Added android support for deferred, displacement and spherical environment mapping examples (#97)

This commit is contained in:
saschawillems 2016-03-25 14:12:17 +01:00
parent c69af6cdca
commit c6bdca128a
25 changed files with 604 additions and 230725 deletions

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@ -0,0 +1 @@
_build deferred %1

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@ -0,0 +1 @@
_build displacement %1

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@ -0,0 +1 @@
_build sphericalenvmapping %1

10
android/deferred/.gitignore vendored Normal file
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@ -0,0 +1,10 @@
/assets/
/res/
/bin/
/libs/
/obj/
/build.xml
/local.properties
/project.properties
/proguard-project.txt
*.apk

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.saschawillems.vulkanDeferred"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="19" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
<uses-feature android:name="android.software.leanback" android:required="false"/>
<application android:label="vulkanDeferred" android:icon="@drawable/icon" android:hasCode="false">
<activity android:name="android.app.NativeActivity"
android:label="Vulkan Deferred"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:configChanges="orientation|screenSize|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vulkanDeferred" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

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@ -0,0 +1,20 @@
cd jni
call ndk-build
if %ERRORLEVEL% EQU 0 (
echo ndk-build has failed, build cancelled
cd..
mkdir "assets\shaders\deferred"
xcopy "..\..\data\shaders\deferred\*.spv" "assets\shaders\deferred" /Y
mkdir "assets\models\armor"
xcopy "..\..\data\models\armor\*.*" "assets\models\armor" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
call ant debug -Dout.final.file=vulkanDeferred.apk
) ELSE (
echo error : ndk-build failed with errors!
cd..
)

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@ -0,0 +1,47 @@
LOCAL_PATH := $(call my-dir)/../../deferred
# assimp
include $(CLEAR_VARS)
LOCAL_MODULE := assimp
LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
include $(PREBUILT_STATIC_LIBRARY)
# vulkan example
DATADIR := $(LOCAL_PATH)/../../data
include $(CLEAR_VARS)
LOCAL_MODULE := vulkanDeferred
PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../deferred/*.cpp)
PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
LOCAL_CPPFLAGS := -std=c++11
LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
LOCAL_SRC_FILES := $(PROJECT_FILES)
LOCAL_LDLIBS := -landroid -llog -lz
LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
LOCAL_STATIC_LIBRARIES += android_native_app_glue
LOCAL_STATIC_LIBRARIES += cpufeatures
LOCAL_STATIC_LIBRARIES += libassimp
include $(BUILD_SHARED_LIBRARY)
$(call import-module, android/native_app_glue)
$(call import-module, android/cpufeatures)

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@ -0,0 +1,5 @@
APP_PLATFORM := android-19
APP_ABI := armeabi-v7a
APP_STL := c++_static
APP_CPPFLAGS := -std=c++11
NDK_TOOLCHAIN_VERSION := clang

10
android/displacement/.gitignore vendored Normal file
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@ -0,0 +1,10 @@
/assets/
/res/
/bin/
/libs/
/obj/
/build.xml
/local.properties
/project.properties
/proguard-project.txt
*.apk

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.saschawillems.vulkanDisplacement"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="19" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
<uses-feature android:name="android.software.leanback" android:required="false"/>
<application android:label="vulkanDisplacement" android:icon="@drawable/icon" android:hasCode="false">
<activity android:name="android.app.NativeActivity"
android:label="Displacement mapping"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:configChanges="orientation|screenSize|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vulkanDisplacement" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

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@ -0,0 +1,25 @@
cd jni
call ndk-build
if %ERRORLEVEL% EQU 0 (
echo ndk-build has failed, build cancelled
cd..
mkdir "assets\shaders\displacement"
xcopy "..\..\data\shaders\displacement\*.spv" "assets\shaders\displacement" /Y
mkdir "assets\textures"
xcopy "..\..\data\textures\stonewall_colormap_bc3.dds" "assets\textures" /Y
xcopy "..\..\data\textures\stonewall_heightmap_rgba.dds" "assets\textures" /Y
mkdir "assets\models"
xcopy "..\..\data\models\torus.obj" "assets\models" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
call ant debug -Dout.final.file=vulkanDisplacement.apk
) ELSE (
echo error : ndk-build failed with errors!
cd..
)

