Added android support for bloom, computeshader and offscreen examples (#97)

This commit is contained in:
saschawillems 2016-03-24 23:07:14 +01:00
parent eb4e1d018c
commit c69af6cdca
21 changed files with 452 additions and 62 deletions

10
android/bloom/.gitignore vendored Normal file
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@ -0,0 +1,10 @@
/assets/
/res/
/bin/
/libs/
/obj/
/build.xml
/local.properties
/project.properties
/proguard-project.txt
*.apk

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.saschawillems.vulkanBloom"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="19" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
<uses-feature android:name="android.software.leanback" android:required="false"/>
<application android:label="vulkanBloom" android:icon="@drawable/icon" android:hasCode="false">
<activity android:name="android.app.NativeActivity"
android:label="Vulkan Bloom"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:configChanges="orientation|screenSize|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vulkanBloom" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

25
android/bloom/build.bat Normal file
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@ -0,0 +1,25 @@
cd jni
call ndk-build
if %ERRORLEVEL% EQU 0 (
echo ndk-build has failed, build cancelled
cd..
mkdir "assets\shaders\bloom"
xcopy "..\..\data\shaders\bloom\*.spv" "assets\shaders\bloom" /Y
mkdir "assets\textures"
xcopy "..\..\data\textures\cubemap_space.ktx" "assets\textures" /Y
mkdir "assets\models"
xcopy "..\..\data\models\retroufo.dae" "assets\models" /Y
xcopy "..\..\data\models\retroufo_glow.dae" "assets\models" /Y
xcopy "..\..\data\models\cube.obj" "assets\models" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
call ant debug -Dout.final.file=vulkanBloom.apk
) ELSE (
echo error : ndk-build failed with errors!
cd..
)

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@ -0,0 +1,47 @@
LOCAL_PATH := $(call my-dir)/../../bloom
# assimp
include $(CLEAR_VARS)
LOCAL_MODULE := assimp
LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
include $(PREBUILT_STATIC_LIBRARY)
# vulkan example
DATADIR := $(LOCAL_PATH)/../../data
include $(CLEAR_VARS)
LOCAL_MODULE := vulkanBloom
PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../bloom/*.cpp)
PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
LOCAL_CPPFLAGS := -std=c++11
LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
LOCAL_SRC_FILES := $(PROJECT_FILES)
LOCAL_LDLIBS := -landroid -llog -lz
LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
LOCAL_STATIC_LIBRARIES += android_native_app_glue
LOCAL_STATIC_LIBRARIES += cpufeatures
LOCAL_STATIC_LIBRARIES += libassimp
include $(BUILD_SHARED_LIBRARY)
$(call import-module, android/native_app_glue)
$(call import-module, android/cpufeatures)

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@ -0,0 +1,5 @@
APP_PLATFORM := android-19
APP_ABI := armeabi-v7a
APP_STL := c++_static
APP_CPPFLAGS := -std=c++11
NDK_TOOLCHAIN_VERSION := clang

1
android/build-bloom.bat Normal file
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@ -0,0 +1 @@
_build bloom %1

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@ -0,0 +1 @@
_build computeshader %1

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@ -0,0 +1 @@
_build offscreen %1

10
android/computeshader/.gitignore vendored Normal file
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@ -0,0 +1,10 @@
/assets/
/res/
/bin/
/libs/
/obj/
/build.xml
/local.properties
/project.properties
/proguard-project.txt
*.apk

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.saschawillems.vulkanComputeshader"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="19" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
<uses-feature android:name="android.software.leanback" android:required="false"/>
<application android:label="vulkanComputeshader" android:icon="@drawable/icon" android:hasCode="false">
<activity android:name="android.app.NativeActivity"
android:label="Vulkan Compute Shader"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:configChanges="orientation|screenSize|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vulkanComputeshader" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

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@ -0,0 +1,21 @@
cd jni
call ndk-build
if %ERRORLEVEL% EQU 0 (
echo ndk-build has failed, build cancelled
cd..
mkdir "assets\shaders\computeshader"
xcopy "..\..\data\shaders\computeshader\*.spv" "assets\shaders\computeshader" /Y
mkdir "assets\textures"
xcopy "..\..\data\textures\igor_and_pal_rgba.ktx" "assets\textures" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
call ant debug -Dout.final.file=vulkanComputeshader.apk
) ELSE (
echo error : ndk-build failed with errors!
cd..
)

