Added android support for bloom, computeshader and offscreen examples (#97)

This commit is contained in:
saschawillems 2016-03-24 23:07:14 +01:00
parent eb4e1d018c
commit c69af6cdca
21 changed files with 452 additions and 62 deletions

View file

@ -182,7 +182,7 @@ public:
void loadTextures()
{
textureLoader->loadTexture(
"./../data/textures/igor_and_pal_rgba.ktx",
getAssetPath() + "textures/igor_and_pal_rgba.ktx",
VK_FORMAT_R8G8B8A8_UNORM,
&textureColorMap,
false,
@ -602,8 +602,8 @@ public:
// Load shaders
std::array<VkPipelineShaderStageCreateInfo,2> shaderStages;
shaderStages[0] = loadShader("./../data/shaders/computeshader/texture.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/computeshader/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/computeshader/texture.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/computeshader/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vkTools::initializers::pipelineCreateInfo(
@ -721,7 +721,7 @@ public:
for (auto& shaderName : shaderNames)
{
std::string fileName = "./../data/shaders/computeshader/" + shaderName + ".comp.spv";
std::string fileName = getAssetPath() + "shaders/computeshader/" + shaderName + ".comp.spv";
computePipelineCreateInfo.stage = loadShader(fileName.c_str(), VK_SHADER_STAGE_COMPUTE_BIT);
VkPipeline pipeline;
err = vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &pipeline);
@ -843,29 +843,23 @@ public:
VulkanExample *vulkanExample;
#ifdef _WIN32
#if defined(_WIN32)
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (vulkanExample != NULL)
{
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
if (uMsg == WM_KEYDOWN)
switch (wParam)
{
switch (wParam)
{
case VK_ADD:
case VK_SUBTRACT:
vulkanExample->switchComputePipeline((wParam == VK_ADD) ? 1 : -1);
break;
}
case VK_ADD:
case VK_SUBTRACT:
vulkanExample->switchComputePipeline((wParam == VK_ADD) ? 1 : -1);
break;
}
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}
#else
#elif defined(__linux__) && !defined(__ANDROID__)
static void handleEvent(const xcb_generic_event_t *event)
{
if (vulkanExample != NULL)
@ -875,21 +869,42 @@ static void handleEvent(const xcb_generic_event_t *event)
}
#endif
#ifdef _WIN32
// Main entry point
#if defined(_WIN32)
// Windows entry point
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
#else
#elif defined(__ANDROID__)
// Android entry point
void android_main(android_app* state)
#elif defined(__linux__)
// Linux entry point
int main(const int argc, const char *argv[])
#endif
{
#if defined(__ANDROID__)
// Removing this may cause the compiler to omit the main entry point
// which would make the application crash at start
app_dummy();
#endif
vulkanExample = new VulkanExample();
#ifdef _WIN32
#if defined(_WIN32)
vulkanExample->setupWindow(hInstance, WndProc);
#else
#elif defined(__ANDROID__)
// Attach vulkan example to global android application state
state->userData = vulkanExample;
state->onAppCmd = VulkanExample::handleAppCommand;
state->onInputEvent = VulkanExample::handleAppInput;
vulkanExample->androidApp = state;
#elif defined(__linux__)
vulkanExample->setupWindow();
#endif
#if !defined(__ANDROID__)
vulkanExample->initSwapchain();
vulkanExample->prepare();
#endif
vulkanExample->renderLoop();
#if !defined(__ANDROID__)
delete(vulkanExample);
return 0;
#endif
}