Added android example template

This commit is contained in:
saschawillems 2018-05-04 21:17:54 +02:00
parent 20367d512a
commit c515cf3558
5 changed files with 207 additions and 0 deletions

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cmake_minimum_required(VERSION 3.4.1 FATAL_ERROR)
set(NAME %EXAMPLE_FOLDER%)
set(SRC_DIR ../../../examples/${NAME})
set(BASE_DIR ../../../base)
set(EXTERNAL_DIR ../../../external)
set(LIB_DIR ../../../libs)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -DVK_USE_PLATFORM_ANDROID_KHR -DVK_NO_PROTOTYPES")
#set(CMAKE_SHARED_LINKER_FLAGS "--no-fatal-warnings")
file(GLOB EXAMPLE_SRC "${SRC_DIR}/*.cpp")
file(GLOB BASE_SRC "${BASE_DIR}/*.cpp")
add_library(
native-lib SHARED
${EXAMPLE_SRC}
${BASE_SRC}
${EXTERNAL_DIR}/imgui/imgui.cpp
${EXTERNAL_DIR}/imgui/imgui_draw.cpp
)
add_library(native-app-glue STATIC ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c)
add_library(libassimp STATIC IMPORTED)
set_target_properties(libassimp PROPERTIES IMPORTED_LOCATION ${CMAKE_SOURCE_DIR}/../../../libs/assimp/${ANDROID_ABI}/libassimp.a)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -u ANativeActivity_onCreate")
include_directories(${BASE_DIR})
include_directories(${EXTERNAL_DIR}/glm)
include_directories(${EXTERNAL_DIR}/gli)
include_directories(${EXTERNAL_DIR}/imgui)
include_directories(${EXTERNAL_DIR}/assimp)
include_directories(${ANDROID_NDK}/sources/android/native_app_glue)
target_link_libraries(
native-lib
native-app-glue
android
log
z
libassimp
)

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apply plugin: 'com.android.application'
apply from: '../gradle/outputfilename.gradle'
android {
compileSdkVersion 26
defaultConfig {
applicationId "de.saschawillems.%PACKAGE_NAME%"
minSdkVersion 19
targetSdkVersion 26
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
ndk {
abiFilters "armeabi-v7a"
}
externalNativeBuild {
cmake {
cppFlags "-std=c++11"
arguments "-DANDROID_STL=c++_static"
}
}
}
sourceSets {
main.assets.srcDirs = ['assets']
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
}
task copyTask << {
copy {
from '../../common/res/drawable'
into "src/main/res/drawable"
include 'icon.png'
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
include '*.spv'
}
%ASSET_COPY%
}
preBuild.dependsOn copyTask

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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in /home/SERILOCAL/l.west/Android/Sdk/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.saschawillems.%PACKAGE_NAME%">
<application
android:label="%APP_LABEL%"
android:icon="@drawable/icon"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
<activity android:name="de.saschawillems.vulkanSample.VulkanActivity"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden">
<meta-data android:name="android.app.lib_name"
android:value="native-lib" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.gamepad" android:required="false" />
</manifest>

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/*
* Copyright (C) 2018 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
package de.saschawillems.vulkanSample;
import android.app.AlertDialog;
import android.app.NativeActivity;
import android.content.DialogInterface;
import android.content.pm.ApplicationInfo;
import android.os.Bundle;
import java.util.concurrent.Semaphore;
public class VulkanActivity extends NativeActivity {
static {
// Load native library
System.loadLibrary("native-lib");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
// Use a semaphore to create a modal dialog
private final Semaphore semaphore = new Semaphore(0, true);
public void showAlert(final String message)
{
final VulkanActivity activity = this;
ApplicationInfo applicationInfo = activity.getApplicationInfo();
final String applicationName = applicationInfo.nonLocalizedLabel.toString();
this.runOnUiThread(new Runnable() {
public void run() {
AlertDialog.Builder builder = new AlertDialog.Builder(activity, AlertDialog.THEME_HOLO_DARK);
builder.setTitle(applicationName);
builder.setMessage(message);
builder.setPositiveButton("Close", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
semaphore.release();
}
});
builder.setCancelable(false);
AlertDialog dialog = builder.create();
dialog.show();
}
});
try {
semaphore.acquire();
}
catch (InterruptedException e) { }
}
}