Added android support for bloom, computeshader and offscreen examples (#97)
This commit is contained in:
parent
eb4e1d018c
commit
c69af6cdca
21 changed files with 452 additions and 62 deletions
|
|
@ -607,7 +607,7 @@ public:
|
|||
void loadTextures()
|
||||
{
|
||||
textureLoader->loadCubemap(
|
||||
"./../data/textures/cubemap_space.ktx",
|
||||
getAssetPath() + "textures/cubemap_space.ktx",
|
||||
VK_FORMAT_R8G8B8A8_UNORM,
|
||||
&textures.cubemap);
|
||||
}
|
||||
|
|
@ -741,9 +741,9 @@ public:
|
|||
|
||||
void loadMeshes()
|
||||
{
|
||||
loadMesh("./../data/models/retroufo.X", &meshes.ufo, vertexLayout, 0.05f);
|
||||
loadMesh("./../data/models/retroufo_glow.X", &meshes.ufoGlow, vertexLayout, 0.05f);
|
||||
loadMesh("./../data/models/cube.obj", &meshes.skyBox, vertexLayout, 1.0f);
|
||||
loadMesh(getAssetPath() + "models/retroufo.dae", &meshes.ufo, vertexLayout, 0.05f);
|
||||
loadMesh(getAssetPath() + "models/retroufo_glow.dae", &meshes.ufoGlow, vertexLayout, 0.05f);
|
||||
loadMesh(getAssetPath() + "models/cube.obj", &meshes.skyBox, vertexLayout, 1.0f);
|
||||
}
|
||||
|
||||
// Setup vertices for a single uv-mapped quad
|
||||
|
|
@ -1072,8 +1072,8 @@ public:
|
|||
|
||||
// Vertical gauss blur
|
||||
// Load shaders
|
||||
shaderStages[0] = loadShader("./../data/shaders/bloom/gaussblur.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/bloom/gaussblur.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/gaussblur.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/gaussblur.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vkTools::initializers::pipelineCreateInfo(
|
||||
|
|
@ -1106,8 +1106,8 @@ public:
|
|||
assert(!err);
|
||||
|
||||
// Phong pass (3D model)
|
||||
shaderStages[0] = loadShader("./../data/shaders/bloom/phongpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/bloom/phongpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/phongpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/phongpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
pipelineCreateInfo.layout = pipelineLayouts.scene;
|
||||
blendAttachmentState.blendEnable = VK_FALSE;
|
||||
|
|
@ -1117,15 +1117,15 @@ public:
|
|||
assert(!err);
|
||||
|
||||
// Color only pass (offscreen blur base)
|
||||
shaderStages[0] = loadShader("./../data/shaders/bloom/colorpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/bloom/colorpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/colorpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/colorpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.colorPass);
|
||||
assert(!err);
|
||||
|
||||
// Skybox (cubemap
|
||||
shaderStages[0] = loadShader("./../data/shaders/bloom/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/bloom/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
depthStencilState.depthWriteEnable = VK_FALSE;
|
||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skyBox);
|
||||
assert(!err);
|
||||
|
|
@ -1305,8 +1305,7 @@ public:
|
|||
|
||||
VulkanExample *vulkanExample;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#if defined(_WIN32)
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
|
|
@ -1330,9 +1329,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|||
}
|
||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#elif defined(__linux__) && !defined(__ANDROID__)
|
||||
static void handleEvent(const xcb_generic_event_t *event)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
|
|
@ -1342,21 +1339,42 @@ static void handleEvent(const xcb_generic_event_t *event)
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
// Main entry point
|
||||
#if defined(_WIN32)
|
||||
// Windows entry point
|
||||
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Android entry point
|
||||
void android_main(android_app* state)
|
||||
#elif defined(__linux__)
|
||||
// Linux entry point
|
||||
int main(const int argc, const char *argv[])
|
||||
#endif
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
// Removing this may cause the compiler to omit the main entry point
|
||||
// which would make the application crash at start
|
||||
app_dummy();
|
||||
#endif
|
||||
vulkanExample = new VulkanExample();
|
||||
#ifdef _WIN32
|
||||
#if defined(_WIN32)
|
||||
vulkanExample->setupWindow(hInstance, WndProc);
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Attach vulkan example to global android application state
|
||||
state->userData = vulkanExample;
|
||||
state->onAppCmd = VulkanExample::handleAppCommand;
|
||||
state->onInputEvent = VulkanExample::handleAppInput;
|
||||
vulkanExample->androidApp = state;
|
||||
#elif defined(__linux__)
|
||||
vulkanExample->setupWindow();
|
||||
#endif
|
||||
#if !defined(__ANDROID__)
|
||||
vulkanExample->initSwapchain();
|
||||
vulkanExample->prepare();
|
||||
#endif
|
||||
vulkanExample->renderLoop();
|
||||
#if !defined(__ANDROID__)
|
||||
delete(vulkanExample);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue