Copy cube map texture faces from host visible buffer instead of linear image (Refs #140)
This commit is contained in:
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ebff829030
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c7a0d67448
1 changed files with 97 additions and 184 deletions
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@ -127,109 +127,89 @@ public:
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cubeMap.width = texCube[0].dimensions().x;
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cubeMap.height = texCube[0].dimensions().y;
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// Get device properites for the requested texture format
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VkFormatProperties formatProperties;
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vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.extent = { cubeMap.width, cubeMap.height, 1 };
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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imageCreateInfo.flags = 0;
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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struct {
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VkImage image;
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VkDeviceMemory memory;
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} cubeFace[6];
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// Create a host-visible staging buffer that contains the raw image data
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingMemory;
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// Allocate command buffer for image copies and layouts
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VkCommandBuffer cmdBuffer;
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VkCommandBufferAllocateInfo cmdBufAlllocatInfo =
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vkTools::initializers::commandBufferAllocateInfo(
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cmdPool,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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1);
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VkResult err = vkAllocateCommandBuffers(device, &cmdBufAlllocatInfo, &cmdBuffer);
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assert(!err);
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VkBufferCreateInfo bufferCreateInfo = vkTools::initializers::bufferCreateInfo();
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bufferCreateInfo.size = texCube.size();
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// This buffer is used as a transfer source for the buffer copy
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bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VkCommandBufferBeginInfo cmdBufInfo =
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vkTools::initializers::commandBufferBeginInfo();
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vkTools::checkResult(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer));
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err = vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo);
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assert(!err);
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// Get memory requirements for the staging buffer (alignment, memory type bits)
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vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
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// Load separate cube map faces into linear tiled textures
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for (uint32_t face = 0; face < 6; ++face)
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{
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &cubeFace[face].image);
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assert(!err);
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vkGetImageMemoryRequirements(device, cubeFace[face].image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &cubeFace[face].memory);
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assert(!err);
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err = vkBindImageMemory(device, cubeFace[face].image, cubeFace[face].memory, 0);
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assert(!err);
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// Get memory type index for a host visible buffer
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memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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VkImageSubresource subRes = {};
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subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &stagingMemory));
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vkTools::checkResult(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));
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VkSubresourceLayout subResLayout;
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void *data;
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// Copy texture data into staging buffer
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uint8_t *data;
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vkTools::checkResult(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
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memcpy(data, texCube.data(), texCube.size());
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vkUnmapMemory(device, stagingMemory);
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vkGetImageSubresourceLayout(device, cubeFace[face].image, &subRes, &subResLayout);
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assert(!err);
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err = vkMapMemory(device, cubeFace[face].memory, 0, memReqs.size, 0, &data);
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assert(!err);
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memcpy(data, texCube[face][subRes.mipLevel].data(), texCube[face][subRes.mipLevel].size());
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vkUnmapMemory(device, cubeFace[face].memory);
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// Setup buffer copy regions for all cube faces
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std::vector<VkBufferImageCopy> bufferCopyRegions;
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uint32_t offset = 0;
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// Image barrier for linear image (base)
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// Linear image will be used as a source for the copy
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vkTools::setImageLayout(
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cmdBuffer,
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cubeFace[face].image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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for (uint32_t face = 0; face < 6; face++)
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{
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VkBufferImageCopy bufferCopyRegion = {};
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bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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bufferCopyRegion.imageSubresource.mipLevel = 0;
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bufferCopyRegion.imageSubresource.baseArrayLayer = face;
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bufferCopyRegion.imageSubresource.layerCount = 1;
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bufferCopyRegion.imageExtent.width = texCube[face].dimensions().x;
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bufferCopyRegion.imageExtent.height = texCube[face].dimensions().y;
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bufferCopyRegion.imageExtent.depth = 1;
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bufferCopyRegion.bufferOffset = offset;
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bufferCopyRegions.push_back(bufferCopyRegion);
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offset += texCube[face].size();
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}
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// Transfer cube map faces to optimal tiling
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// Setup texture as blit target with optimal tiling
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// Create optimal tiled target image
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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imageCreateInfo.extent = { cubeMap.width, cubeMap.height, 1 };
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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// Cube faces count as array layers in Vulkan
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imageCreateInfo.arrayLayers = 6;
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// This flag is required for cube map images
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imageCreateInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &cubeMap.image);
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assert(!err);
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VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &cubeMap.image));
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vkGetImageMemoryRequirements(device, cubeMap.image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &cubeMap.deviceMemory);
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assert(!err);
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err = vkBindImageMemory(device, cubeMap.image, cubeMap.deviceMemory, 0);
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assert(!err);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &cubeMap.deviceMemory));
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VK_CHECK_RESULT(vkBindImageMemory(device, cubeMap.image, cubeMap.deviceMemory, 0));
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VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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// Image barrier for optimal image (target)
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// Optimal image will be used as destination for the copy
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// Set initial layout for all array layers of the optimal (target) tiled texture
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// Set initial layout for all array layers (faces) of the optimal (target) tiled texture
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VkImageSubresourceRange subresourceRange = {};
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subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresourceRange.baseMipLevel = 0;
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@ -237,70 +217,34 @@ public:
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subresourceRange.layerCount = 6;
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vkTools::setImageLayout(
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cmdBuffer,
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copyCmd,
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cubeMap.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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subresourceRange);
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// Copy cube map faces one by one
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for (uint32_t face = 0; face < 6; ++face)
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{
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// Copy region for image blit
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VkImageCopy copyRegion = {};
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copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.srcSubresource.baseArrayLayer = 0;
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copyRegion.srcSubresource.mipLevel = 0;
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copyRegion.srcSubresource.layerCount = 1;
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copyRegion.srcOffset = { 0, 0, 0 };
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copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.dstSubresource.baseArrayLayer = face;
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copyRegion.dstSubresource.mipLevel = 0;
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copyRegion.dstSubresource.layerCount = 1;
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copyRegion.dstOffset = { 0, 0, 0 };
