Added text overlay to cubemap sample, multiple objects, optimizations

This commit is contained in:
saschawillems 2016-06-04 11:03:17 +02:00
parent 6344a0e016
commit c68025a332
10 changed files with 212 additions and 60 deletions

View file

@ -12,16 +12,27 @@ layout (binding = 0) uniform UBO
mat4 model;
} ubo;
layout (location = 0) out vec3 outEyePos;
layout (location = 1) out vec3 outEyeNormal;
layout (location = 2) out mat4 outView;
layout (location = 0) out vec3 outPos;
layout (location = 1) out vec3 outNormal;
layout (location = 2) out vec3 outViewVec;
layout (location = 3) out vec3 outLightVec;
layout (location = 4) out mat4 outInvModelView;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
outEyePos = vec3(ubo.model * vec4(inPos, 1.0));
outEyeNormal = vec3(ubo.model * vec4(inNormal, 0.0));
outPos = vec3(ubo.model * vec4(inPos, 1.0));
outNormal = mat3(ubo.model) * inNormal;
outView = ubo.model;
outInvModelView = inverse(ubo.model);
vec3 lightPos = vec3(0.0f, -5.0f, 5.0f);
outLightVec = lightPos.xyz - outPos.xyz;
outViewVec = -outPos.xyz;
}