Added text overlay to cubemap sample, multiple objects, optimizations

This commit is contained in:
saschawillems 2016-06-04 11:03:17 +02:00
parent 6344a0e016
commit c68025a332
10 changed files with 212 additions and 60 deletions

View file

@ -5,18 +5,30 @@
layout (binding = 1) uniform samplerCube samplerColor;
layout (location = 0) in vec3 inEyePos;
layout (location = 1) in vec3 inEyeNormal;
layout (location = 2) in mat4 inView;
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec3 inViewVec;
layout (location = 3) in vec3 inLightVec;
layout (location = 4) in mat4 inInvModelView;
layout (location = 0) out vec4 outFragColor;
void main()
{
vec3 I = normalize (inEyePos);
vec3 R = reflect (I, normalize(inEyeNormal));
vec3 cI = normalize (inPos);
vec3 cR = reflect (cI, normalize(inNormal));
cR = vec3(inInvModelView * vec4(cR, 0.0));
vec4 color = texture(samplerColor, cR);
vec3 N = normalize(inNormal);
vec3 L = normalize(inLightVec);
vec3 V = normalize(inViewVec);
vec3 R = reflect(-L, N);
vec3 ambient = vec3(0.5) * color.rgb;
vec3 diffuse = max(dot(N, L), 0.0) * vec3(1.0);
vec3 specular = pow(max(dot(R, V), 0.0), 16.0) * vec3(0.5);
outFragColor = vec4(ambient + diffuse * color.rgb + specular, 1.0);
R = vec3(inverse (inView) * vec4(R, 0.0));
outFragColor = texture(samplerColor, R);
}