Code cleanup
Consistent naming
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04cc268ec3
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c754a4f3ec
2 changed files with 7 additions and 7 deletions
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@ -203,9 +203,9 @@ void VulkanExampleBase::createPipelineCache()
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void VulkanExampleBase::prepare()
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void VulkanExampleBase::prepare()
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{
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{
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initSwapchain();
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createSurface();
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createCommandPool();
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createCommandPool();
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setupSwapChain();
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createSwapChain();
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createCommandBuffers();
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createCommandBuffers();
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createSynchronizationPrimitives();
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createSynchronizationPrimitives();
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setupDepthStencil();
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setupDepthStencil();
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@ -3188,7 +3188,7 @@ void VulkanExampleBase::windowResize()
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// Recreate swap chain
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// Recreate swap chain
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width = destWidth;
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width = destWidth;
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height = destHeight;
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height = destHeight;
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setupSwapChain();
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createSwapChain();
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// Recreate the frame buffers
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// Recreate the frame buffers
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vkDestroyImageView(device, depthStencil.view, nullptr);
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vkDestroyImageView(device, depthStencil.view, nullptr);
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@ -3265,7 +3265,7 @@ void VulkanExampleBase::handleMouseMove(int32_t x, int32_t y)
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void VulkanExampleBase::windowResized() {}
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void VulkanExampleBase::windowResized() {}
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void VulkanExampleBase::initSwapchain()
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void VulkanExampleBase::createSurface()
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{
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{
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#if defined(_WIN32)
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#if defined(_WIN32)
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swapChain.initSurface(windowInstance, window);
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swapChain.initSurface(windowInstance, window);
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@ -3288,7 +3288,7 @@ void VulkanExampleBase::initSwapchain()
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#endif
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#endif
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}
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}
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void VulkanExampleBase::setupSwapChain()
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void VulkanExampleBase::createSwapChain()
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{
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{
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swapChain.create(&width, &height, settings.vsync, settings.fullscreen);
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swapChain.create(&width, &height, settings.vsync, settings.fullscreen);
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}
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}
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@ -86,8 +86,8 @@ private:
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void createPipelineCache();
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void createPipelineCache();
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void createCommandPool();
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void createCommandPool();
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void createSynchronizationPrimitives();
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void createSynchronizationPrimitives();
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void initSwapchain();
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void createSurface();
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void setupSwapChain();
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void createSwapChain();
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void createCommandBuffers();
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void createCommandBuffers();
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void destroyCommandBuffers();
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void destroyCommandBuffers();
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std::string shaderDir = "glsl";
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std::string shaderDir = "glsl";
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