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@ -0,0 +1,47 @@
LOCAL_PATH := $(call my-dir)/../../displacement
# assimp
include $(CLEAR_VARS)
LOCAL_MODULE := assimp
LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
include $(PREBUILT_STATIC_LIBRARY)
# vulkan example
DATADIR := $(LOCAL_PATH)/../../data
include $(CLEAR_VARS)
LOCAL_MODULE := vulkanDisplacement
PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../displacement/*.cpp)
PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
LOCAL_CPPFLAGS := -std=c++11
LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
LOCAL_SRC_FILES := $(PROJECT_FILES)
LOCAL_LDLIBS := -landroid -llog -lz
LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
LOCAL_STATIC_LIBRARIES += android_native_app_glue
LOCAL_STATIC_LIBRARIES += cpufeatures
LOCAL_STATIC_LIBRARIES += libassimp
include $(BUILD_SHARED_LIBRARY)
$(call import-module, android/native_app_glue)
$(call import-module, android/cpufeatures)

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@ -0,0 +1,5 @@
APP_PLATFORM := android-19
APP_ABI := armeabi-v7a
APP_STL := c++_static
APP_CPPFLAGS := -std=c++11
NDK_TOOLCHAIN_VERSION := clang

10
android/sphericalenvmapping/.gitignore vendored Normal file
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@ -0,0 +1,10 @@
/assets/
/res/
/bin/
/libs/
/obj/
/build.xml
/local.properties
/project.properties
/proguard-project.txt
*.apk

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.saschawillems.vulkanSphericalenvmapping"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="19" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
<uses-feature android:name="android.software.leanback" android:required="false"/>
<application android:label="vulkanSphericalenvmapping" android:icon="@drawable/icon" android:hasCode="false">
<activity android:name="android.app.NativeActivity"
android:label="Spherical Environment Mapping"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:configChanges="orientation|screenSize|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vulkanSphericalenvmapping" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

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@ -0,0 +1,23 @@
cd jni
call ndk-build
if %ERRORLEVEL% EQU 0 (
echo ndk-build has failed, build cancelled
cd..
mkdir "assets\shaders\sphericalenvmapping"
xcopy "..\..\data\shaders\sphericalenvmapping\*.spv" "assets\shaders\sphericalenvmapping" /Y
mkdir "assets\textures"
xcopy "..\..\data\textures\matcap_array_rgba.ktx" "assets\textures" /Y
mkdir "assets\models"
xcopy "..\..\data\models\chinesedragon.dae" "assets\models" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
call ant debug -Dout.final.file=vulkanSphericalenvmapping.apk
) ELSE (
echo error : ndk-build failed with errors!
cd..
)

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@ -0,0 +1,47 @@
LOCAL_PATH := $(call my-dir)/../../sphericalenvmapping
# assimp
include $(CLEAR_VARS)
LOCAL_MODULE := assimp
LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
include $(PREBUILT_STATIC_LIBRARY)
# vulkan example
DATADIR := $(LOCAL_PATH)/../../data
include $(CLEAR_VARS)
LOCAL_MODULE := vulkanSphericalenvmapping
PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../sphericalenvmapping/*.cpp)
PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
LOCAL_CPPFLAGS := -std=c++11
LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
LOCAL_SRC_FILES := $(PROJECT_FILES)
LOCAL_LDLIBS := -landroid -llog -lz
LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
LOCAL_STATIC_LIBRARIES += android_native_app_glue
LOCAL_STATIC_LIBRARIES += cpufeatures
LOCAL_STATIC_LIBRARIES += libassimp
include $(BUILD_SHARED_LIBRARY)
$(call import-module, android/native_app_glue)
$(call import-module, android/cpufeatures)

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@ -0,0 +1,5 @@
APP_PLATFORM := android-19
APP_ABI := armeabi-v7a
APP_STL := c++_static
APP_CPPFLAGS := -std=c++11
NDK_TOOLCHAIN_VERSION := clang

