diff --git a/data/shaders/parallax/parallax.frag b/data/shaders/parallaxmapping/parallax.frag similarity index 100% rename from data/shaders/parallax/parallax.frag rename to data/shaders/parallaxmapping/parallax.frag diff --git a/data/shaders/parallax/parallax.frag.spv b/data/shaders/parallaxmapping/parallax.frag.spv similarity index 100% rename from data/shaders/parallax/parallax.frag.spv rename to data/shaders/parallaxmapping/parallax.frag.spv diff --git a/data/shaders/parallax/parallax.vert b/data/shaders/parallaxmapping/parallax.vert similarity index 100% rename from data/shaders/parallax/parallax.vert rename to data/shaders/parallaxmapping/parallax.vert diff --git a/data/shaders/parallax/parallax.vert.spv b/data/shaders/parallaxmapping/parallax.vert.spv similarity index 100% rename from data/shaders/parallax/parallax.vert.spv rename to data/shaders/parallaxmapping/parallax.vert.spv diff --git a/examples/parallaxmapping/parallaxmapping.cpp b/examples/parallaxmapping/parallaxmapping.cpp index 15b44614..6e16c6a2 100644 --- a/examples/parallaxmapping/parallaxmapping.cpp +++ b/examples/parallaxmapping/parallaxmapping.cpp @@ -307,8 +307,8 @@ public: pipelineCreateInfo.pVertexInputState = &vertexInputState; // Parallax mapping modes pipeline - shaderStages[0] = loadShader(getAssetPath() + "shaders/parallax/parallax.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); - shaderStages[1] = loadShader(getAssetPath() + "shaders/parallax/parallax.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); + shaderStages[0] = loadShader(getAssetPath() + "shaders/parallaxmapping/parallax.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); + shaderStages[1] = loadShader(getAssetPath() + "shaders/parallaxmapping/parallax.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline)); }