptorSet,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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0,
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&uniformDataVS.descriptor),
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&uniformDataVS.descriptor),
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@ -493,8 +451,7 @@ public:
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pipelineCreateInfo.pStages = shaderStages.data();
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pipelineCreateInfo.pStages = shaderStages.data();
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// Textured pipeline
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// Textured pipeline
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VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solidColor);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solidColor));
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assert(!err);
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// Reuse most of the initial pipeline for the next pipelines and only change affected parameters
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// Reuse most of the initial pipeline for the next pipelines and only change affected parameters
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// Cull back faces
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// Cull back faces
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@ -503,9 +460,9 @@ public:
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// Pipeline for textured rendering
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// Pipeline for textured rendering
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// Use different fragment shader
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// Use different fragment shader
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shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.texture);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.texture));
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assert(!err);
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// Non solid rendering is not a mandatory Vulkan feature
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if (deviceFeatures.fillModeNonSolid)
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if (deviceFeatures.fillModeNonSolid)
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{
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{
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// Pipeline for wire frame rendering
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// Pipeline for wire frame rendering
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@ -513,37 +470,22 @@ public:
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rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
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rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
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// Use different fragment shader
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// Use different fragment shader
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shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/wireframe.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/wireframe.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireFrame);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireFrame));
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assert(!err);
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}
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}
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}
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}
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// Prepare and initialize uniform buffer containing shader uniforms
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// Prepare and initialize uniform buffer containing shader uniforms
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void prepareUniformBuffers()
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void prepareUniformBuffers()
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{
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{
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VkResult err;
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// Create the vertex shader uniform buffer block
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createBuffer(
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// Vertex shader uniform buffer block
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VkMemoryAllocateInfo allocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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VkBufferCreateInfo bufferInfo = vkTools::initializers::bufferCreateInfo(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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sizeof(uboVS));
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboVS),
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err = vkCreateBuffer(device, &bufferInfo, nullptr, &uniformDataVS.buffer);
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nullptr,
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assert(!err);
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&uniformDataVS.buffer,
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vkGetBufferMemoryRequirements(device, uniformDataVS.buffer, &memReqs);
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&uniformDataVS.memory,
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allocInfo.allocationSize = memReqs.size;
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&uniformDataVS.descriptor);
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &allocInfo.memoryTypeIndex);
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err = vkAllocateMemory(device, &allocInfo, nullptr, &uniformDataVS.memory);
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assert(!err);
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err = vkBindBufferMemory(device, uniformDataVS.buffer, uniformDataVS.memory, 0);
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assert(!err);
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uniformDataVS.descriptor.buffer = uniformDataVS.buffer;
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uniformDataVS.descriptor.offset = 0;
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uniformDataVS.descriptor.range = sizeof(uboVS);
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updateUniformBuffers();
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updateUniformBuffers();
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}
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}
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@ -560,18 +502,27 @@ public:
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uboVS.modelMatrix = glm::rotate(uboVS.modelMatrix, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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uboVS.modelMatrix = glm::rotate(uboVS.modelMatrix, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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uint8_t *pData;
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uint8_t *pData;
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VkResult err = vkMapMemory(device, uniformDataVS.memory, 0, sizeof(uboVS), 0, (void **)&pData);
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VK_CHECK_RESULT(vkMapMemory(device, uniformDataVS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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assert(!err);
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memcpy(pData, &uboVS, sizeof(uboVS));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformDataVS.memory);
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vkUnmapMemory(device, uniformDataVS.memory);
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assert(!err);
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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}
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void prepare()
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void prepare()
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{
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{
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VulkanExampleBase::prepare();
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VulkanExampleBase::prepare();
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loadTextures();
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loadTextures();
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prepareVertices();
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setupVertexDescriptions();
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prepareUniformBuffers();
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prepareUniformBuffers();
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setupDescriptorSetLayout();
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setupDescriptorSetLayout();
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generateCube();
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generateCube();
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@ -586,9 +537,7 @@ public:
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{
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{
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if (!prepared)
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if (!prepared)
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return;
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return;
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vkDeviceWaitIdle(device);
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draw();
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draw();
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vkDeviceWaitIdle(device);
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}
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}
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virtual void viewChanged()
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virtual void viewChanged()
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