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@ -0,0 +1,47 @@
LOCAL_PATH := $(call my-dir)/../../computeshader
# assimp
include $(CLEAR_VARS)
LOCAL_MODULE := assimp
LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
include $(PREBUILT_STATIC_LIBRARY)
# vulkan example
DATADIR := $(LOCAL_PATH)/../../data
include $(CLEAR_VARS)
LOCAL_MODULE := vulkanComputeshader
PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../computeshader/*.cpp)
PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
LOCAL_CPPFLAGS := -std=c++11
LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
LOCAL_SRC_FILES := $(PROJECT_FILES)
LOCAL_LDLIBS := -landroid -llog -lz
LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
LOCAL_STATIC_LIBRARIES += android_native_app_glue
LOCAL_STATIC_LIBRARIES += cpufeatures
LOCAL_STATIC_LIBRARIES += libassimp
include $(BUILD_SHARED_LIBRARY)
$(call import-module, android/native_app_glue)
$(call import-module, android/cpufeatures)

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@ -0,0 +1,5 @@
APP_PLATFORM := android-19
APP_ABI := armeabi-v7a
APP_STL := c++_static
APP_CPPFLAGS := -std=c++11
NDK_TOOLCHAIN_VERSION := clang

10
android/offscreen/.gitignore vendored Normal file
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@ -0,0 +1,10 @@
/assets/
/res/
/bin/
/libs/
/obj/
/build.xml
/local.properties
/project.properties
/proguard-project.txt
*.apk

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.saschawillems.vulkanOffscreen"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="19" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
<uses-feature android:name="android.software.leanback" android:required="false"/>
<application android:label="vulkanOffscreen" android:icon="@drawable/icon" android:hasCode="false">
<activity android:name="android.app.NativeActivity"
android:label="Vulkan Offscreen"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:configChanges="orientation|screenSize|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vulkanOffscreen" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

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@ -0,0 +1,24 @@
cd jni
call ndk-build
if %ERRORLEVEL% EQU 0 (
echo ndk-build has failed, build cancelled
cd..
mkdir "assets\shaders\offscreen"
xcopy "..\..\data\shaders\offscreen\*.spv" "assets\shaders\offscreen" /Y
mkdir "assets\textures"
xcopy "..\..\data\textures\darkmetal_bc3.ktx" "assets\textures" /Y
mkdir "assets\models"
xcopy "..\..\data\models\plane.obj" "assets\models" /Y
xcopy "..\..\data\models\chinesedragon.dae" "assets\models" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
call ant debug -Dout.final.file=vulkanOffscreen.apk
) ELSE (
echo error : ndk-build failed with errors!
cd..
)

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@ -0,0 +1,47 @@
LOCAL_PATH := $(call my-dir)/../../offscreen
# assimp
include $(CLEAR_VARS)
LOCAL_MODULE := assimp
LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
include $(PREBUILT_STATIC_LIBRARY)
# vulkan example
DATADIR := $(LOCAL_PATH)/../../data
include $(CLEAR_VARS)
LOCAL_MODULE := vulkanOffscreen
PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../offscreen/*.cpp)
PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
LOCAL_CPPFLAGS := -std=c++11
LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
LOCAL_SRC_FILES := $(PROJECT_FILES)
LOCAL_LDLIBS := -landroid -llog -lz
LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
LOCAL_STATIC_LIBRARIES += android_native_app_glue
LOCAL_STATIC_LIBRARIES += cpufeatures
LOCAL_STATIC_LIBRARIES += libassimp
include $(BUILD_SHARED_LIBRARY)
$(call import-module, android/native_app_glue)
$(call import-module, android/cpufeatures)

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@ -0,0 +1,4 @@
APP_PLATFORM := android-19
APP_ABI := armeabi-v7a
APP_STL := c++_static
NDK_TOOLCHAIN_VERSION := clang