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copyRegion.extent.width = cubeMap.width;
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copyRegion.extent.height = cubeMap.height;
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copyRegion.extent.depth = 1;
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// Put image copy into command buffer
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vkCmdCopyImage(
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cmdBuffer,
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cubeFace[face].image,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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// Copy the cube map faces from the staging buffer to the optimal tiled image
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vkCmdCopyBufferToImage(
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copyCmd,
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stagingBuffer,
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cubeMap.image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ©Region);
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}
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bufferCopyRegions.size(),
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bufferCopyRegions.data()
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);
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// Change texture image layout to shader read after all faces have been copied
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cubeMap.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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vkTools::setImageLayout(
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cmdBuffer,
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copyCmd,
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cubeMap.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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cubeMap.imageLayout,
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subresourceRange);
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err = vkEndCommandBuffer(cmdBuffer);
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assert(!err);
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VkFence nullFence = { VK_NULL_HANDLE };
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// Submit command buffer to graphis queue
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VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &cmdBuffer;
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err = vkQueueSubmit(queue, 1, &submitInfo, nullFence);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
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// Create sampler
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VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
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@ -316,27 +260,23 @@ public:
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sampler.minLod = 0.0f;
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sampler.maxLod = 0.0f;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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err = vkCreateSampler(device, &sampler, nullptr, &cubeMap.sampler);
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assert(!err);
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VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &cubeMap.sampler));
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// Create image view
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VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
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view.image = VK_NULL_HANDLE;
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// Cube map view type
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view.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
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view.format = format;
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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// 6 array layers (faces)
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view.subresourceRange.layerCount = 6;
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view.image = cubeMap.image;
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err = vkCreateImageView(device, &view, nullptr, &cubeMap.view);
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assert(!err);
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VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &cubeMap.view));
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// Cleanup
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for (auto& face : cubeFace)
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{
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vkDestroyImage(device, face.image, nullptr);
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vkFreeMemory(device, face.memory, nullptr);
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}
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// Clean up staging resources
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vkFreeMemory(device, stagingMemory, nullptr);
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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}
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void buildCommandBuffers()
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@ -356,30 +296,19 @@ public:
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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VkResult err;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
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assert(!err);
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport(
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(float)width,
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(float)height,
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0.0f,
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1.0f);
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VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(
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width,
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height,
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0,
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0);
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VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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@ -400,18 +329,14 @@ public:
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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err = vkEndCommandBuffer(drawCmdBuffers[i]);
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assert(!err);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void draw()
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{
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VkResult err;
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// Get next image in the swap chain (back/front buffer)
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err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
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assert(!err);
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VK_CHECK_RESULT(swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer));
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submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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// Submit to queue
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err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
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assert(!err);
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
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err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
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assert(!err);
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VK_CHECK_RESULT(swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete));
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err = vkQueueWaitIdle(queue);
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assert(!err);
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VK_CHECK_RESULT(vkQueueWaitIdle(queue));
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}
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void loadMeshes()
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@ -494,8 +416,7 @@ public:
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poolSizes.data(),
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2);
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VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
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assert(!vkRes);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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@ -519,16 +440,14 @@ public:
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setLayoutBindings.data(),
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setLayoutBindings.size());
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VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
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assert(!err);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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1);
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err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
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assert(!err);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSets()
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@ -547,8 +466,7 @@ public:
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1);
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// 3D object descriptor set
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VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.object);
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assert(!vkRes);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.object));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets =
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{
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@ -568,8 +486,7 @@ public:
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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// Sky box descriptor set
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vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox);
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assert(!vkRes);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox));
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writeDescriptorSets =
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{
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@ -661,15 +578,13 @@ public:
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pipelineCreateInfo.stageCount = shaderStages.size();
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pipelineCreateInfo.pStages = shaderStages.data();
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VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox);
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assert(!err);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox));
|
||||
|
||||
// Cube map reflect pipeline
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/cubemap/reflect.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/cubemap/reflect.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
depthStencilState.depthWriteEnable = VK_TRUE;
|
||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.reflect);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.reflect));
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
|
|
@ -708,8 +623,7 @@ public:
|
|||
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
uint8_t *pData;
|
||||
VkResult err = vkMapMemory(device, uniformData.objectVS.memory, 0, sizeof(uboVS), 0, (void **)&pData);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.objectVS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
|
||||
memcpy(pData, &uboVS, sizeof(uboVS));
|
||||
vkUnmapMemory(device, uniformData.objectVS.memory);
|
||||
|
||||
|
|
@ -723,8 +637,7 @@ public:
|
|||
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
err = vkMapMemory(device, uniformData.skyboxVS.memory, 0, sizeof(uboVS), 0, (void **)&pData);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.skyboxVS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
|
||||
memcpy(pData, &uboVS, sizeof(uboVS));
|
||||
vkUnmapMemory(device, uniformData.skyboxVS.memory);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue