Started working on multiview example
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data/shaders/multiview/multiview.vert
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data/shaders/multiview/multiview.vert
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#version 450
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#extension GL_EXT_multiview : enable
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec3 inColor;
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layout (location = 0) out vec3 outNormal;
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layout (location = 1) out vec3 outColor;
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layout (location = 2) out vec3 outViewVec;
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layout (location = 3) out vec3 outLightVec;
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layout (binding = 0) uniform UBO
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{
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mat4 projection[2];
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mat4 modelview[2];
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vec4 lightPos;
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} ubo;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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outColor = inColor;
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outNormal = mat3(ubo.modelview[gl_ViewIndex]) * inNormal;
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vec4 pos = vec4(inPos.xyz, 1.0);
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vec4 worldPos = ubo.modelview[gl_ViewIndex] * pos;
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vec3 lPos = vec3(ubo.modelview[gl_ViewIndex] * ubo.lightPos);
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outLightVec = lPos - worldPos.xyz;
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outViewVec = -worldPos.xyz;
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gl_Position = ubo.projection[gl_ViewIndex] * worldPos;
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}
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