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@ -607,7 +607,7 @@ public:
void loadTextures() void loadTextures()
{ {
textureLoader->loadCubemap( textureLoader->loadCubemap(
"./../data/textures/cubemap_space.ktx", getAssetPath() + "textures/cubemap_space.ktx",
VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM,
&textures.cubemap); &textures.cubemap);
} }
@ -741,9 +741,9 @@ public:
void loadMeshes() void loadMeshes()
{ {
loadMesh("./../data/models/retroufo.X", &meshes.ufo, vertexLayout, 0.05f); loadMesh(getAssetPath() + "models/retroufo.dae", &meshes.ufo, vertexLayout, 0.05f);
loadMesh("./../data/models/retroufo_glow.X", &meshes.ufoGlow, vertexLayout, 0.05f); loadMesh(getAssetPath() + "models/retroufo_glow.dae", &meshes.ufoGlow, vertexLayout, 0.05f);
loadMesh("./../data/models/cube.obj", &meshes.skyBox, vertexLayout, 1.0f); loadMesh(getAssetPath() + "models/cube.obj", &meshes.skyBox, vertexLayout, 1.0f);
} }
// Setup vertices for a single uv-mapped quad // Setup vertices for a single uv-mapped quad
@ -1072,8 +1072,8 @@ public:
// Vertical gauss blur // Vertical gauss blur
// Load shaders // Load shaders
shaderStages[0] = loadShader("./../data/shaders/bloom/gaussblur.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/gaussblur.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/bloom/gaussblur.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/gaussblur.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkGraphicsPipelineCreateInfo pipelineCreateInfo = VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vkTools::initializers::pipelineCreateInfo( vkTools::initializers::pipelineCreateInfo(
@ -1106,8 +1106,8 @@ public:
assert(!err); assert(!err);
// Phong pass (3D model) // Phong pass (3D model)
shaderStages[0] = loadShader("./../data/shaders/bloom/phongpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/phongpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/bloom/phongpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/phongpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
pipelineCreateInfo.layout = pipelineLayouts.scene; pipelineCreateInfo.layout = pipelineLayouts.scene;
blendAttachmentState.blendEnable = VK_FALSE; blendAttachmentState.blendEnable = VK_FALSE;
@ -1117,15 +1117,15 @@ public:
assert(!err); assert(!err);
// Color only pass (offscreen blur base) // Color only pass (offscreen blur base)
shaderStages[0] = loadShader("./../data/shaders/bloom/colorpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/colorpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/bloom/colorpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/colorpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.colorPass); err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.colorPass);
assert(!err); assert(!err);
// Skybox (cubemap // Skybox (cubemap
shaderStages[0] = loadShader("./../data/shaders/bloom/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/bloom/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
depthStencilState.depthWriteEnable = VK_FALSE; depthStencilState.depthWriteEnable = VK_FALSE;
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skyBox); err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skyBox);
assert(!err); assert(!err);
@ -1305,8 +1305,7 @@ public:
VulkanExample *vulkanExample; VulkanExample *vulkanExample;
#ifdef _WIN32 #if defined(_WIN32)
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{ {
if (vulkanExample != NULL) if (vulkanExample != NULL)
@ -1330,9 +1329,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
} }
return (DefWindowProc(hWnd, uMsg, wParam, lParam)); return (DefWindowProc(hWnd, uMsg, wParam, lParam));
} }
#elif defined(__linux__) && !defined(__ANDROID__)
#else
static void handleEvent(const xcb_generic_event_t *event) static void handleEvent(const xcb_generic_event_t *event)
{ {
if (vulkanExample != NULL) if (vulkanExample != NULL)
@ -1342,21 +1339,42 @@ static void handleEvent(const xcb_generic_event_t *event)
} }
#endif #endif
#ifdef _WIN32 // Main entry point
#if defined(_WIN32)
// Windows entry point
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow) int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
#else #elif defined(__ANDROID__)
// Android entry point
void android_main(android_app* state)
#elif defined(__linux__)
// Linux entry point
int main(const int argc, const char *argv[]) int main(const int argc, const char *argv[])
#endif #endif
{ {
#if defined(__ANDROID__)
// Removing this may cause the compiler to omit the main entry point
// which would make the application crash at start
app_dummy();
#endif
vulkanExample = new VulkanExample(); vulkanExample = new VulkanExample();
#ifdef _WIN32 #if defined(_WIN32)
vulkanExample->setupWindow(hInstance, WndProc); vulkanExample->setupWindow(hInstance, WndProc);
#else #elif defined(__ANDROID__)
// Attach vulkan example to global android application state
state->userData = vulkanExample;
state->onAppCmd = VulkanExample::handleAppCommand;
state->onInputEvent = VulkanExample::handleAppInput;
vulkanExample->androidApp = state;
#elif defined(__linux__)
vulkanExample->setupWindow(); vulkanExample->setupWindow();
#endif #endif
#if !defined(__ANDROID__)
vulkanExample->initSwapchain(); vulkanExample->initSwapchain();
vulkanExample->prepare(); vulkanExample->prepare();
#endif
vulkanExample->renderLoop(); vulkanExample->renderLoop();
#if !defined(__ANDROID__)
delete(vulkanExample); delete(vulkanExample);
return 0; return 0;
#endif
} }

