Started working on multiview example

This commit is contained in:
saschawillems 2018-06-01 22:48:53 +02:00
parent 218bd05eb9
commit c56868d660
5 changed files with 743 additions and 0 deletions

View file

@ -0,0 +1,20 @@
#version 450
layout (location = 0) in vec3 inNormal;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec3 inViewVec;
layout (location = 3) in vec3 inLightVec;
layout (location = 0) out vec4 outColor;
void main()
{
vec3 N = normalize(inNormal);
vec3 L = normalize(inLightVec);
vec3 V = normalize(inViewVec);
vec3 R = reflect(-L, N);
vec3 ambient = vec3(0.1);
vec3 diffuse = max(dot(N, L), 0.0) * vec3(1.0);
vec3 specular = pow(max(dot(R, V), 0.0), 16.0) * vec3(0.75);
outColor = vec4((ambient + diffuse) * inColor.rgb + specular, 1.0);
}

Binary file not shown.

View file

@ -0,0 +1,40 @@
#version 450
#extension GL_EXT_multiview : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec3 inColor;
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec3 outColor;
layout (location = 2) out vec3 outViewVec;
layout (location = 3) out vec3 outLightVec;
layout (binding = 0) uniform UBO
{
mat4 projection[2];
mat4 modelview[2];
vec4 lightPos;
} ubo;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outColor = inColor;
outNormal = mat3(ubo.modelview[gl_ViewIndex]) * inNormal;
vec4 pos = vec4(inPos.xyz, 1.0);
vec4 worldPos = ubo.modelview[gl_ViewIndex] * pos;
vec3 lPos = vec3(ubo.modelview[gl_ViewIndex] * ubo.lightPos);
outLightVec = lPos - worldPos.xyz;
outViewVec = -worldPos.xyz;
gl_Position = ubo.projection[gl_ViewIndex] * worldPos;
}

Binary file not shown.