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@ -80,6 +80,7 @@ PFN_vkCmdBindVertexBuffers vkCmdBindVertexBuffers;
PFN_vkCmdBindIndexBuffer vkCmdBindIndexBuffer;
PFN_vkCmdSetViewport vkCmdSetViewport;
PFN_vkCmdSetScissor vkCmdSetScissor;
PFN_vkCmdSetLineWidth vkCmdSetLineWidth;
PFN_vkCmdDrawIndexed vkCmdDrawIndexed;
PFN_vkCmdDraw vkCmdDraw;
PFN_vkCmdDispatch vkCmdDispatch;
@ -209,6 +210,7 @@ void loadVulkanFunctions(VkInstance instance)
vkCmdSetViewport = reinterpret_cast<PFN_vkCmdSetViewport>(vkGetInstanceProcAddr(instance, "vkCmdSetViewport"));
vkCmdSetScissor = reinterpret_cast<PFN_vkCmdSetScissor>(vkGetInstanceProcAddr(instance, "vkCmdSetScissor"));
vkCmdSetLineWidth = reinterpret_cast<PFN_vkCmdSetLineWidth>(vkGetInstanceProcAddr(instance, "vkCmdSetLineWidth"));;
vkCmdDrawIndexed = reinterpret_cast<PFN_vkCmdDrawIndexed>(vkGetInstanceProcAddr(instance, "vkCmdDrawIndexed"));
vkCmdDraw = reinterpret_cast<PFN_vkCmdDraw>(vkGetInstanceProcAddr(instance, "vkCmdDraw"));

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@ -99,6 +99,7 @@ extern PFN_vkCmdBindVertexBuffers vkCmdBindVertexBuffers;
extern PFN_vkCmdBindIndexBuffer vkCmdBindIndexBuffer;
extern PFN_vkCmdSetViewport vkCmdSetViewport;
extern PFN_vkCmdSetScissor vkCmdSetScissor;
extern PFN_vkCmdSetLineWidth vkCmdSetLineWidth;
extern PFN_vkCmdDrawIndexed vkCmdDrawIndexed;
extern PFN_vkCmdDraw vkCmdDraw;
extern PFN_vkCmdDispatch vkCmdDispatch;

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data/models/armor/armor.dae Normal file

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@ -636,7 +636,7 @@ public:
void loadTextures()
{
textureLoader->loadTexture(
"./../data/models/armor/colormap.ktx",
getAssetPath() + "models/armor/colormap.ktx",
VK_FORMAT_BC3_UNORM_BLOCK,
&textures.colorMap);
}
@ -755,7 +755,7 @@ public:
void loadMeshes()
{
loadMesh("./../data/models/armor/armor.x", &meshes.example, vertexLayout, 1.0f);
loadMesh(getAssetPath() + "models/armor/armor.dae", &meshes.example, vertexLayout, 1.0f);
}
void generateQuads()
@ -1081,8 +1081,8 @@ public:
// Final fullscreen pass pipeline
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
shaderStages[0] = loadShader("./../data/shaders/deferred/deferred.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/deferred/deferred.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/deferred/deferred.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/deferred/deferred.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vkTools::initializers::pipelineCreateInfo(
@ -1105,14 +1105,14 @@ public:
assert(!err);
// Debug display pipeline
shaderStages[0] = loadShader("./../data/shaders/deferred/debug.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/deferred/debug.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/deferred/debug.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/deferred/debug.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.debug);
assert(!err);
// Offscreen pipeline
shaderStages[0] = loadShader("./../data/shaders/deferred/mrt.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/deferred/mrt.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/deferred/mrt.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/deferred/mrt.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
// Separate render pass
pipelineCreateInfo.renderPass = offScreenFrameBuf.renderPass;
@ -1298,8 +1298,7 @@ public:
VulkanExample *vulkanExample;
#ifdef _WIN32
#if defined(_WIN32)
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (vulkanExample != NULL)
@ -1317,34 +1316,52 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}
#else
#elif defined(__linux__) && !defined(__ANDROID__)
static void handleEvent(const xcb_generic_event_t *event)
{
if (vulkanExample != NULL)
{
vulkanExample->handleEvent(event);
// todo : keys
}
}
#endif
#ifdef _WIN32
// Main entry point
#if defined(_WIN32)
// Windows entry point
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
#else
#elif defined(__ANDROID__)
// Android entry point
void android_main(android_app* state)
#elif defined(__linux__)
// Linux entry point
int main(const int argc, const char *argv[])
#endif
{
#if defined(__ANDROID__)
// Removing this may cause the compiler to omit the main entry point
// which would make the application crash at start
app_dummy();
#endif
vulkanExample = new VulkanExample();
#ifdef _WIN32
#if defined(_WIN32)
vulkanExample->setupWindow(hInstance, WndProc);
#else
#elif defined(__ANDROID__)
// Attach vulkan example to global android application state
state->userData = vulkanExample;
state->onAppCmd = VulkanExample::handleAppCommand;
state->onInputEvent = VulkanExample::handleAppInput;
vulkanExample->androidApp = state;
#elif defined(__linux__)
vulkanExample->setupWindow();
#endif
#if !defined(__ANDROID__)
vulkanExample->initSwapchain();
vulkanExample->prepare();
#endif
vulkanExample->renderLoop();
#if !defined(__ANDROID__)
delete(vulkanExample);
return 0;
#endif
}