View file

@ -182,7 +182,7 @@ public:
void loadTextures() void loadTextures()
{ {
textureLoader->loadTexture( textureLoader->loadTexture(
"./../data/textures/igor_and_pal_rgba.ktx", getAssetPath() + "textures/igor_and_pal_rgba.ktx",
VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM,
&textureColorMap, &textureColorMap,
false, false,
@ -602,8 +602,8 @@ public:
// Load shaders // Load shaders
std::array<VkPipelineShaderStageCreateInfo,2> shaderStages; std::array<VkPipelineShaderStageCreateInfo,2> shaderStages;
shaderStages[0] = loadShader("./../data/shaders/computeshader/texture.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[0] = loadShader(getAssetPath() + "shaders/computeshader/texture.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/computeshader/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); shaderStages[1] = loadShader(getAssetPath() + "shaders/computeshader/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkGraphicsPipelineCreateInfo pipelineCreateInfo = VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vkTools::initializers::pipelineCreateInfo( vkTools::initializers::pipelineCreateInfo(
@ -721,7 +721,7 @@ public:
for (auto& shaderName : shaderNames) for (auto& shaderName : shaderNames)
{ {
std::string fileName = "./../data/shaders/computeshader/" + shaderName + ".comp.spv"; std::string fileName = getAssetPath() + "shaders/computeshader/" + shaderName + ".comp.spv";
computePipelineCreateInfo.stage = loadShader(fileName.c_str(), VK_SHADER_STAGE_COMPUTE_BIT); computePipelineCreateInfo.stage = loadShader(fileName.c_str(), VK_SHADER_STAGE_COMPUTE_BIT);
VkPipeline pipeline; VkPipeline pipeline;
err = vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &pipeline); err = vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &pipeline);
@ -843,15 +843,12 @@ public:
VulkanExample *vulkanExample; VulkanExample *vulkanExample;
#ifdef _WIN32 #if defined(_WIN32)
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{ {
if (vulkanExample != NULL) if (vulkanExample != NULL)
{ {
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam); vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
if (uMsg == WM_KEYDOWN)
{
switch (wParam) switch (wParam)
{ {
case VK_ADD: case VK_ADD:
@ -860,12 +857,9 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
break; break;
} }
} }
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam)); return (DefWindowProc(hWnd, uMsg, wParam, lParam));
} }
#elif defined(__linux__) && !defined(__ANDROID__)
#else
static void handleEvent(const xcb_generic_event_t *event) static void handleEvent(const xcb_generic_event_t *event)
{ {
if (vulkanExample != NULL) if (vulkanExample != NULL)
@ -875,21 +869,42 @@ static void handleEvent(const xcb_generic_event_t *event)
} }
#endif #endif
#ifdef _WIN32 // Main entry point
#if defined(_WIN32)
// Windows entry point
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow) int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
#else #elif defined(__ANDROID__)
// Android entry point
void android_main(android_app* state)
#elif defined(__linux__)
// Linux entry point
int main(const int argc, const char *argv[]) int main(const int argc, const char *argv[])
#endif #endif
{ {
#if defined(__ANDROID__)
// Removing this may cause the compiler to omit the main entry point
// which would make the application crash at start
app_dummy();
#endif
vulkanExample = new VulkanExample(); vulkanExample = new VulkanExample();
#ifdef _WIN32 #if defined(_WIN32)
vulkanExample->setupWindow(hInstance, WndProc); vulkanExample->setupWindow(hInstance, WndProc);
#else #elif defined(__ANDROID__)
// Attach vulkan example to global android application state
state->userData = vulkanExample;
state->onAppCmd = VulkanExample::handleAppCommand;
state->onInputEvent = VulkanExample::handleAppInput;
vulkanExample->androidApp = state;
#elif defined(__linux__)
vulkanExample->setupWindow(); vulkanExample->setupWindow();
#endif #endif
#if !defined(__ANDROID__)
vulkanExample->initSwapchain(); vulkanExample->initSwapchain();
vulkanExample->prepare(); vulkanExample->prepare();
#endif
vulkanExample->renderLoop(); vulkanExample->renderLoop();
#if !defined(__ANDROID__)
delete(vulkanExample); delete(vulkanExample);
return 0; return 0;
#endif
} }

View file

@ -633,14 +633,14 @@ public:
void loadMeshes() void loadMeshes()
{ {
loadMesh("./../data/models/plane.obj", &meshes.plane, vertexLayout, 0.4f); loadMesh(getAssetPath() + "models/plane.obj", &meshes.plane, vertexLayout, 0.4f);
loadMesh("./../data/models/chinesedragon.X", &meshes.example, vertexLayout, 0.3f); loadMesh(getAssetPath() + "models/chinesedragon.dae", &meshes.example, vertexLayout, 0.3f);
} }
void loadTextures() void loadTextures()
{ {
textureLoader->loadTexture( textureLoader->loadTexture(
"./../data/textures/darkmetal_bc3.ktx", getAssetPath() + "textures/darkmetal_bc3.ktx",
VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_BC3_UNORM_BLOCK,
&textures.colorMap); &textures.colorMap);
} }
@ -949,8 +949,8 @@ public:
// Load shaders // Load shaders
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages; std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
shaderStages[0] = loadShader("./../data/shaders/offscreen/quad.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/quad.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/offscreen/quad.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); shaderStages[1] = loadShader(getAssetPath() + "shaders/offscreen/quad.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkGraphicsPipelineCreateInfo pipelineCreateInfo = VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vkTools::initializers::pipelineCreateInfo( vkTools::initializers::pipelineCreateInfo(
@ -973,15 +973,15 @@ public:
assert(!err); assert(!err);
// Mirror // Mirror
shaderStages[0] = loadShader("./../data/shaders/offscreen/mirror.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/mirror.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/offscreen/mirror.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); shaderStages[1] = loadShader(getAssetPath() + "shaders/offscreen/mirror.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.mirror); err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.mirror);
assert(!err); assert(!err);
// Solid shading pipeline // Solid shading pipeline
shaderStages[0] = loadShader("./../data/shaders/offscreen/offscreen.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/offscreen.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/offscreen/offscreen.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); shaderStages[1] = loadShader(getAssetPath() + "shaders/offscreen/offscreen.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
pipelineCreateInfo.layout = pipelineLayouts.offscreen; pipelineCreateInfo.layout = pipelineLayouts.offscreen;
@ -1135,8 +1135,7 @@ public:
VulkanExample *vulkanExample; VulkanExample *vulkanExample;
#ifdef _WIN32 #if defined(_WIN32)
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{ {
if (vulkanExample != NULL) if (vulkanExample != NULL)
@ -1145,9 +1144,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
} }
return (DefWindowProc(hWnd, uMsg, wParam, lParam)); return (DefWindowProc(hWnd, uMsg, wParam, lParam));
} }
#elif defined(__linux__) && !defined(__ANDROID__)
#else
static void handleEvent(const xcb_generic_event_t *event) static void handleEvent(const xcb_generic_event_t *event)
{ {
if (vulkanExample != NULL) if (vulkanExample != NULL)
@ -1157,21 +1154,42 @@ static void handleEvent(const xcb_generic_event_t *event)
} }
#endif #endif
#ifdef _WIN32 // Main entry point
#if defined(_WIN32)
// Windows entry point
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow) int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
#else #elif defined(__ANDROID__)
// Android entry point
void android_main(android_app* state)
#elif defined(__linux__)
// Linux entry point
int main(const int argc, const char *argv[]) int main(const int argc, const char *argv[])
#endif #endif
{ {
#if defined(__ANDROID__)
// Removing this may cause the compiler to omit the main entry point
// which would make the application crash at start
app_dummy();
#endif
vulkanExample = new VulkanExample(); vulkanExample = new VulkanExample();
#ifdef _WIN32 #if defined(_WIN32)
vulkanExample->setupWindow(hInstance, WndProc); vulkanExample->setupWindow(hInstance, WndProc);
#else #elif defined(__ANDROID__)
// Attach vulkan example to global android application state
state->userData = vulkanExample;
state->onAppCmd = VulkanExample::handleAppCommand;
state->onInputEvent = VulkanExample::handleAppInput;
vulkanExample->androidApp = state;
#elif defined(__linux__)
vulkanExample->setupWindow(); vulkanExample->setupWindow();
#endif #endif
#if !defined(__ANDROID__)
vulkanExample->initSwapchain(); vulkanExample->initSwapchain();
vulkanExample->prepare(); vulkanExample->prepare();
#endif
vulkanExample->renderLoop(); vulkanExample->renderLoop();
#if !defined(__ANDROID__)
delete(vulkanExample); delete(vulkanExample);
return 0; return 0;
#endif
} }