Use Vulkan result check macro, enable text overlay

This commit is contained in:
saschawillems 2016-05-26 16:29:32 +02:00
parent 9ace87aca3
commit c3c610e7d5

View file

@ -72,6 +72,7 @@ public:
{
zoom = -5.0f;
rotation = glm::vec3(-32.5f, 45.0f, 0.0f);
enableTextOverlay = true;
title = "Vulkan Example - Using pipelines";
}
@ -122,30 +123,19 @@ public:
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
VkResult err;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i];
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
assert(!err);
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vkTools::initializers::viewport(
(float)width,
(float)height,
0.0f,
1.0f);
VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vkTools::initializers::rect2D(
width,
height,
0,
0);
VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
@ -180,38 +170,10 @@ public:
vkCmdEndRenderPass(drawCmdBuffers[i]);
err = vkEndCommandBuffer(drawCmdBuffers[i]);
assert(!err);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void draw()
{
VkResult err;
// Get next image in the swap chain (back/front buffer)
err = swapChain.acquireNextImage(semaphores.presentComplete, &currentBuffer);
assert(!err);
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
// Command buffer to be sumitted to the queue
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
// Submit to queue
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
assert(!err);
err = vkQueueWaitIdle(queue);
assert(!err);
}
// Create vertices and buffers for uv mapped cube
void generateCube()
{
@ -280,7 +242,7 @@ public:
&meshes.cube.vertices.mem);
}
void prepareVertices()
void setupVertexDescriptions()
{
// Binding description
vertices.bindingDescriptions.resize(1);
@ -344,8 +306,7 @@ public:
poolSizes.data(),
2);
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
assert(!vkRes);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout()
@ -369,16 +330,14 @@ public:
setLayoutBindings.data(),
setLayoutBindings.size());
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
assert(!err);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vkTools::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayout,
1);
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
assert(!err);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
}
void setupDescriptorSet()
@ -389,8 +348,7 @@ public:
&descriptorSetLayout,
1);
VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
assert(!vkRes);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
// Color map image descriptor
VkDescriptorImageInfo texDescriptorColorMap =
@ -493,8 +451,7 @@ public:
pipelineCreateInfo.pStages = shaderStages.data();
// Textured pipeline
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solidColor);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solidColor));
// Reuse most of the initial pipeline for the next pipelines and only change affected parameters
// Cull back faces
@ -503,9 +460,9 @@ public:
// Pipeline for textured rendering
// Use different fragment shader
shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.texture);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.texture));
// Non solid rendering is not a mandatory Vulkan feature
if (deviceFeatures.fillModeNonSolid)
{
// Pipeline for wire frame rendering
@ -513,37 +470,22 @@ public:
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
// Use different fragment shader
shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/wireframe.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireFrame);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireFrame));
}
}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
VkResult err;
// Vertex shader uniform buffer block
VkMemoryAllocateInfo allocInfo = vkTools::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
VkBufferCreateInfo bufferInfo = vkTools::initializers::bufferCreateInfo(
// Create the vertex shader uniform buffer block
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
sizeof(uboVS));
err = vkCreateBuffer(device, &bufferInfo, nullptr, &uniformDataVS.buffer);
assert(!err);
vkGetBufferMemoryRequirements(device, uniformDataVS.buffer, &memReqs);
allocInfo.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &allocInfo.memoryTypeIndex);
err = vkAllocateMemory(device, &allocInfo, nullptr, &uniformDataVS.memory);
assert(!err);
err = vkBindBufferMemory(device, uniformDataVS.buffer, uniformDataVS.memory, 0);
assert(!err);
uniformDataVS.descriptor.buffer = uniformDataVS.buffer;
uniformDataVS.descriptor.offset = 0;
uniformDataVS.descriptor.range = sizeof(uboVS);
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
nullptr,
&uniformDataVS.buffer,
&uniformDataVS.memory,
&uniformDataVS.descriptor);
updateUniformBuffers();
}
@ -560,18 +502,27 @@ public:
uboVS.modelMatrix = glm::rotate(uboVS.modelMatrix, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uint8_t *pData;
VkResult err = vkMapMemory(device, uniformDataVS.memory, 0, sizeof(uboVS), 0, (void **)&pData);
assert(!err);
VK_CHECK_RESULT(vkMapMemory(device, uniformDataVS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformDataVS.memory);
assert(!err);
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare()
{
VulkanExampleBase::prepare();
loadTextures();
prepareVertices();
setupVertexDescriptions();
prepareUniformBuffers();
setupDescriptorSetLayout();
generateCube();
@ -586,9 +537,7 @@ public:
{
if (!prepared)
return;
vkDeviceWaitIdle(device);
draw();
vkDeviceWaitIdle(device);
}
virtual void viewChanged()