View file

@ -113,11 +113,11 @@ public:
void loadTextures()
{
textureLoader->loadTexture(
"./../data/textures/stonewall_colormap_bc3.dds",
getAssetPath() + "textures/stonewall_colormap_bc3.dds",
VK_FORMAT_BC3_UNORM_BLOCK,
&textures.colorMap);
textureLoader->loadTexture(
"./../data/textures/stonewall_heightmap_rgba.dds",
getAssetPath() + "textures/stonewall_heightmap_rgba.dds",
VK_FORMAT_R8G8B8A8_UNORM,
&textures.heightMap);
}
@ -233,7 +233,7 @@ public:
void loadMeshes()
{
loadMesh("./../data/models/torus.obj", &meshes.object, vertexLayout, 0.25f);
loadMesh(getAssetPath() + "models/torus.obj", &meshes.object, vertexLayout, 0.25f);
}
void setupVertexDescriptions()
@ -457,10 +457,10 @@ public:
// Tessellation pipeline
// Load shaders
std::array<VkPipelineShaderStageCreateInfo, 4> shaderStages;
shaderStages[0] = loadShader("./../data/shaders/displacement/base.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/displacement/base.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[2] = loadShader("./../data/shaders/displacement/displacement.tesc.spv", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
shaderStages[3] = loadShader("./../data/shaders/displacement/displacement.tese.spv", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/displacement/base.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/displacement/base.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[2] = loadShader(getAssetPath() + "shaders/displacement/displacement.tesc.spv", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
shaderStages[3] = loadShader(getAssetPath() + "shaders/displacement/displacement.tese.spv", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vkTools::initializers::pipelineCreateInfo(
@ -491,8 +491,8 @@ public:
// Pass through pipelines
// Load pass through tessellation shaders (Vert and frag are reused)
shaderStages[2] = loadShader("./../data/shaders/displacement/passthrough.tesc.spv", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
shaderStages[3] = loadShader("./../data/shaders/displacement/passthrough.tese.spv", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
shaderStages[2] = loadShader(getAssetPath() + "shaders/displacement/passthrough.tesc.spv", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
shaderStages[3] = loadShader(getAssetPath() + "shaders/displacement/passthrough.tese.spv", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
// Solid
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solidPassThrough);
@ -618,8 +618,7 @@ public:
VulkanExample *vulkanExample;
#ifdef _WIN32
#if defined(_WIN32)
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (vulkanExample != NULL)
@ -646,34 +645,52 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}
#else
#elif defined(__linux__) && !defined(__ANDROID__)
static void handleEvent(const xcb_generic_event_t *event)
{
if (vulkanExample != NULL)
{
vulkanExample->handleEvent(event);
// TODO : Keys for tessellation level changes
}
}
#endif
#ifdef _WIN32
// Main entry point
#if defined(_WIN32)
// Windows entry point
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
#else
#elif defined(__ANDROID__)
// Android entry point
void android_main(android_app* state)
#elif defined(__linux__)
// Linux entry point
int main(const int argc, const char *argv[])
#endif
{
#if defined(__ANDROID__)
// Removing this may cause the compiler to omit the main entry point
// which would make the application crash at start
app_dummy();
#endif
vulkanExample = new VulkanExample();
#ifdef _WIN32
#if defined(_WIN32)
vulkanExample->setupWindow(hInstance, WndProc);
#else
#elif defined(__ANDROID__)
// Attach vulkan example to global android application state
state->userData = vulkanExample;
state->onAppCmd = VulkanExample::handleAppCommand;
state->onInputEvent = VulkanExample::handleAppInput;
vulkanExample->androidApp = state;
#elif defined(__linux__)
vulkanExample->setupWindow();
#endif
#if !defined(__ANDROID__)
vulkanExample->initSwapchain();
vulkanExample->prepare();
#endif
vulkanExample->renderLoop();
#if !defined(__ANDROID__)
delete(vulkanExample);
return 0;
#endif
}

View file

@ -105,7 +105,7 @@ public:
// so they can easily be switched inside the shader
// just by updating the index in a uniform buffer
textureLoader->loadTextureArray(
"./../data/textures/matcap_array_rgba.ktx",
getAssetPath() + "textures/matcap_array_rgba.ktx",
VK_FORMAT_R8G8B8A8_UNORM,
&textures.matCapArray);
}
@ -198,7 +198,7 @@ public:
void loadMeshes()
{
loadMesh("./../data/models/chinesedragon.X", &meshes.object, vertexLayout, 0.05f);
loadMesh(getAssetPath() + "models/chinesedragon.dae", &meshes.object, vertexLayout, 0.05f);
}
void prepareVertices()
@ -391,8 +391,8 @@ public:
// Spherical environment rendering pipeline
// Load shaders
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
shaderStages[0] = loadShader("./../data/shaders/sphericalenvmapping/sem.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/sphericalenvmapping/sem.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/sphericalenvmapping/sem.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/sphericalenvmapping/sem.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vkTools::initializers::pipelineCreateInfo(
@ -514,8 +514,7 @@ public:
VulkanExample *vulkanExample;
#ifdef _WIN32
#if defined(_WIN32)
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (vulkanExample != NULL)
@ -524,9 +523,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}
#else
#elif defined(__linux__) && !defined(__ANDROID__)
static void handleEvent(const xcb_generic_event_t *event)
{
if (vulkanExample != NULL)
@ -536,21 +533,42 @@ static void handleEvent(const xcb_generic_event_t *event)
}
#endif
#ifdef _WIN32
// Main entry point
#if defined(_WIN32)
// Windows entry point
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
#else
#elif defined(__ANDROID__)
// Android entry point
void android_main(android_app* state)
#elif defined(__linux__)
// Linux entry point
int main(const int argc, const char *argv[])
#endif
{
#if defined(__ANDROID__)
// Removing this may cause the compiler to omit the main entry point
// which would make the application crash at start
app_dummy();
#endif
vulkanExample = new VulkanExample();
#ifdef _WIN32
#if defined(_WIN32)
vulkanExample->setupWindow(hInstance, WndProc);
#else
#elif defined(__ANDROID__)
// Attach vulkan example to global android application state
state->userData = vulkanExample;
state->onAppCmd = VulkanExample::handleAppCommand;
state->onInputEvent = VulkanExample::handleAppInput;
vulkanExample->androidApp = state;
#elif defined(__linux__)
vulkanExample->setupWindow();
#endif
#if !defined(__ANDROID__)
vulkanExample->initSwapchain();
vulkanExample->prepare();
#endif
vulkanExample->renderLoop();
#if !defined(__ANDROID__)
delete(vulkanExample);
return 0;
#endif
}